mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-26 20:41:11 +01:00
fb6f5eae7a
These changes are primarly made to make mcl_autogroup more efficient. Previously enchanted tools required storing around 21 kB of metadata due to the way the previous version of the mod was implemented. This caused a lot of lag and a huge amount of network traffic. With the changes enchanted tools won't require more than 1 kB of metadata. The mod is also rewritten to use an API to register digging groups and compute the groupcaps for tools. This will make it easier for modders to register custom digging groups. The mod is now split up into two parts. One part called "mcl_autogroup" to implement the API for registering custom digging groups, and the other part called "_mcl_autogroup" which contains most of the code which has to be loaded after most mods.
276 lines
9.9 KiB
Lua
276 lines
9.9 KiB
Lua
-- Other nodes
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local S = minetest.get_translator("mcl_core")
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local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil
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local on_rotate
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if mod_screwdriver then
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on_rotate = screwdriver.rotate_3way
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end
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local alldirs = {{x=0,y=0,z=1}, {x=1,y=0,z=0}, {x=0,y=0,z=-1}, {x=-1,y=0,z=0}, {x=0,y=-1,z=0}, {x=0,y=1,z=0}}
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minetest.register_node("mcl_core:bone_block", {
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description = S("Bone Block"),
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_doc_items_longdesc = S("Bone blocks are decorative blocks and a compact storage of bone meal."),
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tiles = {"mcl_core_bone_block_top.png", "mcl_core_bone_block_top.png", "mcl_core_bone_block_side.png"},
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is_ground_content = false,
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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groups = {pickaxey=1, building_block=1, material_stone=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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on_rotate = on_rotate,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:slimeblock", {
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description = S("Slime Block"),
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_doc_items_longdesc = S("Slime blocks are very bouncy and prevent fall damage."),
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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}
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},
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selection_box = {
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type = "regular",
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},
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tiles = {"mcl_core_slime.png"},
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paramtype = "light",
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
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stack_max = 64,
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-- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks
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-- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment.
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-- bouncy=80 was chosen because it is higher than 66 (bounciness of bed)
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groups = {dig_immediate=3, bouncy=80,fall_damage_add_percent=-100,deco_block=1},
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sounds = {
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dug = {name="slimenodes_dug", gain=0.6},
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place = {name="slimenodes_place", gain=0.6},
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footstep = {name="slimenodes_step", gain=0.3},
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},
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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mvps_sticky = function (pos, node, piston_pos)
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local connected = {}
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for n, v in ipairs(alldirs) do
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local neighbor_pos = vector.add(pos, v)
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local neighbor_node = minetest.get_node(neighbor_pos)
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if neighbor_node then
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if neighbor_node.name == "ignore" then
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minetest.get_voxel_manip():read_from_map(neighbor_pos, neighbor_pos)
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neighbor_node = minetest.get_node(neighbor_pos)
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end
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local name = neighbor_node.name
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if name ~= "air" and name ~= "ignore" then
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local piston, piston_side, piston_up, piston_down = false, false, false, false
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if name == "mesecons_pistons:piston_sticky_off" or name == "mesecons_pistons:piston_normal_off" then
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piston, piston_side = true, true
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elseif name == "mesecons_pistons:piston_up_sticky_off" or name == "mesecons_pistons:piston_up_normal_off" then
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piston, piston_up = true, true
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elseif name == "mesecons_pistons:piston_down_sticky_off" or name == "mesecons_pistons:piston_down_normal_off" then
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piston, piston_down = true, true
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end
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if not( (piston_side and (n-1==neighbor_node.param2)) or (piston_up and (n==5)) or (piston_down and (n==6)) ) then
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if piston and piston_pos then
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if piston_pos.x == neighbor_pos.x and piston_pos.y == neighbor_pos.y and piston_pos.z == neighbor_pos.z then
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-- Loopback to the same piston! Preventing unwanted behavior:
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return {}, true
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end
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end
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table.insert(connected, neighbor_pos)
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end
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end
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end
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end
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return connected, false
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end,
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})
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minetest.register_node("mcl_core:cobweb", {
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description = S("Cobweb"),
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_tt_help = S("Slows down movement"),
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_doc_items_longdesc = S("Cobwebs can be walked through, but significantly slow you down."),
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drawtype = "plantlike",
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paramtype2 = "degrotate",
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visual_scale = 1.1,
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stack_max = 64,
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tiles = {"mcl_core_web.png"},
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inventory_image = "mcl_core_web.png",
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paramtype = "light",
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liquid_viscosity = 14,
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liquidtype = "source",
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liquid_alternative_flowing = "mcl_core:cobweb",
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liquid_alternative_source = "mcl_core:cobweb",
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liquid_renewable = false,
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liquid_range = 0,
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walkable = false,
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groups = {swordy_cobweb=1, shearsy_cobweb=1, fake_liquid=1, disable_jump=1, deco_block=1, dig_by_piston=1, dig_by_water=1,destroy_by_lava_flow=1,},
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drop = "mcl_mobitems:string",
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_mcl_shears_drop = true,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 4,
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_mcl_hardness = 4,
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})
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minetest.register_node("mcl_core:deadbush", {
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description = S("Dead Bush"),
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_doc_items_longdesc = S("Dead bushes are unremarkable plants often found in dry areas. They can be harvested for sticks."),
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_doc_items_hidden = false,
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"default_dry_shrub.png"},
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inventory_image = "default_dry_shrub.png",
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wield_image = "default_dry_shrub.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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stack_max = 64,
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buildable_to = true,
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groups = {handy=1,shearsy=1, flammable=3,attached_node=1,plant=1,non_mycelium_plant=1,dig_by_water=1,destroy_by_lava_flow=1,deco_block=1, fire_encouragement=60, fire_flammability=100},
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drop = {
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max_items = 1,
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items = {
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{
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items = {"mcl_core:stick 2"},
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rarity = 2,
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},
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{
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items = {"mcl_core:stick 1"},
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rarity = 2,
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},
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}
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},
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_mcl_shears_drop = true,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-5/16, -8/16, -5/16, 5/16, 1/16, 5/16},
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},
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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})
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minetest.register_node("mcl_core:barrier", {
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description = S("Barrier"),
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_doc_items_longdesc = S("Barriers are invisble walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block."),
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_doc_items_usagehelp = S("When you hold a barrier in hand, you reveal all placed barriers in a short distance around you."),
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drawtype = "airlike",
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paramtype = "light",
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inventory_image = "mcl_core_barrier.png",
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wield_image = "mcl_core_barrier.png",
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tiles = { "blank.png" },
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stack_max = 64,
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {creative_breakable=1, not_in_creative_inventory = 1, not_solid = 1 },
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on_blast = function() end,
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drop = "",
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_mcl_blast_resistance = 36000008,
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_mcl_hardness = -1,
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after_place_node = function (pos, placer, itemstack, pointed_thing)
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if placer == nil then
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return
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end
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minetest.add_particle({
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pos = pos,
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expirationtime = 1,
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size = 8,
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texture = "mcl_core_barrier.png",
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glow = 14,
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playername = placer:get_player_name()
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})
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local name = placer:get_player_name()
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local privs = minetest.get_player_privs(name)
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if not privs.maphack then
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minetest.chat_send_player(name, "Placement denied. You need the “maphack” privilege to place barriers.")
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return itemstack
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end
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local new_itemstack = minetest.item_place(itemstack, placer, pointed_thing)
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return new_itemstack
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end,
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})
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-- Same as barrier, but non-pointable. This node is only to be used internally to separate realms.
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-- It must NOT be used for anything else.
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-- This node only exists because Minetest does not have support for “dimensions” yet and needs to
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-- be removed when support for this is implemented.
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minetest.register_node("mcl_core:realm_barrier", {
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description = S("Realm Barrier"),
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_doc_items_create_entry = false,
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drawtype = "airlike",
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paramtype = "light",
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inventory_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
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wield_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
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tiles = { "blank.png" },
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stack_max = 64,
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-- To avoid players getting stuck forever between realms
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damage_per_second = 8,
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sunlight_propagates = true,
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is_ground_content = false,
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pointable = false,
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groups = {not_in_creative_inventory = 1, not_solid = 1 },
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on_blast = function() end,
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drop = "",
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_mcl_blast_resistance = 36000008,
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_mcl_hardness = -1,
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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node_placement_prediction = "",
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on_place = function(pos, placer, itemstack, pointed_thing)
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minetest.chat_send_player(placer:get_player_name(), minetest.colorize("#FF0000", "You can't just place a realm barrier by hand!"))
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return
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end,
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})
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-- The void below the bedrock. Void damage is handled in mcl_playerplus.
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-- The void does not exist as a block in Minecraft but we register it as a
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-- block here to make things easier for us.
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minetest.register_node("mcl_core:void", {
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description = S("Void"),
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_doc_items_create_entry = false,
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drawtype = "airlike",
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paramtype = "light",
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pointable = false,
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walkable = false,
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floodable = false,
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buildable_to = false,
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inventory_image = "mcl_core_void.png",
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wield_image = "mcl_core_void.png",
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stack_max = 64,
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sunlight_propagates = true,
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is_ground_content = false,
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groups = { not_in_creative_inventory = 1 },
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on_blast = function() end,
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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node_placement_prediction = "",
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on_place = function(pos, placer, itemstack, pointed_thing)
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minetest.chat_send_player(placer:get_player_name(), minetest.colorize("#FF0000", "You can't just place the void by hand!"))
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return
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end,
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drop = "",
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-- Infinite blast resistance; it should never be destroyed by explosions
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_mcl_blast_resistance = -1,
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_mcl_hardness = -1,
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})
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