Flopsy/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Flopsy the Dog"
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run/main_scene="res://scenes/menu/menu.tscn"
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config/icon="res://common/player_head.png"
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[autoload]
GlobalState="*res://common/global_state.gd"
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[display]
window/size/width=1920
window/size/height=1080
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window/size/fullscreen=true
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window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="enemies"
2d_physics/layer_3="world"
2d_physics/layer_4="items"
[rendering]
2d/snapping/use_gpu_pixel_snap=true
environment/default_clear_color=Color( 0.0196078, 0.180392, 0.247059, 1 )
environment/default_environment="res://default_env.tres"