98 lines
2.8 KiB
Text
98 lines
2.8 KiB
Text
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://objects/characters/monsters/02/assets/monster_02.svg" type="Texture" id=1]
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[ext_resource path="res://objects/characters/monsters/02/monster_02.gd" type="Script" id=2]
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[ext_resource path="res://objects/characters/monsters/02/assets/hole.svg" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 24, 73 )
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[sub_resource type="Animation" id=3]
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resource_name = "die"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 0.5, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 40 ), Vector2( 0, 57 ) ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "move"
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length = 2.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 2 ),
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"transitions": PoolRealArray( -2, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 40 ), Vector2( 0, -89 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Collision:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 2 ),
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"transitions": PoolRealArray( -2, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 40 ), Vector2( 0, -89 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("PlayerCollision:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 2 ),
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"transitions": PoolRealArray( -2, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 40 ), Vector2( 0, -89 ) ]
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}
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[node name="monster_02" type="StaticBody2D"]
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collision_layer = 2
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script = ExtResource( 2 )
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damage = 15
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, 56.32 )
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texture = ExtResource( 1 )
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[node name="Collision" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 40 )
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shape = SubResource( 1 )
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[node name="Animation" type="AnimationPlayer" parent="."]
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playback_process_mode = 0
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anims/die = SubResource( 3 )
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anims/move = SubResource( 2 )
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[node name="PlayerCollision" type="Area2D" parent="."]
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position = Vector2( 0, 40 )
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collision_layer = 0
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[node name="Collision" type="CollisionShape2D" parent="PlayerCollision"]
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scale = Vector2( 1.1, 1.1 )
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shape = SubResource( 1 )
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[node name="Hole" type="Sprite" parent="."]
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position = Vector2( 0, -8 )
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texture = ExtResource( 3 )
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[connection signal="animation_finished" from="Animation" to="." method="_on_Animation_finished"]
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[connection signal="body_entered" from="PlayerCollision" to="." method="_on_PlayerCollision"]
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