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This commit fixes an issue where villages would generate with water which wasn't of the correct biome. The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called. |
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.. | ||
locale | ||
schematics | ||
buildings.lua | ||
const.lua | ||
foundation.lua | ||
init.lua | ||
mod.conf | ||
paths.lua | ||
README.txt | ||
utils.lua |
MCL_Villages: ============================ A fork of Rochambeau's "Settlements" mod converted for use in MineClone2. -------------- Using the mod: -------------- This mod adds settlements on world generation. And, in Creative Mode; also comes with a debug tool for spawning in villages. ------------- MCL2 Credits: ------------- Code forked from: https://github.com/MysticTempest/settlements/tree/mcl_villages Commit: e24b4be ================================================================================ Basic conversion of Settlements mod for compatibility with MineClone2, plus new schematics: MysticTempest Seed-based Village Generation, multi-threading, bugfixes: kay27 ========================= version: 0.1 alpha License of source code: WTFPL ----------------------------- (c) Copyright Rochambeau (2018) This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/COPYING for more details. Credits: -------------- This mod is based on "ruins" by BlockMen Completely new schematics for MineClone2: MysticTempest - CC-BY-SA 4.0