[gd_scene load_steps=7 format=2]

[ext_resource path="res://objects/characters/monsters/02/assets/monster_02.svg" type="Texture" id=1]
[ext_resource path="res://objects/characters/monsters/02/monster_02.gd" type="Script" id=2]
[ext_resource path="res://objects/characters/monsters/02/assets/hole.svg" type="Texture" id=3]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 24, 73 )

[sub_resource type="Animation" id=3]
resource_name = "die"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 0.5, 1 ),
"update": 0,
"values": [ Vector2( 0, 40 ), Vector2( 0, 57 ) ]
}

[sub_resource type="Animation" id=2]
resource_name = "move"
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( -2, 1 ),
"update": 0,
"values": [ Vector2( 0, 40 ), Vector2( 0, -89 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Collision:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( -2, 1 ),
"update": 0,
"values": [ Vector2( 0, 40 ), Vector2( 0, -89 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("PlayerCollision:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( -2, 1 ),
"update": 0,
"values": [ Vector2( 0, 40 ), Vector2( 0, -89 ) ]
}

[node name="monster_02" type="StaticBody2D"]
collision_layer = 2
script = ExtResource( 2 )
damage = 15

[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, 56.32 )
texture = ExtResource( 1 )

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2( 0, 40 )
shape = SubResource( 1 )

[node name="Animation" type="AnimationPlayer" parent="."]
playback_process_mode = 0
anims/die = SubResource( 3 )
anims/move = SubResource( 2 )

[node name="PlayerCollision" type="Area2D" parent="."]
position = Vector2( 0, 40 )
collision_layer = 0

[node name="Collision" type="CollisionShape2D" parent="PlayerCollision"]
scale = Vector2( 1.1, 1.1 )
shape = SubResource( 1 )

[node name="Hole" type="Sprite" parent="."]
position = Vector2( 0, -8 )
texture = ExtResource( 3 )

[connection signal="animation_finished" from="Animation" to="." method="_on_Animation_finished"]
[connection signal="body_entered" from="PlayerCollision" to="." method="_on_PlayerCollision"]
