; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

[application]

config/name="Flopsy the Dog"
run/main_scene="res://scenes/main.tscn"
config/icon="res://common/player_head.png"

[autoload]

GlobalState="*res://common/global_state.gd"
GlobalConfig="*res://common/global_config.gd"

[display]

window/size/width=1920
window/size/height=1080
window/stretch/mode="2d"
window/stretch/aspect="keep"

[input]

move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null)
 ]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null)
 ]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
 ]
}

[layer_names]

2d_physics/layer_1="player"
2d_physics/layer_2="enemies"
2d_physics/layer_3="world"
2d_physics/layer_4="items"

[rendering]

2d/snapping/use_gpu_pixel_snap=true
environment/default_clear_color=Color( 0.0196078, 0.180392, 0.247059, 1 )
environment/default_environment="res://default_env.tres"
