mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-23 11:01:06 +01:00
108 lines
2.4 KiB
Lua
108 lines
2.4 KiB
Lua
-- daufinsyd
|
|
-- My work is under the LGPL terms
|
|
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
|
|
-- blaze.lua partial copy of mobs_mc/ghast.lua
|
|
|
|
|
|
|
|
--dofile(minetest.get_modpath("mobs").."/api.lua")
|
|
|
|
|
|
|
|
mobs:register_mob("mobs_mc:blaze", {
|
|
type = "monster",
|
|
hp_min = 20,
|
|
hp_max = 20,
|
|
collisionbox = {-0.4, 0.4, -0.4, 0.4, 1.9, 0.4},
|
|
textures = {
|
|
{"mobs_blaze.png"}
|
|
},
|
|
visual = "mesh",
|
|
mesh = "mobs_blaze.b3d",
|
|
makes_footstep_sound = true,
|
|
sounds = {
|
|
random = "blaze_breath",
|
|
death = "blaze_died",
|
|
damage = "blaze_hurt1",
|
|
attack = "default_punch3",
|
|
},
|
|
walk_velocity = .8,
|
|
run_velocity = 1.6,
|
|
damage = 2.5,
|
|
pathfinding = true,
|
|
group_attack = true,
|
|
armor = 80,
|
|
drops = {
|
|
{name = "mcl_mobitems:blaze_rod",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 1,},
|
|
},
|
|
animation = {
|
|
stand_start = 1,
|
|
stand_end = 40,
|
|
walk_start = 1,
|
|
walk_end = 40,
|
|
run_start = 1,
|
|
run_end = 40,
|
|
shoot_start = 1,
|
|
shoot_end = 40,
|
|
},
|
|
drawtype = "front",
|
|
water_damage = 10,
|
|
lava_damage = 0,
|
|
fall_damage = 0,
|
|
light_damage = 0,
|
|
view_range = 16,
|
|
attack_type = "shoot",
|
|
arrow = "mobs_mc:blaze_fireball",
|
|
shoot_interval = 3.5,
|
|
passive = false,
|
|
jump = true,
|
|
jump_height = 4,
|
|
floats = 1,
|
|
fly = true,
|
|
jump_chance = 98,
|
|
fear_height = 120,
|
|
})
|
|
|
|
mobs:register_spawn("mobs_mc:blaze", {"mcl_core:lava_flowing", "mcl_nether:netherrack","air"}, 30, -1, 5000, 1, -2000)
|
|
|
|
-- Blaze fireball
|
|
mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|
visual = "sprite",
|
|
visual_size = {x = 0.3, y = 0.3},
|
|
textures = {"mcl_fire_fire_charge.png"},
|
|
velocity = 12,
|
|
|
|
-- Direct hit, no fire... just plenty of pain
|
|
hit_player = function(self, player)
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = 5},
|
|
}, nil)
|
|
end,
|
|
|
|
hit_mob = function(self, player)
|
|
player:punch(self.object, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = 5},
|
|
}, nil)
|
|
end,
|
|
|
|
-- Node hit, make fire
|
|
hit_node = function(self, pos, node)
|
|
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
|
|
if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
|
|
minetest.set_node(pos_above, {name="mcl_fire:basic_flame"})
|
|
end
|
|
end
|
|
})
|
|
|
|
-- spawn eggs
|
|
mobs:register_egg("mobs_mc:blaze", "Spawn Blaze", "spawn_egg_blaze.png")
|
|
|
|
|
|
if minetest.setting_get("log_mods") then
|
|
minetest.log("action", "MC Blaze loaded")
|
|
end
|