add new monster and falling log

This commit is contained in:
Fusselkater 2022-07-19 18:11:23 +02:00
parent 7ca8f03031
commit 75aa13cdeb
49 changed files with 617 additions and 496 deletions

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@ -6,15 +6,21 @@ func _process(delta):
velocity.x = speed velocity.x = speed
if not $RayBottomRight.is_colliding(): if not $RayBottomRight.is_colliding():
velocity.x = -speed velocity.x = -speed
if $RayPlayerLeft.is_colliding():
var collider = $RayPlayerLeft.get_collider()
collider.monster_hit(-speed, DAMAGE)
if $RayPlayerRight.is_colliding():
var collider = $RayPlayerRight.get_collider()
collider.monster_hit(speed, DAMAGE)
func stomped_on_head(): func stomped_on_head():
if not $RayPlayerLeft.is_colliding() and not $RayPlayerRight.is_colliding(): if not $RayPlayerLeft.is_colliding() and not $RayPlayerRight.is_colliding():
health = 0 health = 0
$Sprite.animation = "stomped" $Sprite.animation = "stomped"
$StampedSound.play() $StampedSound.play()
func _on_PlayerCollision(body):
if $Collision.disabled == false:
if body.velocity.x > 0:
body.monster_hit(-speed, damage)
elif body.velocity.x < 0:
body.monster_hit(speed, damage)
elif velocity and velocity.x > 0:
body.monster_hit(speed, damage)
elif velocity and velocity.x < 0:
body.monster_hit(-speed, damage)

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frame = 1 frame = 6
playing = true playing = true
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[node name="StampedSound" type="AudioStreamPlayer2D" parent="."] [node name="StampedSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 16 ) stream = ExtResource( 16 )
volume_db = 10.0 volume_db = 10.0
[node name="PlayerCollision" type="Area2D" parent="."]
collision_layer = 0
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position = Vector2( 0.5, 2.5 )
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@ -2,15 +2,15 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path="res://.import/frame-3.png-45ecfa8c24c3ae6e5fdde21c0ae9c3c8.stex" path="res://.import/monster_02.svg-5fa8c94a687dc041e8918eed4ba0de85.stex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://objects/characters/monsters/01/01/idle/frame-3.png" source_file="res://objects/characters/monsters/02/assets/monster_02.svg"
dest_files=[ "res://.import/frame-3.png-45ecfa8c24c3ae6e5fdde21c0ae9c3c8.stex" ] dest_files=[ "res://.import/monster_02.svg-5fa8c94a687dc041e8918eed4ba0de85.stex" ]
[params] [params]

View file

@ -0,0 +1,20 @@
extends "res://objects/characters/monsters/static_monster.gd"
export var sleep_down : float = 5.0
export var sleep_up : float = 2.0
func _ready():
$Animation.play("move")
func _on_Animation_finished(anim_name):
if anim_name == "move" and health > 0:
if $Sprite.position.y >= 0:
yield(get_tree().create_timer(sleep_down), "timeout")
$Animation.play("move")
else:
yield(get_tree().create_timer(sleep_up), "timeout")
$Animation.play_backwards("move")
func _on_PlayerCollision(body):
if $Sprite.position.y <= 0:
body.monster_hit(-body.velocity.x / 10, damage)

View file

@ -0,0 +1,97 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://objects/characters/monsters/02/assets/monster_02.svg" type="Texture" id=1]
[ext_resource path="res://objects/characters/monsters/02/monster_02.gd" type="Script" id=2]
[ext_resource path="res://objects/characters/monsters/02/assets/hole.svg" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 24, 73 )
[sub_resource type="Animation" id=3]
resource_name = "die"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 0, 40 ), Vector2( 0, 57 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "move"
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( -2, 1 ),
"update": 0,
"values": [ Vector2( 0, 40 ), Vector2( 0, -89 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Collision:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( -2, 1 ),
"update": 0,
"values": [ Vector2( 0, 40 ), Vector2( 0, -89 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("PlayerCollision:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( -2, 1 ),
"update": 0,
"values": [ Vector2( 0, 40 ), Vector2( 0, -89 ) ]
}
[node name="monster_02" type="StaticBody2D"]
collision_layer = 2
script = ExtResource( 2 )
damage = 15
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, 56.32 )
texture = ExtResource( 1 )
[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2( 0, 40 )
shape = SubResource( 1 )
[node name="Animation" type="AnimationPlayer" parent="."]
playback_process_mode = 0
anims/die = SubResource( 3 )
anims/move = SubResource( 2 )
[node name="PlayerCollision" type="Area2D" parent="."]
position = Vector2( 0, 40 )
collision_layer = 0
[node name="Collision" type="CollisionShape2D" parent="PlayerCollision"]
scale = Vector2( 1.1, 1.1 )
shape = SubResource( 1 )
[node name="Hole" type="Sprite" parent="."]
position = Vector2( 0, -8 )
texture = ExtResource( 3 )
[connection signal="animation_finished" from="Animation" to="." method="_on_Animation_finished"]
[connection signal="body_entered" from="PlayerCollision" to="." method="_on_PlayerCollision"]

View file

@ -2,7 +2,7 @@ extends "res://objects/characters/character.gd"
export var speed: int = 50 export var speed: int = 50
export var reverse_direction: bool = false export var reverse_direction: bool = false
const DAMAGE = 5 export var damage : int = 5
func _ready(): func _ready():
if reverse_direction: if reverse_direction:
@ -16,12 +16,13 @@ func _process(delta):
$Sprite.flip_h = true $Sprite.flip_h = true
elif velocity.x < 0: elif velocity.x < 0:
$Sprite.flip_h = false $Sprite.flip_h = false
if health <= 0: if health <= 0 and $Collision.disabled == false:
velocity = null
$Collision.disabled = true
_die() _die()
func stomped_on_head(): func stomped_on_head():
pass pass
func _die(): func _die():
velocity = null pass
$Collision.disabled = true

View file

@ -0,0 +1,16 @@
extends StaticBody2D
export var health : int = 100
export var reverse_direction: bool = false
export var damage : int = 5
func _process(delta):
if health <= 0 and $Collision.disabled == false:
$Collision.disabled = true
_die()
func stomped_on_head():
pass
func _die():
pass

View file

@ -78,9 +78,15 @@ func _ready():
$Camera2D.limit_right = level.camera_limit_right $Camera2D.limit_right = level.camera_limit_right
$Camera2D.limit_top = level.camera_limit_top $Camera2D.limit_top = level.camera_limit_top
$Camera2D.limit_bottom = level.camera_limit_bottom $Camera2D.limit_bottom = level.camera_limit_bottom
yield(get_tree().create_timer(0.5), "timeout")
$Camera2D.smoothing_enabled = true
func _physics_process(delta): func _physics_process(delta):
# Fall animation if not on floor # out-of-screen checking
if position.y > level.camera_limit_bottom and health > 0:
_add_damage(100)
# Fall animation if not on floor
if velocity.y > 1 and not is_on_floor(): if velocity.y > 1 and not is_on_floor():
_set_player_state("fall_start") _set_player_state("fall_start")
@ -101,7 +107,10 @@ func _physics_process(delta):
# Jump # Jump
if Input.is_action_just_pressed("jump"): if Input.is_action_just_pressed("jump"):
if $RayBottomLeft.is_colliding() or $RayBottomRight.is_colliding(): if $RayBottomLeft.is_colliding() or $RayBottomRight.is_colliding() or $RayBottomCenter.is_colliding():
print("Left: " + str($RayBottomLeft.is_colliding()))
print("Center: " + str($RayBottomCenter.is_colliding()))
print("Right: " + str($RayBottomRight.is_colliding()))
jump() jump()
func _next_player_state(): func _next_player_state():
@ -138,9 +147,8 @@ func move_stop():
func jump(): func jump():
if _set_player_state("jump_start"): if _set_player_state("jump_start"):
snap = Vector2.ZERO snap = Vector2.ZERO
if get_floor_velocity().y < 0: position.y += get_floor_velocity().y * get_physics_process_delta_time() \
position.y += get_floor_velocity().y * get_physics_process_delta_time() \ - GRAVITY * get_physics_process_delta_time() - 3
- GRAVITY * get_physics_process_delta_time() - 3
velocity.y -= JUMP_HEIGHT velocity.y -= JUMP_HEIGHT
func _on_GroundCheck_body_entered(body): func _on_GroundCheck_body_entered(body):
@ -179,4 +187,6 @@ func _add_damage(value):
main.player_died() main.player_died()
func _on_screen_exited(): func _on_screen_exited():
print("exited")
print($VisibilityNotifier2D.is_on_screen())
_add_damage(100) _add_damage(100)

View file

@ -21,7 +21,7 @@ script = ExtResource( 11 )
[node name="Sprite" type="AnimatedSprite" parent="."] [node name="Sprite" type="AnimatedSprite" parent="."]
frames = ExtResource( 1 ) frames = ExtResource( 1 )
animation = "idle" animation = "idle"
frame = 2 frame = 6
playing = true playing = true
__meta__ = { __meta__ = {
"_edit_lock_": true "_edit_lock_": true
@ -43,7 +43,6 @@ current = true
limit_left = 0 limit_left = 0
limit_bottom = 1080 limit_bottom = 1080
limit_smoothed = true limit_smoothed = true
smoothing_enabled = true
[node name="RayBottomLeft" type="RayCast2D" parent="."] [node name="RayBottomLeft" type="RayCast2D" parent="."]
position = Vector2( -184, 0 ) position = Vector2( -184, 0 )
@ -59,6 +58,13 @@ cast_to = Vector2( 0, 400 )
collision_mask = 6 collision_mask = 6
collide_with_areas = true collide_with_areas = true
[node name="RayBottomCenter" type="RayCast2D" parent="."]
position = Vector2( -14, 0 )
enabled = true
cast_to = Vector2( 0, 400 )
collision_mask = 6
collide_with_areas = true
[node name="EnemyBottomCheck" type="Area2D" parent="."] [node name="EnemyBottomCheck" type="Area2D" parent="."]
collision_mask = 2 collision_mask = 2
@ -66,10 +72,5 @@ collision_mask = 2
position = Vector2( -13, 225 ) position = Vector2( -13, 225 )
shape = SubResource( 5 ) shape = SubResource( 5 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( -15, -13.5 )
scale = Vector2( 16.9, 23.25 )
[connection signal="body_entered" from="GroundCheck" to="." method="_on_GroundCheck_body_entered"] [connection signal="body_entered" from="GroundCheck" to="." method="_on_GroundCheck_body_entered"]
[connection signal="body_entered" from="EnemyBottomCheck" to="." method="_on_Enemy_Entered"] [connection signal="body_entered" from="EnemyBottomCheck" to="." method="_on_Enemy_Entered"]
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_screen_exited"]

View file

@ -0,0 +1,77 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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inkscape:version="1.2.1 (9c6d41e410, 2022-07-14)"
sodipodi:docname="log.svg"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
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inkscape:window-maximized="1"
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<defs
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<g
inkscape:label="Ebene 1"
inkscape:groupmode="layer"
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After

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@ -2,15 +2,15 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path="res://.import/frame-1.png-35614784daba5888c4fa0619c9be7727.stex" path="res://.import/log.svg-8e83d1dcda57ee6a72d547fca1627586.stex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://objects/characters/monsters/01/01/idle/frame-1.png" source_file="res://objects/falling_log/assets/log.svg"
dest_files=[ "res://.import/frame-1.png-35614784daba5888c4fa0619c9be7727.stex" ] dest_files=[ "res://.import/log.svg-8e83d1dcda57ee6a72d547fca1627586.stex" ]
[params] [params]

View file

@ -0,0 +1,18 @@
extends StaticBody2D
export var recover_time : float = 2.0
func _ready():
$Animation.play("recover")
func _on_PlayerCollision(body):
$PlayerCollision/Collision.disabled = true
$Animation.play("player_on_log")
func _on_Animation_finished(anim_name):
if anim_name == "player_on_log":
yield(get_tree().create_timer(recover_time), "timeout")
$PlayerCollision/Collision.disabled = false
$Animation.play("recover")

View file

@ -0,0 +1,114 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://objects/falling_log/assets/log.svg" type="Texture" id=1]
[ext_resource path="res://objects/falling_log/falling_log.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 34.5, 20 )
[sub_resource type="Animation" id=2]
resource_name = "player_on_log"
length = 3.0
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.5, 3 ),
"transitions": PoolRealArray( -2, 0.5, 6, 1 ),
"update": 0,
"values": [ Vector2( 0, 20 ), Vector2( 0, 40 ), Vector2( 0, 25 ), Vector2( 0, 1000 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.5, 2.5 ),
"transitions": PoolRealArray( 1, 6, 2 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Collision:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.2, 0.5, 3 ),
"transitions": PoolRealArray( 1, -2, 6, 1 ),
"update": 0,
"values": [ Vector2( 0, 20 ), Vector2( 0, 40 ), Vector2( 0, 25 ), Vector2( 0, 1000 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "recover"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( -2, 1 ),
"update": 0,
"values": [ Vector2( 0, 50 ), Vector2( 0, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Collision:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.001, 1 ),
"transitions": PoolRealArray( -2, 1 ),
"update": 0,
"values": [ Vector2( 0, 50 ), Vector2( 0, 20 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
[node name="FallingLog" type="StaticBody2D"]
collision_layer = 4
collision_mask = 0
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, 20 )
texture = ExtResource( 1 )
[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2( 0, 20 )
shape = SubResource( 1 )
[node name="PlayerCollision" type="Area2D" parent="."]
collision_layer = 0
[node name="Collision" type="CollisionShape2D" parent="PlayerCollision"]
position = Vector2( 0, 20 )
scale = Vector2( 1.2, 1.2 )
shape = SubResource( 1 )
[node name="Animation" type="AnimationPlayer" parent="."]
anims/player_on_log = SubResource( 2 )
anims/recover = SubResource( 3 )
[connection signal="body_entered" from="PlayerCollision" to="." method="_on_PlayerCollision"]
[connection signal="animation_finished" from="Animation" to="." method="_on_Animation_finished"]

View file

@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/levels/01/assets/mountain_01.svg" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 105, 319 )
[node name="CollidingMountain" type="StaticBody2D"]
z_index = -5
collision_layer = 4
collision_mask = 0
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )

View file

@ -23,21 +23,49 @@ region_rect = Rect2( 0, 0, 500, 500 )
[node name="Sprite2" type="Sprite" parent="Stars"] [node name="Sprite2" type="Sprite" parent="Stars"]
position = Vector2( 250, 250 ) position = Vector2( 250, 250 )
texture = ExtResource( 7 ) texture = ExtResource( 7 )
offset = Vector2( 500, 0 ) offset = Vector2( 1000, 0 )
region_enabled = true region_enabled = true
region_rect = Rect2( 0, 0, 500, 500 ) region_rect = Rect2( 0, 0, 500, 500 )
[node name="Sprite3" type="Sprite" parent="Stars"] [node name="Sprite3" type="Sprite" parent="Stars"]
position = Vector2( 250, 250 ) position = Vector2( 250, 250 )
texture = ExtResource( 7 ) texture = ExtResource( 7 )
offset = Vector2( 1000, 0 ) offset = Vector2( 2000, 0 )
region_enabled = true region_enabled = true
region_rect = Rect2( 0, 0, 500, 500 ) region_rect = Rect2( 0, 0, 500, 500 )
[node name="Sprite4" type="Sprite" parent="Stars"] [node name="Sprite4" type="Sprite" parent="Stars"]
position = Vector2( 250, 250 ) position = Vector2( 250, 250 )
texture = ExtResource( 7 ) texture = ExtResource( 7 )
offset = Vector2( 1500, 0 ) offset = Vector2( 3000, 0 )
region_enabled = true
region_rect = Rect2( 0, 0, 500, 500 )
[node name="Sprite5" type="Sprite" parent="Stars"]
position = Vector2( 250, 250 )
texture = ExtResource( 7 )
offset = Vector2( 0, 1000 )
region_enabled = true
region_rect = Rect2( 0, 0, 500, 500 )
[node name="Sprite6" type="Sprite" parent="Stars"]
position = Vector2( 250, 250 )
texture = ExtResource( 7 )
offset = Vector2( 1000, 1000 )
region_enabled = true
region_rect = Rect2( 0, 0, 500, 500 )
[node name="Sprite7" type="Sprite" parent="Stars"]
position = Vector2( 250, 250 )
texture = ExtResource( 7 )
offset = Vector2( 2000, 1000 )
region_enabled = true
region_rect = Rect2( 0, 0, 500, 500 )
[node name="Sprite8" type="Sprite" parent="Stars"]
position = Vector2( 250, 250 )
texture = ExtResource( 7 )
offset = Vector2( 3000, 1000 )
region_enabled = true region_enabled = true
region_rect = Rect2( 0, 0, 500, 500 ) region_rect = Rect2( 0, 0, 500, 500 )

View file

@ -1,27 +1,58 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=9 format=2]
[ext_resource path="res://scenes/levels/02/level_02.gd" type="Script" id=1] [ext_resource path="res://scenes/levels/02/level_02.gd" type="Script" id=1]
[ext_resource path="res://common/tiles/grasland.tres" type="TileSet" id=2] [ext_resource path="res://common/tiles/grasland.tres" type="TileSet" id=2]
[ext_resource path="res://objects/characters/player.tscn" type="PackedScene" id=3] [ext_resource path="res://objects/characters/player.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/levels/02/background_02.tscn" type="PackedScene" id=4] [ext_resource path="res://scenes/levels/02/background_02.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenes/levels/02/CollidingMountain.tscn" type="PackedScene" id=5]
[ext_resource path="res://objects/characters/monsters/02/monster_02.tscn" type="PackedScene" id=6]
[ext_resource path="res://objects/characters/monsters/01/monster_01.tscn" type="PackedScene" id=7]
[ext_resource path="res://objects/falling_log/falling_log.tscn" type="PackedScene" id=8]
[node name="Level 02" type="Node2D"] [node name="Level 02" type="Node2D"]
script = ExtResource( 1 ) script = ExtResource( 1 )
bgm_path = "res://scenes/levels/02/assets/bgm.ogg" bgm_path = "res://scenes/levels/02/assets/bgm.ogg"
hud_color = Color( 1, 1, 1, 1 ) hud_color = Color( 1, 1, 1, 1 )
clear_color = Color( 0.0431373, 0.298039, 0.403922, 1 ) clear_color = Color( 0, 0, 0, 1 )
camera_limit_bottom = 1190
[node name="Player" parent="." instance=ExtResource( 3 )] [node name="Player" parent="." instance=ExtResource( 3 )]
position = Vector2( 136, 808 ) position = Vector2( 350, 980 )
scale = Vector2( 0.2, 0.2 ) scale = Vector2( 0.2, 0.2 )
background_scene = ExtResource( 4 ) background_scene = ExtResource( 4 )
[node name="monster_02" parent="." instance=ExtResource( 6 )]
position = Vector2( 980, 1050 )
sleep_down = 3.0
sleep_up = 1.0
[node name="Tiles" type="TileMap" parent="."] [node name="Tiles" type="TileMap" parent="."]
tile_set = ExtResource( 2 ) tile_set = ExtResource( 2 )
cell_size = Vector2( 70, 70 )
collision_layer = 4 collision_layer = 4
collision_mask = 0 collision_mask = 0
format = 1 format = 1
tile_data = PoolIntArray( 917505, 0, 1, 917506, 0, 2, 917507, 0, 2, 917508, 0, 2, 917509, 0, 2, 917510, 0, 2, 917511, 0, 2, 917512, 0, 2, 917513, 0, 2, 917514, 0, 2, 917515, 0, 2, 917516, 0, 2, 917517, 0, 2, 917518, 0, 2, 917519, 0, 2, 917520, 0, 2, 917521, 0, 2, 917522, 0, 2, 917523, 0, 2, 917524, 0, 2, 917525, 0, 2, 917526, 0, 2, 917527, 0, 2, 917528, 0, 2, 917529, 0, 2, 917530, 0, 2, 917531, 0, 2, 917532, 0, 2, 917533, 0, 2, 917534, 0, 2, 917535, 0, 2, 917536, 0, 2, 917537, 0, 2, 917538, 0, 2, 917539, 0, 2, 917540, 0, 2, 917541, 0, 2, 917542, 0, 2, 917543, 0, 2, 917544, 0, 0, 983080, 0, 0, 983081, 0, 2, 983082, 0, 2, 983083, 0, 2, 983084, 0, 3 ) tile_data = PoolIntArray( 983033, 4, 0, 983034, 4, 0, 983035, 4, 0, 983036, 4, 0, 983037, 4, 0, 983038, 4, 0, 983039, 4, 0, 917504, 4, 0, 917505, 7, 0, 1048569, 5, 0, 1048570, 5, 0, 1048571, 5, 0, 1048572, 5, 0, 1048573, 5, 0, 1048574, 5, 0, 1048575, 5, 0, 983040, 5, 0, 983041, 8, 0, 983042, 4, 0, 983043, 4, 0, 983044, 4, 0, 983045, 4, 0, 983046, 4, 0, 983047, 4, 0, 983048, 4, 0, 983049, 4, 0, 983050, 4, 0, 983051, 4, 0, 983052, 4, 0, 983053, 4, 0, 983054, 15, 0, 983055, 11, 0, 983056, 11, 0, 983057, 11, 0, 983058, 11, 0, 983059, 11, 0, 983060, 11, 0, 983061, 11, 0, 983062, 11, 0, 983063, 11, 0, 983064, 11, 0, 983065, 11, 0, 983066, 11, 0, 983067, 11, 0, 983068, 11, 0, 983069, 11, 0, 983070, 14, 0, 983071, 4, 0, 983072, 4, 0, 983073, 4, 0, 983074, 4, 0, 983075, 4, 0, 983076, 4, 0, 983077, 4, 0, 983078, 4, 0, 983079, 4, 0, 1114105, 5, 0, 1114106, 5, 0, 1114107, 5, 0, 1114108, 5, 0, 1114109, 5, 0, 1114110, 5, 0, 1114111, 5, 0, 1048576, 5, 0, 1048577, 5, 0, 1048578, 5, 0, 1048579, 5, 0, 1048580, 5, 0, 1048581, 5, 0, 1048582, 5, 0, 1048583, 5, 0, 1048584, 5, 0, 1048585, 5, 0, 1048586, 5, 0, 1048587, 5, 0, 1048588, 5, 0, 1048589, 5, 0, 1048590, 5, 0, 1048591, 12, 0, 1048592, 12, 0, 1048593, 12, 0, 1048594, 12, 0, 1048595, 12, 0, 1048596, 12, 0, 1048597, 12, 0, 1048598, 12, 0, 1048599, 12, 0, 1048600, 12, 0, 1048601, 12, 0, 1048602, 12, 0, 1048603, 12, 0, 1048604, 12, 0, 1048605, 12, 0, 1048606, 5, 0, 1048607, 5, 0, 1048608, 5, 0, 1048609, 5, 0, 1048610, 5, 0, 1048611, 5, 0, 1048612, 5, 0, 1048613, 5, 0, 1048614, 5, 0, 1048615, 5, 0, 1179641, 5, 0, 1179642, 5, 0, 1179643, 5, 0, 1179644, 5, 0, 1179645, 5, 0, 1179646, 5, 0, 1179647, 5, 0, 1114112, 5, 0, 1114113, 5, 0, 1114114, 5, 0, 1114115, 5, 0, 1114116, 5, 0, 1114117, 5, 0, 1114118, 5, 0, 1114119, 5, 0, 1114120, 5, 0, 1114121, 5, 0, 1114122, 5, 0, 1114123, 5, 0, 1114124, 5, 0, 1114125, 5, 0, 1114126, 5, 0, 1114127, 12, 0, 1114128, 12, 0, 1114129, 12, 0, 1114130, 12, 0, 1114131, 12, 0, 1114132, 12, 0, 1114133, 12, 0, 1114134, 12, 0, 1114135, 12, 0, 1114136, 12, 0, 1114137, 12, 0, 1114138, 12, 0, 1114139, 12, 0, 1114140, 12, 0, 1114141, 12, 0, 1114142, 5, 0, 1114143, 5, 0, 1114144, 5, 0, 1114145, 5, 0, 1114146, 5, 0, 1114147, 5, 0, 1114148, 5, 0, 1114149, 5, 0, 1114150, 5, 0, 1114151, 5, 0, 1245177, 5, 0, 1245178, 5, 0, 1245179, 5, 0, 1245180, 5, 0, 1245181, 5, 0, 1245182, 5, 0, 1245183, 5, 0, 1179648, 5, 0, 1179649, 5, 0, 1179650, 5, 0, 1179651, 5, 0, 1179652, 5, 0, 1179653, 5, 0, 1179654, 5, 0, 1179655, 5, 0, 1179656, 5, 0, 1179657, 5, 0, 1179658, 5, 0, 1179659, 5, 0, 1179660, 5, 0, 1179661, 5, 0, 1179662, 5, 0, 1179663, 12, 0, 1179664, 12, 0, 1179665, 12, 0, 1179666, 12, 0, 1179667, 12, 0, 1179668, 12, 0, 1179669, 12, 0, 1179670, 12, 0, 1179671, 12, 0, 1179672, 12, 0, 1179673, 12, 0, 1179674, 12, 0, 1179675, 12, 0, 1179676, 12, 0, 1179677, 12, 0, 1179678, 5, 0, 1179679, 5, 0, 1179680, 5, 0, 1179681, 5, 0, 1179682, 5, 0, 1179683, 5, 0, 1179684, 5, 0, 1179685, 5, 0, 1179686, 5, 0, 1179687, 5, 0 )
[node name="CanvasModulate" type="CanvasModulate" parent="."] [node name="CanvasModulate" type="CanvasModulate" parent="."]
color = Color( 0.501961, 0.501961, 0.501961, 1 ) color = Color( 0.501961, 0.501961, 0.501961, 1 )
[node name="CollidingMountain2" parent="." instance=ExtResource( 5 )]
modulate = Color( 0.59, 0.59, 0.59, 1 )
position = Vector2( 35, 665 )
[node name="CollidingMountain" parent="." instance=ExtResource( 5 )]
modulate = Color( 0.59, 0.59, 0.59, 1 )
position = Vector2( 175, 770 )
[node name="monster_01" parent="." instance=ExtResource( 7 )]
position = Vector2( 2205, 1015 )
[node name="FallingLog" parent="." instance=ExtResource( 8 )]
position = Vector2( 1260, 1050 )
[node name="FallingLog2" parent="." instance=ExtResource( 8 )]
position = Vector2( 1575, 1050 )
[node name="FallingLog3" parent="." instance=ExtResource( 8 )]
position = Vector2( 1890, 1050 )

View file

@ -20,7 +20,7 @@ tracks/0/keys = {
[node name="Main" type="Node2D"] [node name="Main" type="Node2D"]
script = ExtResource( 3 ) script = ExtResource( 3 )
level_path = "res://scenes/levels/00/interlude_00.tscn" level_path = "res://scenes/levels/02/level_02.tscn"
[node name="HUD" parent="." instance=ExtResource( 1 )] [node name="HUD" parent="." instance=ExtResource( 1 )]