[mobs_mc] rename creeper to stalker and update to upstream version #49
1 changed files with 117 additions and 42 deletions
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@ -3,14 +3,60 @@
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local S = minetest.get_translator("mobs_mc")
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local S = minetest.get_translator("mobs_mc")
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--###################
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--###################
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--################### CREEPER
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--################### STALKER
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--###################
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--###################
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local function get_texture(self)
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local on_name = self.standing_on
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local texture
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local texture_suff = ""
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if on_name and on_name ~= "air" then
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local tiles = minetest.registered_nodes[on_name].tiles
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if tiles then
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local tile = tiles[1]
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local color
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if type(tile) == "table" then
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texture = tile.name or tile.image
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if tile.color then
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color = minetest.colorspec_to_colorstring(tile.color)
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end
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elseif type(tile) == "string" then
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texture = tile
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end
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if not color then
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color = minetest.colorspec_to_colorstring(minetest.registered_nodes[on_name].color)
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end
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if color then
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texture_suff = "^[multiply:" .. color .. "^[hsl:0:0:20"
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end
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end
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end
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if not texture or texture == "" then
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texture = "vl_stalker_default.png"
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end
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texture = texture:gsub("([\\^:\\[])","\\%1") -- escape texture modifiers
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texture = "([combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture ..")".. texture_suff
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if self.attack then
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texture = texture .. ")^vl_mobs_stalker_overlay_angry.png"
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else
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texture = texture .. ")^vl_mobs_stalker_overlay.png"
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end
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return texture
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end
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local AURA = "vl_stalker_overloaded_aura.png"
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local function get_overloaded_aura(timer)
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local frame = math.floor(timer*16)
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local f = tostring(frame)
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local nf = tostring(16-f)
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return "[combine:16x24:-" .. nf ..",0=" .. AURA .. ":" .. f .. ",0=" .. AURA
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end
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mcl_mobs.register_mob("mobs_mc:creeper", {
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description = S("Creeper"),
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mcl_mobs.register_mob("mobs_mc:stalker", {
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description = S("Stalker"),
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type = "monster",
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type = "monster",
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spawn_class = "hostile",
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spawn_class = "hostile",
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spawn_in_group = 1,
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spawn_in_group = 1,
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@ -21,16 +67,16 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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pathfinding = 1,
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pathfinding = 1,
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_creeper.b3d",
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mesh = "vl_stalker.b3d",
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head_swivel = "Head_Control",
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-- head_swivel = "Head_Control",
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bone_eye_height = 2.35,
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bone_eye_height = 2.35,
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head_eye_height = 1.8;
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head_eye_height = 1.8;
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curiosity = 2,
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curiosity = 2,
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textures = {
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textures = {
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{"mobs_mc_creeper.png",
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{get_texture({}),
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"mobs_mc_empty.png"},
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"mobs_mc_empty.png"},
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},
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},
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visual_size = {x=3, y=3},
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visual_size = {x=2, y=2},
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sounds = {
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sounds = {
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attack = "tnt_ignite",
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attack = "tnt_ignite",
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death = "mobs_mc_creeper_death",
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death = "mobs_mc_creeper_death",
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@ -56,8 +102,8 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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allow_fuse_reset = true,
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allow_fuse_reset = true,
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stop_to_explode = true,
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stop_to_explode = true,
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-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
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-- Force-ignite stalker with flint and steel and explode after 1.5 seconds.
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-- TODO: Make creeper flash after doing this as well.
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-- TODO: Make stalker flash after doing this as well.
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-- TODO: Test and debug this code.
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-- TODO: Test and debug this code.
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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if self._forced_explosion_countdown_timer ~= nil then
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if self._forced_explosion_countdown_timer ~= nil then
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@ -86,6 +132,11 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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end
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end
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end
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end
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local new_texture = get_texture(self)
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if self._stalker_texture ~= new_texture then
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self.object:set_properties({textures={new_texture, "mobs_mc_empty.png"}})
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self._stalker_texture = new_texture
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end
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end,
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end,
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on_die = function(self, pos, cmi_cause)
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on_die = function(self, pos, cmi_cause)
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-- Drop a random music disc when killed by skeleton or stray
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-- Drop a random music disc when killed by skeleton or stray
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@ -108,35 +159,42 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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looting = "common",},
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looting = "common",},
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-- Head
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-- Head
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-- TODO: Only drop if killed by charged creeper
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-- TODO: Only drop if killed by charged stalker
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{name = "mcl_heads:creeper",
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{name = "mcl_heads:stalker",
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chance = 200, -- 0.5%
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chance = 200, -- 0.5%
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min = 1,
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min = 1,
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max = 1,},
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max = 1,},
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},
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},
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animation = {
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animation = {
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speed_normal = 24,
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speed_normal = 30,
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speed_run = 48,
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speed_run = 60,
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stand_start = 0,
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stand_start = 0,
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stand_end = 23,
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stand_end = 23,
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walk_start = 24,
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walk_start = 24,
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walk_end = 49,
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walk_end = 49,
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run_start = 24,
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run_start = 24,
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run_end = 49,
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run_end = 49,
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hurt_start = 110,
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fuse_start = 49,
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hurt_end = 139,
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fuse_end = 80,
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death_start = 140,
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death_end = 189,
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look_start = 50,
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look_end = 108,
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},
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},
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floats = 1,
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floats = 1,
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fear_height = 4,
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fear_height = 4,
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view_range = 16,
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view_range = 16,
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})
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mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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_on_after_convert = function(obj)
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description = S("Creeper"),
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obj:set_properties({
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visual_size = {x=2, y=2},
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mesh = "vl_stalker.b3d",
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textures = {
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{get_texture({}),
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"mobs_mc_empty.png"},
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},
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})
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end,
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}) -- END mcl_mobs.register_mob("mobs_mc:stalker", {
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mcl_mobs.register_mob("mobs_mc:stalker_overloaded", {
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description = S("Overloaded Stalker"),
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type = "monster",
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type = "monster",
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spawn_class = "hostile",
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spawn_class = "hostile",
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hp_min = 20,
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hp_min = 20,
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@ -146,15 +204,16 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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pathfinding = 1,
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pathfinding = 1,
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_creeper.b3d",
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mesh = "vl_stalker.b3d",
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--BOOM
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--BOOM
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textures = {
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textures = {
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{"mobs_mc_creeper.png",
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{get_texture({}),
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"mobs_mc_creeper_charge.png"},
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AURA},
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},
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},
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visual_size = {x=3, y=3},
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use_texture_alpha = true,
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visual_size = {x=2, y=2},
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sounds = {
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sounds = {
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attack = "tnt_ignite",
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attack = "tnt_ignite",
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death = "mobs_mc_creeper_death",
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death = "mobs_mc_creeper_death",
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@ -178,8 +237,8 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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allow_fuse_reset = true,
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allow_fuse_reset = true,
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stop_to_explode = true,
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stop_to_explode = true,
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-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
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-- Force-ignite stalker with flint and steel and explode after 1.5 seconds.
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-- TODO: Make creeper flash after doing this as well.
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-- TODO: Make stalker flash after doing this as well.
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-- TODO: Test and debug this code.
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-- TODO: Test and debug this code.
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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if self._forced_explosion_countdown_timer ~= nil then
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if self._forced_explosion_countdown_timer ~= nil then
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@ -208,6 +267,9 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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end
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end
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end
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end
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if not self._aura_timer or self._aura_timer > 1 then self._aura_timer = 0 end
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self._aura_timer = self._aura_timer + dtime
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self.object:set_properties({textures={get_texture(self), get_overloaded_aura(self._aura_timer)}})
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end,
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end,
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on_die = function(self, pos, cmi_cause)
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on_die = function(self, pos, cmi_cause)
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-- Drop a random music disc when killed by skeleton or stray
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-- Drop a random music disc when killed by skeleton or stray
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@ -222,7 +284,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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end
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end
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end,
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end,
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on_lightning_strike = function(self, pos, pos2, objects)
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on_lightning_strike = function(self, pos, pos2, objects)
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mcl_util.replace_mob(self.object, "mobs_mc:creeper_charged")
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mcl_util.replace_mob(self.object, "mobs_mc:stalker_overloaded")
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return true
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return true
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end,
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end,
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maxdrops = 2,
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maxdrops = 2,
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@ -234,27 +296,23 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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looting = "common",},
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looting = "common",},
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-- Head
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-- Head
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-- TODO: Only drop if killed by charged creeper
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-- TODO: Only drop if killed by overloaded stalker
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{name = "mcl_heads:creeper",
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{name = "mcl_heads:stalker",
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chance = 200, -- 0.5%
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chance = 200, -- 0.5%
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min = 1,
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min = 1,
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max = 1,},
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max = 1,},
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},
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},
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animation = {
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animation = {
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speed_normal = 24,
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speed_normal = 30,
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speed_run = 48,
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speed_run = 60,
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stand_start = 0,
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stand_start = 0,
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stand_end = 23,
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stand_end = 23,
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walk_start = 24,
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walk_start = 24,
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walk_end = 49,
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walk_end = 49,
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run_start = 24,
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run_start = 24,
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run_end = 49,
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run_end = 49,
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hurt_start = 110,
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fuse_start = 49,
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hurt_end = 139,
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fuse_end = 80,
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death_start = 140,
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death_end = 189,
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look_start = 50,
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look_end = 108,
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},
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},
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floats = 1,
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floats = 1,
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fear_height = 4,
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fear_height = 4,
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@ -262,10 +320,25 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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--Having trouble when fire is placed with lightning
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--Having trouble when fire is placed with lightning
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fire_resistant = true,
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fire_resistant = true,
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glow = 3,
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glow = 3,
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_on_after_convert = function(obj)
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obj:set_properties({
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visual_size = {x=2, y=2},
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mesh = "vl_stalker.b3d",
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textures = {
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{get_texture({}),
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AURA},
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},
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})
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})
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end,
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}) -- END mcl_mobs.register_mob("mobs_mc:stalker_overloaded", {
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-- compat
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mcl_mobs.register_conversion("mobs_mc:creeper", "mobs_mc:stalker")
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mcl_mobs.register_conversion("mobs_mc:creeper_charged", "mobs_mc:stalker_overloaded")
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mcl_mobs:spawn_specific(
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mcl_mobs:spawn_specific(
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"mobs_mc:creeper",
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"mobs_mc:stalker",
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"overworld",
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"overworld",
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"ground",
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"ground",
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{
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{
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@ -413,4 +486,6 @@ mcl_vars.mg_overworld_min,
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mcl_vars.mg_overworld_max)
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mcl_vars.mg_overworld_max)
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-- spawn eggs
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:creeper", S("Creeper"), "#0da70a", "#000000", 0)
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mcl_mobs.register_egg("mobs_mc:stalker", S("Stalker"), "#0da70a", "#000000", 0)
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minetest.register_alias("mobs_mc:creeper", "mobs_mc:stalker")
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mcl_mobs.register_egg("mobs_mc:stalker_overloaded", S("Overloaded Stalker"), "#00a77a", "#000000", 0)
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Reference in a new issue