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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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115 lines
2.7 KiB
Lua
115 lines
2.7 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### GHAST
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--###################
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mobs:register_mob("mobs_mc:ghast", {
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type = "monster",
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pathfinding = 1,
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group_attack = true,
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hp_min = 10,
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hp_max = 10,
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collisionbox = {-2, 5, -2, 2, 9, 2},
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visual = "mesh",
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mesh = "mobs_mc_ghast.b3d",
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textures = {
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{"mobs_mc_ghast.png"},
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},
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visual_size = {x=12, y=12},
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sounds = {
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shoot_attack = "mobs_fireball",
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death = "mobs_mc_zombie_death",
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attack = "mobs_fireball",
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random = "mobs_eerie",
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distance = 16,
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-- TODO: damage
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-- TODO: better death
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},
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walk_velocity = 1.6,
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run_velocity = 3.2,
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drops = {
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{name = mobs_mc.items.gunpowder,
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chance = 1,
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min = 0,
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max = 2,},
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-- TODO: drop tear when it's useful
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-- ghast tear replaced with gunpowder
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--{name = mobs_mc.items.ghast_tear,
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{name = mobs_mc.items.gunpowder,
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chance = 1,
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min = 0,
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max = 1,},
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},
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animation = {
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stand_speed = 50, walk_speed = 50, run_speed = 50,
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stand_start = 0, stand_end = 40,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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fall_damage = 0,
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view_range = 100,
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--attack_type = "dogshoot",
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attack_type = "dogshoot",
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arrow = "mobs_monster:fireball",
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shoot_interval = 3.5,
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shoot_offset = 1,
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--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
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--'dogshoot_count_max' number of seconds before switching above modes.
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dogshoot_switch = 1,
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dogshoot_count_max =1,
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passive = false,
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jump = true,
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jump_height = 4,
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floats=1,
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fly = true,
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fly_in = {"air"},
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jump_chance = 98,
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})
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mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
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-- fireball (weapon)
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mobs:register_arrow(":mobs_monster:fireball", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 1, 1, 0)
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end
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})
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-- spawn eggs
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mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Ghast loaded")
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end
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