mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-08-27 12:17:23 +02:00
595 lines
18 KiB
Lua
595 lines
18 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
|
|
local F = minetest.formspec_escape
|
|
|
|
mcl_inventory = {}
|
|
|
|
--local mod_player = minetest.get_modpath("mcl_player")
|
|
--local mod_craftguide = minetest.get_modpath("mcl_craftguide")
|
|
|
|
---Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left.
|
|
---@param itemstack ItemStack
|
|
---@param dropper ObjectRef
|
|
---@param pos Vector
|
|
---@param inv InvRef
|
|
local function return_item(itemstack, dropper, pos, inv)
|
|
if dropper:is_player() then
|
|
-- Return to main inventory
|
|
if inv:room_for_item("main", itemstack) then
|
|
inv:add_item("main", itemstack)
|
|
else
|
|
-- Drop item on the ground
|
|
local v = dropper:get_look_dir()
|
|
local p = vector.offset(pos, 0, 1.2, 0)
|
|
p.x = p.x + (math.random(1, 3) * 0.2)
|
|
p.z = p.z + (math.random(1, 3) * 0.2)
|
|
local obj = minetest.add_item(p, itemstack)
|
|
if obj then
|
|
v.x = v.x * 4
|
|
v.y = v.y * 4 + 2
|
|
v.z = v.z * 4
|
|
obj:set_velocity(v)
|
|
obj:get_luaentity()._insta_collect = false
|
|
end
|
|
end
|
|
else
|
|
-- Fallback for unexpected cases
|
|
minetest.add_item(pos, itemstack)
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
---Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left.
|
|
---@param player ObjectRef
|
|
---@param name string
|
|
local function return_fields(player, name)
|
|
local inv = player:get_inventory()
|
|
|
|
---@diagnostic disable need-check-nil
|
|
|
|
local list = inv:get_list(name)
|
|
if not list then return end
|
|
for i, stack in ipairs(list) do
|
|
return_item(stack, player, player:get_pos(), inv)
|
|
stack:clear()
|
|
inv:set_stack(name, i, stack)
|
|
end
|
|
|
|
---@diagnostic enable need-check-nil
|
|
end
|
|
|
|
---@param player ObjectRef
|
|
local function set_inventory(player)
|
|
if minetest.is_creative_enabled(player:get_player_name()) then
|
|
mcl_inventory.set_creative_formspec(player)
|
|
return
|
|
end
|
|
|
|
local inv = player:get_inventory()
|
|
|
|
---@diagnostic disable need-check-nil
|
|
inv:set_width("craft", 2)
|
|
inv:set_size("craft", 4)
|
|
|
|
local armor_slots = { "helmet", "chestplate", "leggings", "boots" }
|
|
local armor_slot_imgs = ""
|
|
|
|
for a = 1, 4 do
|
|
if inv:get_stack("armor", a + 1):is_empty() then
|
|
armor_slot_imgs = armor_slot_imgs ..
|
|
"image[0.375," ..
|
|
(0.375 + (a - 1) * 1.25) .. ";1,1;mcl_inventory_empty_armor_slot_" .. armor_slots[a] .. ".png]"
|
|
end
|
|
end
|
|
|
|
if inv:get_stack("offhand", 1):is_empty() then
|
|
armor_slot_imgs = armor_slot_imgs .. "image[5.375,4.125;1,1;mcl_inventory_empty_armor_slot_shield.png]"
|
|
end
|
|
|
|
---@diagnostic enable need-check-nil
|
|
|
|
local form = table.concat({
|
|
"formspec_version[6]",
|
|
"size[11.75,10.9]",
|
|
|
|
--Armor slots
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 0.375, 1, 4),
|
|
"list[current_player;armor;0.375,0.375;1,1;1]",
|
|
"list[current_player;armor;0.375,1.625;1,1;2]",
|
|
"list[current_player;armor;0.375,2.875;1,1;3]",
|
|
"list[current_player;armor;0.375,4.125;1,1;4]",
|
|
|
|
--Main inventory
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 5.575, 9, 3),
|
|
"list[current_player;main;0.375,5.575;9,3;9]",
|
|
|
|
--Hotbar
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 9.525, 9, 1),
|
|
"list[current_player;main;0.375,9.525;9,1;]",
|
|
|
|
--Player model
|
|
"image[1.57,0.343;3.62,4.85;mcl_inventory_background9.png;2]",
|
|
mcl_player.get_player_formspec_model(player, 1.57, 0.4, 3.62, 4.85, ""),
|
|
|
|
--Offhand
|
|
mcl_formspec.get_itemslot_bg_v4(5.375, 4.125, 1, 1),
|
|
"list[current_player;offhand;5.375,4.125;1,1]",
|
|
|
|
armor_slot_imgs,
|
|
|
|
--Craft grid
|
|
"label[6.61,0.5;" .. F(minetest.colorize(mcl_formspec.label_color, S("Crafting"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(6.625, 0.875, 2, 2),
|
|
"list[current_player;craft;6.625,0.875;2,2]",
|
|
|
|
"image[9.125,1.5;1,1;crafting_formspec_arrow.png]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(10.375, 1.5, 1, 1),
|
|
"list[current_player;craftpreview;10.375,1.5;1,1;]",
|
|
|
|
--Crafting guide button
|
|
"image_button[6.575,4.075;1.1,1.1;craftguide_book.png;__mcl_craftguide;]",
|
|
"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]",
|
|
|
|
--Help button
|
|
"image_button[7.825,4.075;1.1,1.1;doc_button_icon_lores.png;__mcl_doc;]",
|
|
"tooltip[__mcl_doc;" .. F(S("Help")) .. "]",
|
|
|
|
--Skins button
|
|
"image_button[9.075,4.075;1.1,1.1;mcl_skins_button.png;__mcl_skins;]",
|
|
"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]",
|
|
|
|
--Advancements button
|
|
"image_button[10.325,4.075;1.1,1.1;mcl_achievements_button.png;__mcl_achievements;]",
|
|
"tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]",
|
|
|
|
--Listring
|
|
"listring[current_player;main]",
|
|
"listring[current_player;armor]",
|
|
"listring[current_player;main]",
|
|
"listring[current_player;craft]",
|
|
"listring[current_player;main]",
|
|
})
|
|
|
|
player:set_inventory_formspec(form)
|
|
end
|
|
|
|
-- Drop items in craft grid and reset inventory on closing
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if fields.quit then
|
|
return_fields(player, "craft")
|
|
return_fields(player, "enchanting_lapis")
|
|
return_fields(player, "enchanting_item")
|
|
if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
|
|
set_inventory(player)
|
|
end
|
|
end
|
|
end)
|
|
|
|
mcl_inventory.update_inventory_formspec = set_inventory
|
|
|
|
-- Drop crafting grid items on leaving
|
|
minetest.register_on_leaveplayer(function(player)
|
|
return_fields(player, "craft")
|
|
return_fields(player, "enchanting_lapis")
|
|
return_fields(player, "enchanting_item")
|
|
end)
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
--init inventory
|
|
local inv = player:get_inventory()
|
|
|
|
---get_inventory can return nil if object isn't a player, but we are sure this is one :)
|
|
---@diagnostic disable need-check-nil
|
|
inv:set_width("main", 9)
|
|
inv:set_size("main", 36)
|
|
inv:set_size("offhand", 1)
|
|
---@diagnostic enable need-check-nil
|
|
|
|
--set hotbar size
|
|
player:hud_set_hotbar_itemcount(9)
|
|
--add hotbar images
|
|
player:hud_set_hotbar_image("mcl_inventory_hotbar.png")
|
|
player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png")
|
|
|
|
-- In Creative Mode, the initial inventory setup is handled in creative.lua
|
|
if not minetest.is_creative_enabled(player:get_player_name()) then
|
|
set_inventory(player)
|
|
end
|
|
|
|
--[[ Make sure the crafting grid is empty. Why? Because the player might have
|
|
items remaining in the crafting grid from the previous join; this is likely
|
|
when the server has been shutdown and the server didn't clean up the player
|
|
inventories. ]]
|
|
return_fields(player, "craft")
|
|
return_fields(player, "enchanting_item")
|
|
return_fields(player, "enchanting_lapis")
|
|
end)
|
|
|
|
|
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
|
|
|
|
local mt_is_creative_enabled = minetest.is_creative_enabled
|
|
|
|
function minetest.is_creative_enabled(name)
|
|
if mt_is_creative_enabled(name) then return true end
|
|
if not name then return false end
|
|
local p = minetest.get_player_by_name(name)
|
|
if p then
|
|
return p:get_meta():get_string("gamemode") == "creative"
|
|
end
|
|
return false
|
|
end
|
|
|
|
--Insta "digging" nodes in gamemode-creative
|
|
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
|
if not puncher or not puncher:is_player() then return end
|
|
local name = puncher:get_player_name()
|
|
if not minetest.is_creative_enabled(name) then return end
|
|
if pointed_thing.type ~= "node" then return end
|
|
local def = minetest.registered_nodes[node.name]
|
|
if def then
|
|
minetest.node_dig(pos, node, puncher)
|
|
return true
|
|
end
|
|
end)
|
|
|
|
--Don't subtract from inv when placing in gamemode-creative
|
|
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
|
|
if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
|
|
end)
|
|
|
|
local function in_table(n, h)
|
|
for k, v in pairs(h) do
|
|
if v == n then return true end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local gamemodes = {
|
|
"survival",
|
|
"creative"
|
|
}
|
|
|
|
function mcl_inventory.player_set_gamemode(p, g)
|
|
local m = p:get_meta()
|
|
m:set_string("gamemode", g)
|
|
if g == "survival" then
|
|
mcl_experience.setup_hud(p)
|
|
mcl_experience.update(p)
|
|
elseif g == "creative" then
|
|
mcl_experience.remove_hud(p)
|
|
end
|
|
mcl_meshhand.update_player(p)
|
|
set_inventory(p)
|
|
end
|
|
|
|
minetest.register_chatcommand("gamemode", {
|
|
params = S("[<gamemode>] [<player>]"),
|
|
description = S("Change gamemode (survival/creative) for yourself or player"),
|
|
privs = { server = true },
|
|
func = function(n, param)
|
|
-- Full input validation ( just for @erlehmann <3 )
|
|
local p
|
|
local args = param:split(" ")
|
|
if args[2] ~= nil then
|
|
p = minetest.get_player_by_name(args[2])
|
|
n = args[2]
|
|
else
|
|
p = minetest.get_player_by_name(n)
|
|
end
|
|
if not p then
|
|
return false, S("Player not online")
|
|
end
|
|
if args[1] ~= nil and not in_table(args[1], gamemodes) then
|
|
return false, S("Gamemode " .. args[1] .. " does not exist.")
|
|
elseif args[1] ~= nil then
|
|
mcl_inventory.player_set_gamemode(p, args[1])
|
|
end
|
|
|
|
--Result message - show effective game mode
|
|
local gm = p:get_meta():get_string("gamemode")
|
|
if gm == "" then gm = gamemodes[1] end
|
|
return true, S("Gamemode for player ") .. n .. S(": " .. gm)
|
|
end
|
|
})
|
|
local S = minetest.get_translator(minetest.get_current_modname())
|
|
local F = minetest.formspec_escape
|
|
|
|
---get_inventory can return nil if object isn't a player, but we are sure sometimes this is one :)
|
|
---@diagnostic disable need-check-nil
|
|
|
|
mcl_inventory = {}
|
|
|
|
--local mod_player = minetest.get_modpath("mcl_player")
|
|
--local mod_craftguide = minetest.get_modpath("mcl_craftguide")
|
|
|
|
---Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left.
|
|
---@param itemstack ItemStack
|
|
---@param dropper ObjectRef
|
|
---@param pos Vector
|
|
---@param inv InvRef
|
|
local function return_item(itemstack, dropper, pos, inv)
|
|
if dropper:is_player() then
|
|
-- Return to main inventory
|
|
if inv:room_for_item("main", itemstack) then
|
|
inv:add_item("main", itemstack)
|
|
else
|
|
-- Drop item on the ground
|
|
local v = dropper:get_look_dir()
|
|
local p = vector.offset(pos, 0, 1.2, 0)
|
|
p.x = p.x + (math.random(1, 3) * 0.2)
|
|
p.z = p.z + (math.random(1, 3) * 0.2)
|
|
local obj = minetest.add_item(p, itemstack)
|
|
if obj then
|
|
v.x = v.x * 4
|
|
v.y = v.y * 4 + 2
|
|
v.z = v.z * 4
|
|
obj:set_velocity(v)
|
|
obj:get_luaentity()._insta_collect = false
|
|
end
|
|
end
|
|
else
|
|
-- Fallback for unexpected cases
|
|
minetest.add_item(pos, itemstack)
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
---Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left.
|
|
---@param player ObjectRef
|
|
---@param name string
|
|
local function return_fields(player, name)
|
|
local inv = player:get_inventory()
|
|
|
|
local list = inv:get_list(name)
|
|
if not list then return end
|
|
for i, stack in ipairs(list) do
|
|
return_item(stack, player, player:get_pos(), inv)
|
|
stack:clear()
|
|
inv:set_stack(name, i, stack)
|
|
end
|
|
end
|
|
|
|
---@param player ObjectRef
|
|
---@param armor_change_only? boolean
|
|
local function set_inventory(player, armor_change_only)
|
|
if minetest.is_creative_enabled(player:get_player_name()) then
|
|
if armor_change_only then
|
|
-- Stay on survival inventory plage if only the armor has been changed
|
|
mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
|
|
else
|
|
mcl_inventory.set_creative_formspec(player, 0, 1)
|
|
end
|
|
return
|
|
end
|
|
|
|
local inv = player:get_inventory()
|
|
|
|
inv:set_width("craft", 2)
|
|
inv:set_size("craft", 4)
|
|
|
|
local armor_slots = { "helmet", "chestplate", "leggings", "boots" }
|
|
local armor_slot_imgs = ""
|
|
|
|
for a = 1, 4 do
|
|
if inv:get_stack("armor", a + 1):is_empty() then
|
|
armor_slot_imgs = armor_slot_imgs ..
|
|
"image[0.375," .. (0.375 + (a - 1) * 1.25) .. ";1,1;mcl_inventory_empty_armor_slot_" .. armor_slots[a] .. ".png]"
|
|
end
|
|
end
|
|
|
|
if inv:get_stack("offhand", 1):is_empty() then
|
|
armor_slot_imgs = armor_slot_imgs .. "image[5.375,4.125;1,1;mcl_inventory_empty_armor_slot_shield.png]"
|
|
end
|
|
|
|
local form = table.concat({
|
|
"formspec_version[6]",
|
|
"size[11.75,10.9]",
|
|
|
|
--Armor slots
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 0.375, 1, 4),
|
|
"list[current_player;armor;0.375,0.375;1,1;1]",
|
|
"list[current_player;armor;0.375,1.625;1,1;2]",
|
|
"list[current_player;armor;0.375,2.875;1,1;3]",
|
|
"list[current_player;armor;0.375,4.125;1,1;4]",
|
|
|
|
--Main inventory
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 5.575, 9, 3),
|
|
"list[current_player;main;0.375,5.575;9,3;9]",
|
|
|
|
--Hotbar
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 9.525, 9, 1),
|
|
"list[current_player;main;0.375,9.525;9,1;]",
|
|
|
|
--Player model
|
|
"image[1.57,0.343;3.62,4.85;mcl_inventory_background9.png;2]",
|
|
mcl_player.get_player_formspec_model(player, 1.57, 0.4, 3.62, 4.85, ""),
|
|
|
|
--Offhand
|
|
mcl_formspec.get_itemslot_bg_v4(5.375, 4.125, 1, 1),
|
|
"list[current_player;offhand;5.375,4.125;1,1]",
|
|
|
|
armor_slot_imgs,
|
|
|
|
--Craft grid
|
|
"label[6.61,0.5;" .. F(minetest.colorize(mcl_formspec.label_color, S("Crafting"))) .. "]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(6.625, 0.875, 2, 2),
|
|
"list[current_player;craft;6.625,0.875;2,2]",
|
|
|
|
"image[9.125,1.5;1,1;crafting_formspec_arrow.png]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(10.375, 1.5, 1, 1),
|
|
"list[current_player;craftpreview;10.375,1.5;1,1;]",
|
|
|
|
--Crafting guide button
|
|
"image_button[6.575,4.075;1.1,1.1;craftguide_book.png;__mcl_craftguide;]",
|
|
"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]",
|
|
|
|
--Help button
|
|
"image_button[7.825,4.075;1.1,1.1;doc_button_icon_lores.png;__mcl_doc;]",
|
|
"tooltip[__mcl_doc;" .. F(S("Help")) .. "]",
|
|
|
|
--Skins button
|
|
"image_button[9.075,4.075;1.1,1.1;mcl_skins_button.png;__mcl_skins;]",
|
|
"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]",
|
|
|
|
--Achievements button
|
|
"image_button[10.325,4.075;1.1,1.1;mcl_achievements_button.png;__mcl_achievements;]",
|
|
"tooltip[__mcl_achievements;" .. F(S("Achievements")) .. "]",
|
|
|
|
--Listring
|
|
"listring[current_player;main]",
|
|
"listring[current_player;armor]",
|
|
"listring[current_player;main]",
|
|
"listring[current_player;craft]",
|
|
"listring[current_player;main]",
|
|
})
|
|
|
|
player:set_inventory_formspec(form)
|
|
end
|
|
|
|
-- Drop items in craft grid and reset inventory on closing
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if fields.quit then
|
|
return_fields(player, "craft")
|
|
return_fields(player, "enchanting_lapis")
|
|
return_fields(player, "enchanting_item")
|
|
if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
|
|
set_inventory(player)
|
|
end
|
|
end
|
|
end)
|
|
|
|
if not minetest.is_creative_enabled("") then
|
|
function mcl_inventory.update_inventory_formspec(player)
|
|
set_inventory(player)
|
|
end
|
|
end
|
|
|
|
-- Drop crafting grid items on leaving
|
|
minetest.register_on_leaveplayer(function(player)
|
|
return_fields(player, "craft")
|
|
return_fields(player, "enchanting_lapis")
|
|
return_fields(player, "enchanting_item")
|
|
end)
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
--init inventory
|
|
local inv = player:get_inventory()
|
|
|
|
inv:set_width("main", 9)
|
|
inv:set_size("main", 36)
|
|
inv:set_size("offhand", 1)
|
|
|
|
--set hotbar size
|
|
player:hud_set_hotbar_itemcount(9)
|
|
--add hotbar images
|
|
player:hud_set_hotbar_image("mcl_inventory_hotbar.png")
|
|
player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png")
|
|
|
|
local old_update_player = mcl_armor.update_player
|
|
function mcl_armor.update_player(player, info)
|
|
old_update_player(player, info)
|
|
set_inventory(player, true)
|
|
end
|
|
|
|
-- In Creative Mode, the initial inventory setup is handled in creative.lua
|
|
if not minetest.is_creative_enabled(player:get_player_name()) then
|
|
set_inventory(player)
|
|
end
|
|
|
|
--[[ Make sure the crafting grid is empty. Why? Because the player might have
|
|
items remaining in the crafting grid from the previous join; this is likely
|
|
when the server has been shutdown and the server didn't clean up the player
|
|
inventories. ]]
|
|
return_fields(player, "craft")
|
|
return_fields(player, "enchanting_item")
|
|
return_fields(player, "enchanting_lapis")
|
|
end)
|
|
|
|
|
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
|
|
|
|
local mt_is_creative_enabled = minetest.is_creative_enabled
|
|
|
|
function minetest.is_creative_enabled(name)
|
|
if mt_is_creative_enabled(name) then return true end
|
|
if not name then return false end
|
|
local p = minetest.get_player_by_name(name)
|
|
if p then
|
|
return p:get_meta():get_string("gamemode") == "creative"
|
|
end
|
|
return false
|
|
end
|
|
|
|
--Insta "digging" nodes in gamemode-creative
|
|
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
|
if not puncher or not puncher:is_player() then return end
|
|
if minetest.is_creative_enabled() then return end
|
|
local name = puncher:get_player_name()
|
|
if not minetest.is_creative_enabled(name) then return end
|
|
if pointed_thing.type ~= "node" then return end
|
|
local def = minetest.registered_nodes[node.name]
|
|
if def then
|
|
if def.on_destruct then def.on_destruct(pos) end
|
|
minetest.remove_node(pos)
|
|
return true
|
|
end
|
|
end)
|
|
|
|
--Don't subtract from inv when placing in gamemode-creative
|
|
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
|
|
if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
|
|
end)
|
|
|
|
local function in_table(n, h)
|
|
for k, v in pairs(h) do
|
|
if v == n then return true end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local gamemodes = {
|
|
"survival",
|
|
"creative"
|
|
}
|
|
|
|
function mcl_inventory.player_set_gamemode(p, g)
|
|
local m = p:get_meta()
|
|
m:set_string("gamemode", g)
|
|
if g == "survival" then
|
|
mcl_experience.setup_hud(p)
|
|
mcl_experience.update(p)
|
|
elseif g == "creative" then
|
|
mcl_experience.remove_hud(p)
|
|
end
|
|
set_inventory(p)
|
|
end
|
|
|
|
minetest.register_chatcommand("gamemode", {
|
|
params = S("[<gamemode>] [<player>]"),
|
|
description = S("Change gamemode (survival/creative) for yourself or player"),
|
|
privs = { server = true },
|
|
func = function(n, param)
|
|
-- Full input validation ( just for @erlehmann <3 )
|
|
local p = minetest.get_player_by_name(n)
|
|
local args = param:split(" ")
|
|
if args[2] ~= nil then
|
|
p = minetest.get_player_by_name(args[2])
|
|
end
|
|
if not p then
|
|
return false, S("Player not online")
|
|
end
|
|
if args[1] ~= nil and not in_table(args[1], gamemodes) then
|
|
return false, S("Gamemode " .. args[1] .. " does not exist.")
|
|
elseif args[1] ~= nil then
|
|
mcl_inventory.player_set_gamemode(p, args[1])
|
|
end
|
|
--Result message - show effective game mode
|
|
local gm = p:get_meta():get_string("gamemode")
|
|
if gm == "" then gm = gamemodes[1] end
|
|
return true, S("Gamemode for player ") .. n .. S(": " .. gm)
|
|
end
|
|
})
|