Flopsy/objects/characters/monsters/monster.gd

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GDScript3
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extends "res://objects/characters/character.gd"
export var speed: int = 50
export var reverse_direction: bool = false
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export var damage : int = 5
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func _ready():
if reverse_direction:
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velocity.x = -speed
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else:
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velocity.x = speed
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"""
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func _process(delta):
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if velocity != null:
if velocity.x > 0:
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$Sprite.flip_h = true
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elif velocity.x < 0:
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$Sprite.flip_h = false
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if health <= 0 and $Collision.disabled == false:
velocity = null
$Collision.disabled = true
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_die()
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"""
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func stomped_on_head():
pass
func _die():
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pass