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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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98 lines
2.1 KiB
Lua
98 lines
2.1 KiB
Lua
--MCmobs v0.2
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### SHULKER
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--###################
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-- animation 45-80 is transition between passive and attack stance
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mcl_mobs:register_mob("mobs_mc:shulker", {
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description = S("Shulker"),
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type = "monster",
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spawn_class = "hostile",
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attack_type = "shoot",
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shoot_interval = 0.5,
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arrow = "mobs_mc:shulkerbullet",
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shoot_offset = 0.5,
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passive = false,
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hp_min = 30,
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hp_max = 30,
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xp_min = 5,
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xp_max = 5,
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armor = 150,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5},
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visual = "mesh",
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mesh = "mobs_mc_shulker.b3d",
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textures = { "mobs_mc_endergolem.png", },
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-- TODO: sounds
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-- TODO: Make shulker dye-able
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visual_size = {x=3, y=3},
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walk_chance = 0,
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jump = false,
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drops = {
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{name = mobs_mc.items.shulker_shell,
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chance = 2,
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.0625},
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},
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animation = {
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stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 45,
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walk_start = 0, walk_end = 45,
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run_start = 0, run_end = 45,
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punch_start = 80, punch_end = 100,
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},
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view_range = 16,
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fear_height = 4,
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})
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-- bullet arrow (weapon)
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mcl_mobs:register_arrow("mobs_mc:shulkerbullet", {
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visual = "sprite",
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visual_size = {x = 0.25, y = 0.25},
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textures = {"mobs_mc_shulkerbullet.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 4},
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}, nil)
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end,
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 4},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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mcl_mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
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mcl_mobs:spawn_specific(
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"mobs_mc:shulker",
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"end",
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"ground",
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{
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"End"
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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5000,
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2,
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mobs_mc.spawn_height.end_min,
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mobs_mc.spawn_height.end_max)
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