2022-07-17 14:24:15 +02:00
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extends "res://objects/characters/monsters/monster.gd"
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func _process(delta):
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2022-07-18 03:28:10 +02:00
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if velocity != null:
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2022-07-17 14:24:15 +02:00
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if not $RayBottomLeft.is_colliding():
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2022-07-18 03:28:10 +02:00
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velocity.x = speed
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2022-07-17 14:24:15 +02:00
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if not $RayBottomRight.is_colliding():
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2022-07-18 03:28:10 +02:00
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velocity.x = -speed
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2022-07-17 14:24:15 +02:00
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func stomped_on_head():
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if not $RayPlayerLeft.is_colliding() and not $RayPlayerRight.is_colliding():
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health = 0
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$Sprite.animation = "stomped"
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$StampedSound.play()
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2022-07-19 18:11:23 +02:00
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func _on_PlayerCollision(body):
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if $Collision.disabled == false:
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if body.velocity.x > 0:
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body.monster_hit(-speed, damage)
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elif body.velocity.x < 0:
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body.monster_hit(speed, damage)
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elif velocity and velocity.x > 0:
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body.monster_hit(speed, damage)
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elif velocity and velocity.x < 0:
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body.monster_hit(-speed, damage)
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