[mobs_mc] add head_eye_height = 1.8 to creeper.lua
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@ -24,6 +24,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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mesh = "mobs_mc_creeper.b3d",
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head_swivel = "Head_Control",
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bone_eye_height = 2.35,
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head_eye_height = 1.8;
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curiosity = 2,
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textures = {
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{"mobs_mc_creeper.png",
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