VoxeLibre/mods/CORE/vl_tuning/init.lua

212 lines
5.5 KiB
Lua

local modname = core.get_current_modname()
local modpath = core.get_modpath(modname)
local S = core.get_translator(modname)
local storage = core.get_mod_storage()
local mod = {}
vl_tuning = mod
local DEBUG = false
-- All registered tunable parameters
--- @type table<string, vl_tuning.Setting>
local tunables = {}
vl_tuning.registered_settings = tunables
-- Supported variable types
local tunable_types = {
bool = {
to_string = tostring,
from_string = function(value)
return (value == "true")
end
},
number = {
to_string = tostring,
from_string = tonumber,
},
string = {
to_string = function(v) return v end,
from_string = function(v) return v end,
},
}
-- Tunable metatable functions
---@class (exact) vl_tuning.Setting
---@field name string
---@field setting_type "string"|"number"|"bool"
---@field description string
---@field default? string|integer|boolean
---@field set fun(self : vl_tuning.Setting, value, no_hook : boolean?)
---@field setter fun(value)
---@field getter fun() : string|boolean|number
---@field from_string fun(value : string)
---@field to_string fun(value : any)
---@field on_change? fun(self : vl_tuning.Setting)
---@field getter fun()
local tunable_class = {}
---@param self vl_tuning.Setting
---@param value any
---@param no_hook? boolean
function tunable_class:set(value, no_hook)
if type(value) == "string" then
local new_value = self.from_string(value)
if new_value == nil then new_value = self.default end
self.setter(new_value)
else
self.setter(value)
end
if DEBUG then
core.log("action", "[vl_tuning] Set "..self.name.." to "..dump(self.getter()))
end
-- Call on_change hook
if not no_hook then
local hook = self.on_change
if hook then hook(self) end
end
-- Persist value
storage:set_string(self.name,self.to_string(self.getter()))
end
function tunable_class:get_string()
return self.to_string(self.getter())
end
---@class vl_tuning.SettingDef
---@field set fun(value : any)
---@field get fun(): string|boolean|number
---@field default any
---@field description? string
---@param name string
---@param p_type? "bool"|"number"|"string"
---@param def? vl_tuning.SettingDef
---@return vl_tuning.Setting?
function mod.setting(name, p_type, def )
-- return the existing setting if it was previously registered. Don't update the definition
local tunable = tunables[name]
if tunable then return tunable end
assert(p_type)
assert(def)
assert(type(def.set) == "function", "Tunable requires set method")
assert(type(def.get) == "function", "Tunable required get method")
-- Setup the tunable data
---@type vl_tuning.Setting
tunable = {
name = name,
setting_type = p_type,
description = def.description or "",
setter = def.set,
getter = def.get,
set = tunable_class.set,
get_string = tunable_class.get_string,
from_string = tunable_types[p_type].from_string,
to_string = tunable_types[p_type].to_string,
}
if def.default then
tunable:set(def.default)
end
setmetatable(tunable, {__index=tunable_class})
-- Load the setting value from mod storage
local setting_value = storage:get_string(name)
if setting_value and setting_value ~= "" then
tunable:set(setting_value, true)
if DEBUG then
core.log("action", "[vl_tuning] Loading "..name.." = "..dump(setting_value).." ("..dump(tunable.getter())..")")
end
end
-- Add to the list of all available settings
tunables[name] = tunable
-- Provide it so that the current value can be retrieved from result.getter()
return tunable
end
core.register_chatcommand("set_setting", {
description = S("Admin tool to tune settings and game rules"),
params = S("<setting> <value>"),
privs = { debug = true },
func = function(name, params_raw)
-- Split apart the params
local params = {}
for str in string.gmatch(params_raw, "([^ ]+)") do
params[#params + 1] = str
end
if #params ~= 2 then
return false, S("Usage: /tune <setting> <value>")
end
local tunable = tunables[params[1]]
if not tunable then
return false, S("Setting @1 doesn't exist", params[1])
end
if DEBUG then
core.log("action", "[vl_tuning] "..name.." set ".. params[1] .." to "..params[2])
end
tunable:set(params[2])
return true
end
})
core.register_chatcommand("get_setting", {
description = S("Admin tool to view settings and game rules"),
params = S("<setting>"),
privs = { debug = true },
func = function(_, param)
local tunable = tunables[param]
if tunable then
return true, tunable:get_string()
else
return false, S("Setting @1 doesn't exist", param)
end
end
})
core.register_chatcommand("gamerule", {
description = S("Display or set customizable options"),
params = S("<rule> [<value>]"),
privs = { server = true },
func = function(_, params_raw)
-- Split apart the params
local params = {}
for str in string.gmatch(params_raw, "([^ ]+)") do
params[#params + 1] = str
end
if #params < 1 or #params > 2 then
return false, S("Usage: /gamerule <rule> [<value>]")
end
local tunable = tunables["gamerule:"..params[1]]
if not tunable then
return false, S("Game rule @1 doesn't exist", params[1])
end
local value = params[2]
if value then
if DEBUG then
core.log("action", "[vl_tuning] Setting game rule "..params[1].." to "..params[2])
end
tunable:set(params[2])
return true
else
return true, tunable:get_string()
end
end
})
dofile(modpath.."/settings.lua")
dofile(modpath.."/gui.lua")
mod.setting("debug:vl_tuning:report_value_changes", "bool", {
default = false,
set = function(val) DEBUG = val end,
get = function() return DEBUG end,
})