Flopsy/objects/characters/player.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://objects/characters/flopsy/flopsy.tres" type="SpriteFrames" id=1]
[ext_resource path="res://objects/characters/player.gd" type="Script" id=11]
[sub_resource type="CapsuleShape2D" id=4]
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radius = 164.75
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height = 138.75
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 190.5, 100.625 )
[sub_resource type="CircleShape2D" id=5]
radius = 79.0
[node name="Player" type="KinematicBody2D"]
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z_index = 10
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collision_mask = 4
script = ExtResource( 11 )
[node name="Sprite" type="AnimatedSprite" parent="."]
frames = ExtResource( 1 )
animation = "idle"
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frame = 6
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playing = true
__meta__ = {
"_edit_lock_": true
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -14.75, -7.875 )
shape = SubResource( 4 )
[node name="GroundCheck" type="Area2D" parent="."]
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="GroundCheck"]
position = Vector2( -22.5, 323.375 )
shape = SubResource( 3 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
limit_left = 0
limit_bottom = 1080
limit_smoothed = true
[node name="RayBottomLeft" type="RayCast2D" parent="."]
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position = Vector2( -184, 0 )
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enabled = true
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cast_to = Vector2( 0, 400 )
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collision_mask = 6
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collide_with_areas = true
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[node name="RayBottomRight" type="RayCast2D" parent="."]
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position = Vector2( 154, 0 )
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enabled = true
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cast_to = Vector2( 0, 400 )
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collision_mask = 6
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collide_with_areas = true
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[node name="RayBottomCenter" type="RayCast2D" parent="."]
position = Vector2( -14, 0 )
enabled = true
cast_to = Vector2( 0, 400 )
collision_mask = 6
collide_with_areas = true
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[node name="EnemyBottomCheck" type="Area2D" parent="."]
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyBottomCheck"]
position = Vector2( -13, 225 )
shape = SubResource( 5 )
[connection signal="body_entered" from="GroundCheck" to="." method="_on_GroundCheck_body_entered"]
[connection signal="body_entered" from="EnemyBottomCheck" to="." method="_on_Enemy_Entered"]