mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-09-12 08:42:10 +02:00
247 lines
8.2 KiB
Lua
247 lines
8.2 KiB
Lua
-- Time in seconds after which a stuck arrow is deleted
|
|
local ARROW_TIMEOUT = 60
|
|
|
|
local mod_mcl_hunger = minetest.get_modpath("mcl_hunger")
|
|
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
|
|
|
|
minetest.register_craftitem("mcl_bows:arrow", {
|
|
description = "Arrow",
|
|
_doc_items_longdesc = [[Arrows are ammunition for bows and dispensers.
|
|
An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.]],
|
|
_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory.",
|
|
inventory_image = "mcl_bows_arrow_inv.png",
|
|
groups = { ammo=1, ammo_bow=1 },
|
|
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
|
|
-- Shoot arrow
|
|
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
|
|
local yaw = math.atan2(dropdir.z, dropdir.x) - math.pi/2
|
|
mcl_bows.shoot_arrow(itemstack:get_name(), shootpos, dropdir, yaw, nil, 19, 3)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("mcl_bows:arrow_box", {
|
|
drawtype = "nodebox",
|
|
is_ground_content = false,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
-- Shaft
|
|
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
|
--Spitze
|
|
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
|
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
|
--Federn
|
|
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
|
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
|
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
|
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
|
|
|
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
|
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
|
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
|
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
|
}
|
|
},
|
|
tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
|
|
groups = {not_in_creative_inventory=1},
|
|
})
|
|
|
|
-- FIXME: Arrow velocity is a bit strange. If the arrow flies VERY long, the acceleration can cause the velocity to become negative
|
|
-- and the arrow flies backwards.
|
|
local ARROW_ENTITY={
|
|
physical = true,
|
|
visual = "wielditem",
|
|
visual_size = {x=0.4, y=0.4},
|
|
textures = {"mcl_bows:arrow_box"},
|
|
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
|
collide_with_objects = false,
|
|
|
|
_lastpos={},
|
|
_startpos=nil,
|
|
_damage=1, -- Damage on impact
|
|
_stuck=false, -- Whether arrow is stuck
|
|
_stucktimer=nil,-- Amount of time (in seconds) the arrow has been stuck so far
|
|
_shooter=nil, -- ObjectRef of player or mob who shot it
|
|
}
|
|
|
|
ARROW_ENTITY.on_step = function(self, dtime)
|
|
local pos = self.object:getpos()
|
|
local node = minetest.get_node(pos)
|
|
|
|
if self._stuck then
|
|
self._stucktimer = self._stucktimer + dtime
|
|
if self._stucktimer > ARROW_TIMEOUT then
|
|
self.object:remove()
|
|
return
|
|
end
|
|
local objects = minetest.get_objects_inside_radius(pos, 2)
|
|
for _,obj in ipairs(objects) do
|
|
if obj:is_player() then
|
|
if not minetest.settings:get_bool("creative_mode") then
|
|
-- Pickup arrow if player is nearby
|
|
if obj:get_inventory():room_for_item("main", "mcl_bows:arrow") then
|
|
obj:get_inventory():add_item("main", "mcl_bows:arrow")
|
|
minetest.sound_play("item_drop_pickup", {
|
|
pos = pos,
|
|
max_hear_distance = 16,
|
|
gain = 1.0,
|
|
})
|
|
self.object:remove()
|
|
return
|
|
end
|
|
else
|
|
self.object:remove()
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check for object collision. Done every tick (hopefully this is not too stressing)
|
|
else
|
|
local objs = minetest.get_objects_inside_radius(pos, 2)
|
|
local closest_object
|
|
local closest_distance
|
|
local ok = false
|
|
|
|
-- Iterate through all objects and remember the closest attackable object
|
|
for k, obj in pairs(objs) do
|
|
-- Arrows can only damage players and mobs
|
|
if obj ~= self._shooter and obj:is_player() then
|
|
ok = true
|
|
elseif obj:get_luaentity() ~= nil then
|
|
if obj ~= self._shooter and obj:get_luaentity()._cmi_is_mob then
|
|
ok = true
|
|
end
|
|
end
|
|
|
|
if ok then
|
|
local dist = vector.distance(pos, obj:getpos())
|
|
if not closest_object or not closest_distance then
|
|
closest_object = obj
|
|
closest_distance = dist
|
|
elseif dist < closest_distance then
|
|
closest_object = obj
|
|
closest_distance = dist
|
|
end
|
|
end
|
|
end
|
|
|
|
-- If an attackable object was found, we will damage the closest one only
|
|
if closest_object ~= nil then
|
|
local obj = closest_object
|
|
local is_player = obj:is_player()
|
|
local lua = obj:get_luaentity()
|
|
if obj ~= self._shooter and (is_player or (lua and lua._cmi_is_mob)) then
|
|
obj:punch(self.object, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups={fleshy=self._damage},
|
|
}, nil)
|
|
|
|
if is_player then
|
|
if self._shooter and self._shooter:is_player() then
|
|
-- “Ding” sound for hitting another player
|
|
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter})
|
|
end
|
|
if mod_mcl_hunger then
|
|
mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
|
|
end
|
|
end
|
|
|
|
if lua then
|
|
local entity_name = lua.name
|
|
-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
|
|
-- NOTE: Range has been reduced because mobs unload much earlier than that ... >_>
|
|
-- TODO: This achievement should be given for the kill, not just a hit
|
|
if self._shooter and self._shooter:is_player() and vector.distance(pos, self._startpos) >= 20 then
|
|
if mod_awards and (entity_name == "mobs_mc:skeleton" or entity_name == "mobs_mc:stray" or entity_name == "mobs_mc:witherskeleton") then
|
|
awards.unlock(self._shooter:get_player_name(), "mcl:snipeSkeleton")
|
|
end
|
|
end
|
|
end
|
|
self.object:remove()
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check for node collision
|
|
-- FIXME: Also collides with ignore
|
|
if self._lastpos.x~=nil and not self._stuck then
|
|
local def = minetest.registered_nodes[node.name]
|
|
local vel = self.object:get_velocity()
|
|
-- Arrow has stopped
|
|
if (math.abs(vel.x) < 0.0001) or (math.abs(vel.z) < 0.0001) or (math.abs(vel.y) < 0.00001) then
|
|
-- Arrow is stuck and no longer moves
|
|
self._stuck = true
|
|
self._stucktimer = 0
|
|
self.object:set_velocity({x=0, y=0, z=0})
|
|
self.object:set_acceleration({x=0, y=0, z=0})
|
|
-- Push the button
|
|
if minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 and def.on_rightclick then
|
|
def.on_rightclick(pos, node)
|
|
end
|
|
elseif (def and def.liquidtype ~= "none") then
|
|
-- Slow down arrow in liquids
|
|
local v = def.liquid_viscosity
|
|
if not v then
|
|
v = 0
|
|
end
|
|
local vpenalty = math.max(0.1, 0.98 - 0.1 * v)
|
|
if math.abs(vel.x) > 0.001 then
|
|
vel.x = vel.x * vpenalty
|
|
end
|
|
if math.abs(vel.z) > 0.001 then
|
|
vel.z = vel.z * vpenalty
|
|
end
|
|
self.object:set_velocity(vel)
|
|
end
|
|
end
|
|
|
|
-- Update internal variable
|
|
self._lastpos={x=pos.x, y=pos.y, z=pos.z}
|
|
end
|
|
|
|
ARROW_ENTITY.get_staticdata = function(self)
|
|
local out = {
|
|
lastpos = self._lastpos,
|
|
startpos = self._startpos,
|
|
damage = self._damage,
|
|
stuck = self._stuck,
|
|
stucktimer = self._stucktimer,
|
|
}
|
|
if self._shooter and self._shooter:is_player() then
|
|
out.shootername = self._shooter:get_player_name()
|
|
end
|
|
return minetest.serialize(out)
|
|
end
|
|
|
|
ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
|
|
local data = minetest.deserialize(staticdata)
|
|
if data then
|
|
self._lastpos = data.lastpos
|
|
self._startpos = data.startpos
|
|
self._damage = data.damage
|
|
self._stuck = data.stuck
|
|
self._stucktimer = data.stucktimer
|
|
if data.shootername then
|
|
local shooter = minetest.get_player_by_name(data.shootername)
|
|
if shooter and shooter:is_player() then
|
|
self._shooter = shooter
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_entity("mcl_bows:arrow_entity", ARROW_ENTITY)
|
|
|
|
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
|
|
minetest.register_craft({
|
|
output = 'mcl_bows:arrow 4',
|
|
recipe = {
|
|
{'mcl_core:flint'},
|
|
{'mcl_core:stick'},
|
|
{'mcl_mobitems:feather'}
|
|
}
|
|
})
|
|
end
|