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120 lines
3 KiB
Lua
120 lines
3 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### WITHER
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--###################
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mcl_mobs:register_mob("mobs_mc:wither", {
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description = S("Wither"),
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type = "monster",
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spawn_class = "hostile",
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hp_max = 300,
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hp_min = 300,
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xp_min = 50,
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xp_max = 50,
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armor = {undead = 80, fleshy = 100},
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-- This deviates from MC Wiki's size, which makes no sense
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collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
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visual = "mesh",
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mesh = "mobs_mc_wither.b3d",
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textures = {
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{"mobs_mc_wither.png"},
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},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 16,
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fear_height = 4,
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walk_velocity = 2,
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run_velocity = 4,
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sounds = {
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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attack = "mobs_mc_ender_dragon_attack",
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-- TODO: sounds
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distance = 60,
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},
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jump = true,
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jump_height = 10,
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fly = true,
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makes_footstep_sound = false,
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dogshoot_switch = 1,
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dogshoot_count_max =1,
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attack_animals = true,
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can_despawn = false,
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drops = {
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{name = mobs_mc.items.nether_star,
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chance = 1,
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min = 1,
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max = 1},
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},
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lava_damage = 0,
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fire_damage = 0,
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attack_type = "dogshoot",
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explosion_strength = 8,
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dogshoot_stop = true,
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arrow = "mobs_mc:wither_skull",
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reach = 5,
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shoot_interval = 0.5,
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shoot_offset = -1,
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animation = {
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walk_speed = 12, run_speed = 12, stand_speed = 12,
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stand_start = 0, stand_end = 20,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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harmed_by_heal = true,
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do_custom = function(self)
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if self.health < (self.hp_max / 2) then
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self.base_texture = "mobs_mc_wither_half_health.png"
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self.fly = false
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self.object:set_properties({textures={self.base_texture}})
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self.armor = {undead = 80, fleshy = 80}
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end
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mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
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end,
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on_spawn = function(self)
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minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
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end,
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})
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mcl_mobs:register_arrow("mobs_mc:wither_skull", {
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visual = "sprite",
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visual_size = {x = 0.75, y = 0.75},
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-- TODO: 3D projectile, replace tetxture
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textures = {"mobs_mc_TEMP_wither_projectile.png"},
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velocity = 6,
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-- direct hit
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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}, nil)
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mcl_mobs:boom(self, self.object:get_pos(), 1)
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end,
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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}, nil)
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mcl_mobs:boom(self, self.object:get_pos(), 1)
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end,
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-- node hit, explode
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hit_node = function(self, pos, node)
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mcl_mobs:boom(self, pos, 1)
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end
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})
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-- TODO: Add blue wither skull
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--Spawn egg
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mcl_mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0, true)
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mcl_wip.register_wip_item("mobs_mc:wither")
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