Fixes #13 Update rain.lua from upstream #14
1 changed files with 7 additions and 7 deletions
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@ -27,10 +27,10 @@ local psdef= {
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time=0,
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time=0,
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minpos = vector.new(-15,20,-15),
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minpos = vector.new(-15,20,-15),
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maxpos = vector.new(15,25,15),
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maxpos = vector.new(15,25,15),
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minvel = vector.new(-2,-17,-2),
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minvel = vector.new(0,-20,0),
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maxvel = vector.new(2,-8,2),
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maxvel = vector.new(0,-15,0),
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minacc = vector.new(0,0,0),
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minacc = vector.new(0,-0.8,0),
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maxacc = vector.new(0,-0.5,0),
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maxacc = vector.new(0,-0.8,0),
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minexptime = 1,
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minexptime = 1,
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maxexptime = 4,
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maxexptime = 4,
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minsize = 4,
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minsize = 4,
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@ -251,7 +251,7 @@ if mcl_weather.allow_abm then
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}
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}
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for a=1, #around do
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for a=1, #around do
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local apos = vector.add(pos, around[a])
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local apos = vector.add(pos, around[a])
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if mcl_weather.is_outdoor(apos) then
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if mcl_weather.is_outdoor(apos) and mcl_weather.has_rain(apos) then
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true)
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return
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return
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@ -269,7 +269,7 @@ if mcl_weather.allow_abm then
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chance = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- Rain is equivalent to a water bottle
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-- Rain is equivalent to a water bottle
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if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
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if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then
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if node.name == "mcl_cauldrons:cauldron" then
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if node.name == "mcl_cauldrons:cauldron" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_1"})
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_1"})
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elseif node.name == "mcl_cauldrons:cauldron_1" then
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elseif node.name == "mcl_cauldrons:cauldron_1" then
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@ -292,7 +292,7 @@ if mcl_weather.allow_abm then
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interval = 22.0,
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interval = 22.0,
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chance = 3,
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chance = 3,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
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if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then
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if node.name == "mcl_farming:soil" then
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if node.name == "mcl_farming:soil" then
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minetest.set_node(pos, {name="mcl_farming:soil_wet"})
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minetest.set_node(pos, {name="mcl_farming:soil_wet"})
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end
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end
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