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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-14 07:01:06 +01:00
397 lines
11 KiB
Lua
397 lines
11 KiB
Lua
-- To make recipes that will work with any dye ever made by anybody, define
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-- them based on groups.
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-- You can select any group of groups, based on your need for amount of colors.
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-- basecolor: 9, excolor: 17, unicolor: 89
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--
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-- Example of one shapeless recipe using a color group:
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-- Note: As this uses basecolor_*, you'd need 9 of these.
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-- minetest.register_craft({
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-- type = "shapeless",
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-- output = "<mod>:item_yellow",
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-- recipe = {"<mod>:item_no_color", "group:basecolor_yellow"},
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-- })
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mcl_dye = {}
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local S = minetest.get_translator(minetest.get_current_modname())
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local string = string
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-- Base color groups:
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-- - basecolor_white
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-- - basecolor_grey
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-- - basecolor_black
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-- - basecolor_red
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-- - basecolor_yellow
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-- - basecolor_green
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-- - basecolor_cyan
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-- - basecolor_blue
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-- - basecolor_magenta
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-- Extended color groups (* = equal to a base color):
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-- * excolor_white
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-- - excolor_lightgrey
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-- * excolor_grey
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-- - excolor_darkgrey
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-- * excolor_black
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-- * excolor_red
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-- - excolor_orange
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-- * excolor_yellow
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-- - excolor_lime
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-- * excolor_green
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-- - excolor_aqua
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-- * excolor_cyan
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-- - excolor_sky_blue
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-- * excolor_blue
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-- - excolor_violet
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-- * excolor_magenta
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-- - excolor_red_violet
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-- The whole unifieddyes palette as groups:
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-- - unicolor_<excolor>
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-- For the following, no white/grey/black is allowed:
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-- - unicolor_medium_<excolor>
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-- - unicolor_dark_<excolor>
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-- - unicolor_light_<excolor>
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-- - unicolor_<excolor>_s50
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-- - unicolor_medium_<excolor>_s50
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-- - unicolor_dark_<excolor>_s50
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-- This collection of colors is partly a historic thing, partly something else.
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local dyes = {
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{"white", S("White Dye"), {basecolor_white=1, excolor_white=1, unicolor_white=1}},
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{"grey", S("Light Grey Dye"), {basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
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{"dark_grey", S("Grey Dye"), {basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
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{"black", S("Black Dye"), {basecolor_black=1, excolor_black=1, unicolor_black=1}},
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{"violet", S("Purple Dye"), {basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
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{"blue", S("Blue Dye"), {basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
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{"lightblue", S("Light Blue Dye"), {basecolor_blue=1, excolor_blue=1, unicolor_light_blue=1}},
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{"cyan", S("Cyan Dye"), {basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
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{"dark_green", S("Green Dye"), {basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
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{"green", S("Lime Dye"), {basecolor_green=1, excolor_green=1, unicolor_green=1}},
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{"yellow", S("Yellow Dye"), {basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
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{"brown", S("Brown Dye"), {basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
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{"orange", S("Orange Dye"), {basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
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{"red", S("Red Dye"), {basecolor_red=1, excolor_red=1, unicolor_red=1}},
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{"magenta", S("Magenta Dye"), {basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
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{"pink", S("Pink Dye"), {basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
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}
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-- Other mods can use these for looping through available colors
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mcl_dye.basecolors = {"white", "grey", "black", "magenta", "blue", "cyan", "green", "yellow", "orange", "red", "brown"}
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mcl_dye.excolors = {"white", "grey", "darkgrey", "black", "violet", "blue", "cyan", "green", "yellow", "orange", "red", "red_violet"}
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local unicolor_to_dye_id = {}
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for d = 1, #dyes do
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for k, _ in pairs(dyes[d][3]) do
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if string.sub(k, 1, 9) == "unicolor_" then
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unicolor_to_dye_id[k] = dyes[d][1]
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end
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end
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end
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-- Takes an unicolor group name (e.g. “unicolor_white”) and returns a
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-- corresponding dye name (if it exists), nil otherwise.
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function mcl_dye.unicolor_to_dye(unicolor_group)
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local color = unicolor_to_dye_id[unicolor_group]
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if color then
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return "mcl_dye:" .. color
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else
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return nil
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end
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end
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-- Define dye items.
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--
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for _, row in pairs(dyes) do
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local name, desc, grps = unpack(row)
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minetest.register_craftitem("mcl_dye:" .. name, {
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inventory_image = "mcl_dye_" .. name .. ".png",
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description = desc,
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_doc_items_longdesc = S("This item is a dye which is used for dyeing and crafting."),
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_doc_items_usagehelp = S("Rightclick on a sheep to dye its wool. Other things are dyed by crafting."),
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groups = table.update({craftitem = 1, dye = 1}, grps)
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})
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end
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-- Legacy support for things now in mcl_bone_meal.
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-- These shims will at some time in the future be removed.
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--
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function mcl_dye.add_bone_meal_particle(pos, def)
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minetest.log("warning", "mcl_dye.add_bone_meal_particles() is deprecated. Read mcl_bone_meal/API.md!")
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print(debug.traceback())
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mcl_bone_meal.add_bone_meal_particle(pos, def)
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end
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function mcl_dye.register_on_bone_meal_apply(func)
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minetest.log("warning", "mcl_dye.register_on_bone_meal_apply() is deprecated. Read mcl_bone_meal/API.md!")
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mcl_bone_meal.register_on_bone_meal_apply(func)
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end
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-- Bone meal item registration.
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--
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-- To be moved into its own mod.
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--
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minetest.register_craftitem(":mcl_bone_meal:bone_meal", {
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inventory_image = "mcl_bone_meal_bone_meal.png",
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description = S("Bone Meal"),
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_tt_help = S("Speeds up plant growth"),
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_doc_items_longdesc = S("Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants."),
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_doc_items_usagehelp = S("Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place."),
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stack_max = 64,
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on_place = function(itemstack, user, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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-- Use the bone meal on the ground
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if (apply_bone_meal(pointed_thing, user) and (not minetest.is_creative_enabled(user:get_player_name()))) then
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itemstack:take_item()
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end
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return itemstack
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end,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Apply bone meal, if possible
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local pointed_thing
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if dropnode.name == "air" then
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pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
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else
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pointed_thing = { above = pos, under = droppos }
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end
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local success = apply_bone_meal(pointed_thing, nil)
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if success then
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stack:take_item()
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end
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return stack
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end,
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_dispense_into_walkable = true
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})
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minetest.register_craft({
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output = "mcl_bone_meal:bone_meal 3",
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recipe = {{"mcl_mobitems:bone"}},
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})
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-- Dye creation recipes.
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--
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minetest.register_craft({
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output = "mcl_dye:white",
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recipe = {{"mcl_bone_meal:bone_meal"}},
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})
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minetest.register_craft({
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output = "mcl_dye:black",
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recipe = {{"mcl_mobitems:ink_sac"}},
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})
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minetest.register_craft({
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output = "mcl_dye:yellow",
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recipe = {{"mcl_flowers:dandelion"}},
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})
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minetest.register_craft({
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output = "mcl_dye:yellow 2",
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recipe = {{"mcl_flowers:sunflower"}},
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})
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minetest.register_craft({
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output = "mcl_dye:blue",
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recipe = {{"mcl_core:lapis"}},
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})
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--[[ Uncomment when crafting blue dye back into lapis is removed.
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minetest.register_craft({
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output = "mcl_dye:blue",
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recipe = {{"mcl_flowers:cornflower"}},
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})]]
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minetest.register_craft({
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output = "mcl_dye:lightblue",
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recipe = {{"mcl_flowers:blue_orchid"}},
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})
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minetest.register_craft({
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output = "mcl_dye:grey",
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recipe = {{"mcl_flowers:azure_bluet"}},
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})
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minetest.register_craft({
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output = "mcl_dye:grey",
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recipe = {{"mcl_flowers:oxeye_daisy"}},
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})
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minetest.register_craft({
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output = "mcl_dye:grey",
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recipe = {{"mcl_flowers:tulip_white"}},
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})
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minetest.register_craft({
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output = "mcl_dye:magenta",
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recipe = {{"mcl_flowers:allium"}},
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})
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minetest.register_craft({
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output = "mcl_dye:magenta 2",
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recipe = {{"mcl_flowers:lilac"}},
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})
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minetest.register_craft({
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output = "mcl_dye:orange",
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recipe = {{"mcl_flowers:tulip_orange"}},
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})
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minetest.register_craft({
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output = "mcl_dye:brown",
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recipe = {{"mcl_cocoas:cocoa_beans"}},
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})
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minetest.register_craft({
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output = "mcl_dye:pink",
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recipe = {{"mcl_flowers:tulip_pink"}},
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})
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minetest.register_craft({
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output = "mcl_dye:pink 2",
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recipe = {{"mcl_flowers:peony"}},
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})
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minetest.register_craft({
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output = "mcl_dye:red",
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recipe = {{"mcl_farming:beetroot_item"}},
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})
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minetest.register_craft({
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output = "mcl_dye:red",
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recipe = {{"mcl_flowers:poppy"}},
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})
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minetest.register_craft({
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output = "mcl_dye:red",
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recipe = {{"mcl_flowers:tulip_red"}},
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})
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minetest.register_craft({
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output = "mcl_dye:red 2",
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recipe = {{"mcl_flowers:rose_bush"}},
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})
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--[[Uncomment when crafting white dye back into bonemeal is removed
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minetest.register_craft({
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output = "mcl_dye:white",
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recipe = {{"mcl_flowers:lily_of_the_valley"}},
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})]]
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minetest.register_craft({
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type = "cooking",
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output = "mcl_dye:dark_green",
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recipe = "mcl_core:cactus",
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cooktime = 10,
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})
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minetest.register_craft({
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type = "cooking",
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output = "mcl_dye:green",
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recipe = "group:sea_pickle",
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cooktime = 10,
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})
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-- Dye mixing recipes.
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--
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:dark_grey 2",
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recipe = {"mcl_dye:black", "mcl_dye:white"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:lightblue 2",
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recipe = {"mcl_dye:blue", "mcl_dye:white"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:grey 3",
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recipe = {"mcl_dye:black", "mcl_dye:white", "mcl_dye:white"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:grey 2",
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recipe = {"mcl_dye:dark_grey", "mcl_dye:white"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:green 2",
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recipe = {"mcl_dye:dark_green", "mcl_dye:white"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:magenta 4",
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recipe = {"mcl_dye:blue", "mcl_dye:white", "mcl_dye:red", "mcl_dye:red"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:magenta 3",
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recipe = {"mcl_dye:pink", "mcl_dye:red", "mcl_dye:blue"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:magenta 2",
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recipe = {"mcl_dye:violet", "mcl_dye:pink"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:pink 2",
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recipe = {"mcl_dye:red", "mcl_dye:white"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:cyan 2",
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recipe = {"mcl_dye:blue", "mcl_dye:dark_green"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:violet 2",
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recipe = {"mcl_dye:blue", "mcl_dye:red"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_dye:orange 2",
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recipe = {"mcl_dye:yellow", "mcl_dye:red"},
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})
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-- Legacy items grace conversion recipes.
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--
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-- These allow for retrieval of precious items that were converted into
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-- dye items after refactoring of the dyes. Should be removed again in
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-- the near future.
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minetest.register_craft({
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output = "mcl_bone_meal:bone_meal",
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recipe = {{"mcl_dye:white"}},
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})
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minetest.register_craft({
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output = "mcl_mobitems:ink_sac",
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recipe = {{"mcl_dye:black"}},
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})
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minetest.register_craft({
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output = "mcl_core:lapis",
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recipe = {{"mcl_dye:blue"}},
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})
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minetest.register_craft({
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output = "mcl_cocoas:cocoa_beans",
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recipe = {{"mcl_dye:brown"}},
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})
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