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ace0dc00c7
The global(!) table settlements_in_world` has no use, but is serialized and saved to a file `settlements.txt` every time during generation of a new village, adding more lag. This commit removes all related code: * Remove all instances of `settlements_in_world`. * Remove `settlements.load()` and `settlements.save()`. |
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.. | ||
schematics | ||
buildings.lua | ||
const.lua | ||
foundation.lua | ||
init.lua | ||
mod.conf | ||
paths.lua | ||
README.txt | ||
utils.lua |
MCL_Villages: ============================ A fork of Rochambeau's "Settlements" mod converted for use in MineClone2. -------------- Using the mod: -------------- This mod adds settlements on world generation. And, in Creative Mode; also comes with a debug tool for spawning in villages. ------------- MCL2 Credits: ------------- Code forked from: https://github.com/MysticTempest/settlements/tree/mcl_villages Commit: e24b4be ================================================================================ Basic conversion of Settlements mod for compatibility with MineClone2, plus new schematics: MysticTempest Seed-based Village Generation, multi-threading, bugfixes: kay27 ========================= version: 0.1 alpha License of source code: WTFPL ----------------------------- (c) Copyright Rochambeau (2018) This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/COPYING for more details. Credits: -------------- This mod is based on "ruins" by BlockMen Completely new schematics for MineClone2: MysticTempest - CC-BY-SA 4.0