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Author SHA1 Message Date
100004f028 new player and character script 2022-07-27 12:51:26 +02:00
162 changed files with 2693 additions and 290 deletions

10
common/global_config.gd Normal file
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@ -0,0 +1,10 @@
extends Node
const MENU_SCENE = "res://scenes/menu/menu.tscn"
const GRAVITY = Vector2(0, 2000)
const SNAP = Vector2(0, 100)
const DEFAULT_SPEED = Vector2(25000, 0)
const DEFAULT_JUMP = Vector2(0, -60000)
const JUMP_COYOTE = 100

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@ -12,4 +12,4 @@ var health = 100
var player : KinematicBody2D = null var player : KinematicBody2D = null
const MENU_SCENE = "res://scenes/menu/menu.tscn"

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@ -1,20 +1,37 @@
extends KinematicBody2D extends KinematicBody2D
const GRAVITY = 2000.0
const SNAP = Vector2(0, 100)
var velocity = Vector2(0, 0) var velocity = Vector2(0, 0)
var snap = SNAP var snap = Vector2.ZERO
export var health : int = 100 var last_time_on_floor : int = 0
func _ready():
_enable_snap()
func _process_gravity(delta): func _process_gravity(delta):
if not is_on_floor(): if not is_on_floor():
velocity.y += delta * GRAVITY if last_time_on_floor == 0:
last_time_on_floor = OS.get_ticks_msec()
velocity.y += GlobalConfig.GRAVITY.y * delta
else: else:
velocity.y = 1 last_time_on_floor = 0
_enable_snap()
velocity.y = 0
if is_on_ceiling(): if is_on_ceiling():
velocity.y = 1 velocity.y = 1
func _physics_process(delta): func _physics_process(delta):
if velocity != null: move_and_slide_with_snap(velocity, snap, Vector2.UP)
move_and_slide_with_snap(velocity, snap, Vector2(0, -1)) _process_gravity(delta)
_process_gravity(delta)
func _disable_snap():
snap = Vector2.ZERO
func _enable_snap():
snap = GlobalConfig.SNAP
func _check_jump():
print(OS.get_ticks_msec() - last_time_on_floor)
if last_time_on_floor == 0:
return true
return OS.get_ticks_msec() - last_time_on_floor <= GlobalConfig.JUMP_COYOTE

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@ -14,7 +14,7 @@ script = ExtResource( 10 )
[node name="Sprite" type="AnimatedSprite" parent="."] [node name="Sprite" type="AnimatedSprite" parent="."]
frames = ExtResource( 1 ) frames = ExtResource( 1 )
animation = "idle" animation = "idle"
frame = 8 frame = 4
playing = true playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]

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@ -6,13 +6,14 @@ func _process(delta):
velocity.x = speed velocity.x = speed
if not $RayBottomRight.is_colliding() or $RayRight.is_colliding(): if not $RayBottomRight.is_colliding() or $RayRight.is_colliding():
velocity.x = -speed velocity.x = -speed
"""
func stomped_on_head(): func stomped_on_head():
if not $RayPlayerLeft.is_colliding() and not $RayPlayerRight.is_colliding(): if not $RayPlayerLeft.is_colliding() and not $RayPlayerRight.is_colliding():
health = 0 health = 0
$Sprite.animation = "stomped" $Sprite.animation = "stomped"
$StampedSound.play() $StampedSound.play()
"""
func _on_PlayerCollision(body): func _on_PlayerCollision(body):
if $Collision.disabled == false: if $Collision.disabled == false:

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@ -10,6 +10,7 @@ func _ready():
else: else:
velocity.x = speed velocity.x = speed
"""
func _process(delta): func _process(delta):
if velocity != null: if velocity != null:
if velocity.x > 0: if velocity.x > 0:
@ -20,6 +21,7 @@ func _process(delta):
velocity = null velocity = null
$Collision.disabled = true $Collision.disabled = true
_die() _die()
"""
func stomped_on_head(): func stomped_on_head():
pass pass

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