[gd_scene load_steps=4 format=2]

[ext_resource path="res://scenes/hud/hud.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/main.gd" type="Script" id=3]

[sub_resource type="Animation" id=2]
resource_name = "fade_out"
tracks/0/type = "value"
tracks/0/path = NodePath(".:volume_db")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ -5.0, -80.0 ]
}

[node name="Main" type="Node2D"]
script = ExtResource( 3 )
level_path = "res://scenes/levels/00/interlude_00.tscn"

[node name="HUD" parent="." instance=ExtResource( 1 )]

[node name="BGM" type="AudioStreamPlayer" parent="."]
volume_db = -20.0

[node name="Fader" type="AnimationPlayer" parent="BGM"]
anims/fade_out = SubResource( 2 )
