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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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06f47a0756
Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
650 lines
20 KiB
Lua
650 lines
20 KiB
Lua
-- To make recipes that will work with any dye ever made by anybody, define
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-- them based on groups.
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-- You can select any group of groups, based on your need for amount of colors.
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-- basecolor: 9, excolor: 17, unicolor: 89
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--
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-- Example of one shapeless recipe using a color group:
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-- Note: As this uses basecolor_*, you'd need 9 of these.
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-- minetest.register_craft({
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-- type = "shapeless",
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-- output = "<mod>:item_yellow",
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-- recipe = {"<mod>:item_no_color", "group:basecolor_yellow"},
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-- })
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mcl_dye = {}
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local S = minetest.get_translator(minetest.get_current_modname())
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local math = math
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local string = string
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-- Base color groups:
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-- - basecolor_white
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-- - basecolor_grey
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-- - basecolor_black
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-- - basecolor_red
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-- - basecolor_yellow
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-- - basecolor_green
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-- - basecolor_cyan
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-- - basecolor_blue
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-- - basecolor_magenta
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-- Extended color groups (* = equal to a base color):
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-- * excolor_white
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-- - excolor_lightgrey
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-- * excolor_grey
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-- - excolor_darkgrey
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-- * excolor_black
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-- * excolor_red
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-- - excolor_orange
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-- * excolor_yellow
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-- - excolor_lime
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-- * excolor_green
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-- - excolor_aqua
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-- * excolor_cyan
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-- - excolor_sky_blue
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-- * excolor_blue
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-- - excolor_violet
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-- * excolor_magenta
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-- - excolor_red_violet
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-- The whole unifieddyes palette as groups:
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-- - unicolor_<excolor>
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-- For the following, no white/grey/black is allowed:
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-- - unicolor_medium_<excolor>
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-- - unicolor_dark_<excolor>
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-- - unicolor_light_<excolor>
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-- - unicolor_<excolor>_s50
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-- - unicolor_medium_<excolor>_s50
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-- - unicolor_dark_<excolor>_s50
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-- This collection of colors is partly a historic thing, partly something else.
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local dyes = {
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{"white", S("White Dye"), {basecolor_white=1, excolor_white=1, unicolor_white=1}},
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{"grey", S("Light Grey Dye"), {basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
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{"dark_grey", S("Grey Dye"), {basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
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{"black", S("Black Dye"), {basecolor_black=1, excolor_black=1, unicolor_black=1}},
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{"violet", S("Purple Dye"), {basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
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{"blue", S("Blue Dye"), {basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
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{"lightblue", S("Light Blue Dye"), {basecolor_blue=1, excolor_blue=1, unicolor_light_blue=1}},
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{"cyan", S("Cyan Dye"), {basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
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{"dark_green", S("Cactus Green"), {basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
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{"green", S("Lime Dye"), {basecolor_green=1, excolor_green=1, unicolor_green=1}},
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{"yellow", S("Dandelion Yellow"), {basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
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{"brown", S("Brown Dye"), {basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
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{"orange", S("Orange Dye"), {basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
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{"red", S("Rose Red"), {basecolor_red=1, excolor_red=1, unicolor_red=1}},
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{"magenta", S("Magenta Dye"), {basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
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{"pink", S("Pink Dye"), {basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
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}
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-- Other mods can use these for looping through available colors
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mcl_dye.basecolors = {"white", "grey", "black", "magenta", "blue", "cyan", "green", "yellow", "orange", "red", "brown"}
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mcl_dye.excolors = {"white", "grey", "darkgrey", "black", "violet", "blue", "cyan", "green", "yellow", "orange", "red", "red_violet"}
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local unicolor_to_dye_id = {}
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for d = 1, #dyes do
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for k, _ in pairs(dyes[d][3]) do
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if string.sub(k, 1, 9) == "unicolor_" then
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unicolor_to_dye_id[k] = dyes[d][1]
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end
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end
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end
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-- Takes an unicolor group name (e.g. “unicolor_white”) and returns a
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-- corresponding dye name (if it exists), nil otherwise.
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function mcl_dye.unicolor_to_dye(unicolor_group)
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local color = unicolor_to_dye_id[unicolor_group]
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if color then
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return "mcl_dye:" .. color
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else
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return nil
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end
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end
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-- Define dye items.
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--
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for _, row in pairs(dyes) do
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local name, desc, grps = unpack(row)
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minetest.register_craftitem("mcl_dye:" .. name, {
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inventory_image = "mcl_dye_" .. name .. ".png",
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description = desc,
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_doc_items_longdesc = S("This item is a dye which is used for dyeing and crafting."),
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_doc_items_usagehelp = S("Rightclick on a sheep to dye its wool. Other things are dyed by crafting."),
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groups = table.update({craftitem = 1, dye = 1}, grps)
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})
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end
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-- Bone meal code to be moved into its own mod.
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--
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function mcl_dye.add_bone_meal_particle(pos, def)
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if not def then
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def = {}
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end
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minetest.add_particlespawner({
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amount = def.amount or 10,
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time = def.time or 0.1,
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minpos = def.minpos or vector.subtract(pos, 0.5),
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maxpos = def.maxpos or vector.add(pos, 0.5),
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minvel = def.minvel or vector.new(-0.01, 0.01, -0.01),
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maxvel = def.maxvel or vector.new(0.01, 0.01, 0.01),
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minacc = def.minacc or vector.new(0, 0, 0),
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maxacc = def.maxacc or vector.new(0, 0, 0),
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minexptime = def.minexptime or 1,
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maxexptime = def.maxexptime or 4,
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minsize = def.minsize or 0.7,
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maxsize = def.maxsize or 2.4,
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texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color
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glow = def.glow or 1,
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})
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end
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mcl_dye.bone_meal_callbacks = {}
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function mcl_dye.register_on_bone_meal_apply(func)
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table.insert(mcl_dye.bone_meal_callbacks, func)
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end
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local function apply_bone_meal(pointed_thing, user)
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-- Bone meal currently spawns all flowers found in the plains.
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local flowers_table_plains = {
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"mcl_flowers:dandelion",
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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"mcl_flowers:oxeye_daisy",
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"mcl_flowers:tulip_orange",
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"mcl_flowers:tulip_red",
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"mcl_flowers:tulip_white",
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"mcl_flowers:tulip_pink",
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"mcl_flowers:azure_bluet",
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}
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local flowers_table_simple = {
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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}
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local flowers_table_swampland = {
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"mcl_flowers:blue_orchid",
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}
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local flowers_table_flower_forest = {
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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"mcl_flowers:oxeye_daisy",
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"mcl_flowers:tulip_orange",
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"mcl_flowers:tulip_red",
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"mcl_flowers:tulip_white",
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"mcl_flowers:tulip_pink",
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"mcl_flowers:azure_bluet",
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"mcl_flowers:allium",
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}
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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if n.name == "" then return false end
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for _, func in pairs(mcl_dye.bone_meal_callbacks) do
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if func(pointed_thing, user) then
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return true
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end
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end
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if minetest.get_item_group(n.name, "sapling") >= 1 then
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mcl_dye.add_bone_meal_particle(pos)
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-- Saplings: 45% chance to advance growth stage
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if math.random(1, 100) <= 45 then
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return mcl_core.grow_sapling(pos, n)
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end
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elseif minetest.get_item_group(n.name, "mushroom") == 1 then
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mcl_dye.add_bone_meal_particle(pos)
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-- Try to grow huge mushroom
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-- Must be on a dirt-type block
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local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if below.name ~= "mcl_core:mycelium" and below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1 and below.name ~= "mcl_core:coarse_dirt" and below.name ~= "mcl_core:podzol" then
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return false
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end
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-- Select schematic
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local schematic, offset, height
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if n.name == "mcl_mushrooms:mushroom_brown" then
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_brown.mts"
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offset = { x = -3, y = -1, z = -3 }
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height = 8
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elseif n.name == "mcl_mushrooms:mushroom_red" then
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_red.mts"
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offset = { x = -2, y = -1, z = -2 }
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height = 8
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else
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return false
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end
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-- 40% chance
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if math.random(1, 100) <= 40 then
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-- Check space requirements
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for i=1,3 do
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local cpos = vector.add(pos, {x=0, y=i, z=0})
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if minetest.get_node(cpos).name ~= "air" then
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return false
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end
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end
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local yoff = 3
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local minp, maxp = {x=pos.x-3, y=pos.y+yoff, z=pos.z-3}, {x=pos.x+3, y=pos.y+yoff+(height-3), z=pos.z+3}
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local diff = vector.subtract(maxp, minp)
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diff = vector.add(diff, {x=1,y=1,z=1})
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local totalnodes = diff.x * diff.y * diff.z
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local goodnodes = minetest.find_nodes_in_area(minp, maxp, {"air", "group:leaves"})
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if #goodnodes < totalnodes then
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return false
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end
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-- Place the huge mushroom
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minetest.remove_node(pos)
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local place_pos = vector.add(pos, offset)
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local ok = minetest.place_schematic(place_pos, schematic, 0, nil, false)
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return ok ~= nil
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end
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return false
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-- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages
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elseif string.find(n.name, "mcl_farming:wheat_") then
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mcl_dye.add_bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:potato_") then
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mcl_dye.add_bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_potato", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:carrot_") then
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mcl_dye.add_bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:pumpkin_") then
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mcl_dye.add_bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:melontige_") then
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mcl_dye.add_bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:beetroot_") then
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mcl_dye.add_bone_meal_particle(pos)
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-- Beetroot: 75% chance to advance to next stage
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if math.random(1, 100) <= 75 then
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return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true)
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end
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elseif string.find(n.name, "mcl_farming:sweet_berry_bush_") then
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mcl_dye.add_bone_meal_particle(pos)
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if n.name == "mcl_farming:sweet_berry_bush_3" then
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return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry")
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else
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return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 0, true)
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end
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elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
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mcl_dye.add_bone_meal_particle(pos)
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-- Cocoa: Advance by 1 stage
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mcl_cocoas.grow(pos)
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return true
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elseif minetest.get_item_group(n.name, "grass_block") == 1 then
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-- Grass Block: Generate tall grass and random flowers all over the place
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for i = -7, 7 do
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for j = -7, 7 do
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for y = -1, 1 do
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pos = vector.offset(pointed_thing.above, i, y, j)
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n = minetest.get_node(pos)
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local n2 = minetest.get_node(vector.offset(pos, 0, -1, 0))
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if n.name ~= "" and n.name == "air" and (minetest.get_item_group(n2.name, "grass_block_no_snow") == 1) then
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-- Randomly generate flowers, tall grass or nothing
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if math.random(1, 100) <= 90 / ((math.abs(i) + math.abs(j)) / 2)then
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-- 90% tall grass, 10% flower
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mcl_dye.add_bone_meal_particle(pos, {amount = 4})
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if math.random(1,100) <= 90 then
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local col = n2.param2
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minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
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else
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local flowers_table
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if mg_name == "v6" then
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flowers_table = flowers_table_plains
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else
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local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
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if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then
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flowers_table = flowers_table_swampland
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elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then
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flowers_table = flowers_table_flower_forest
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elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then
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flowers_table = flowers_table_plains
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else
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flowers_table = flowers_table_simple
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end
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end
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minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
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end
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end
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end
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end
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end
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end
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return true
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-- Double flowers: Drop corresponding item
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elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then
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mcl_dye.add_bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:rose_bush")
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return true
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elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then
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mcl_dye.add_bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:peony")
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return true
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elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then
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mcl_dye.add_bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:lilac")
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return true
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elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then
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mcl_dye.add_bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:sunflower")
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return true
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elseif n.name == "mcl_flowers:tallgrass" then
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mcl_dye.add_bone_meal_particle(pos)
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-- Tall Grass: Grow into double tallgrass
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local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
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local topnode = minetest.get_node(toppos)
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if minetest.registered_nodes[topnode.name].buildable_to then
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minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = n.param2 })
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minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = n.param2 })
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return true
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end
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--[[
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Here for when Bonemeal becomes an api, there's code if needed for handling applying to bamboo.
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-- Handle applying bonemeal to bamboo.
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elseif mcl_bamboo.is_bamboo(n.name) then
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local success = mcl_bamboo.grow_bamboo(pos, true)
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if success then
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mcl_dye.add_bone_meal_particle(pos)
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end
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return success
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--]]
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elseif n.name == "mcl_flowers:fern" then
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mcl_dye.add_bone_meal_particle(pos)
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-- Fern: Grow into large fern
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local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
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local topnode = minetest.get_node(toppos)
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if minetest.registered_nodes[topnode.name].buildable_to then
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minetest.set_node(pos, { name = "mcl_flowers:double_fern", param2 = n.param2 })
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minetest.set_node(toppos, { name = "mcl_flowers:double_fern_top", param2 = n.param2 })
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return true
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end
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end
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return false
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end
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mcl_dye.apply_bone_meal = apply_bone_meal
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-- Bone meal item registration.
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--
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-- To be moved into its own mod.
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--
|
|
minetest.register_craftitem(":mcl_bone_meal:bone_meal", {
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inventory_image = "mcl_bone_meal_bone_meal.png",
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description = S("Bone Meal"),
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|
_tt_help = S("Speeds up plant growth"),
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_doc_items_longdesc = S("Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants."),
|
|
_doc_items_usagehelp = S("Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place."),
|
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stack_max = 64,
|
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on_place = function(itemstack, user, pointed_thing)
|
|
-- Use pointed node's on_rightclick function first, if present
|
|
local node = minetest.get_node(pointed_thing.under)
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|
if user and not user:get_player_control().sneak then
|
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
|
|
end
|
|
end
|
|
|
|
-- Use the bone meal on the ground
|
|
if (apply_bone_meal(pointed_thing, user) and (not minetest.is_creative_enabled(user:get_player_name()))) then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end,
|
|
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
|
-- Apply bone meal, if possible
|
|
local pointed_thing
|
|
if dropnode.name == "air" then
|
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pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
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else
|
|
pointed_thing = { above = pos, under = droppos }
|
|
end
|
|
local success = apply_bone_meal(pointed_thing, nil)
|
|
if success then
|
|
stack:take_item()
|
|
end
|
|
return stack
|
|
end,
|
|
_dispense_into_walkable = true
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_bone_meal:bone_meal 3",
|
|
recipe = {{"mcl_mobitems:bone"}},
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|
})
|
|
|
|
|
|
-- Dye creation recipes.
|
|
--
|
|
minetest.register_craft({
|
|
output = "mcl_dye:white",
|
|
recipe = {{"mcl_bone_meal:bone_meal"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:black",
|
|
recipe = {{"mcl_mobitems:ink_sac"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:yellow",
|
|
recipe = {{"mcl_flowers:dandelion"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:yellow 2",
|
|
recipe = {{"mcl_flowers:sunflower"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:blue",
|
|
recipe = {{"mcl_core:lapis"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:blue",
|
|
recipe = {{"mcl_flowers:cornflower"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:lightblue",
|
|
recipe = {{"mcl_flowers:blue_orchid"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:grey",
|
|
recipe = {{"mcl_flowers:azure_bluet"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:grey",
|
|
recipe = {{"mcl_flowers:oxeye_daisy"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:grey",
|
|
recipe = {{"mcl_flowers:tulip_white"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:magenta",
|
|
recipe = {{"mcl_flowers:allium"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:magenta 2",
|
|
recipe = {{"mcl_flowers:lilac"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:orange",
|
|
recipe = {{"mcl_flowers:tulip_orange"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:brown",
|
|
recipe = {{"mcl_cocoas:cocoa_beans"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:pink",
|
|
recipe = {{"mcl_flowers:tulip_pink"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:pink 2",
|
|
recipe = {{"mcl_flowers:peony"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:red",
|
|
recipe = {{"mcl_farming:beetroot_item"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:red",
|
|
recipe = {{"mcl_flowers:poppy"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:red",
|
|
recipe = {{"mcl_flowers:tulip_red"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:red 2",
|
|
recipe = {{"mcl_flowers:rose_bush"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:white",
|
|
recipe = {{"mcl_flowers:lily_of_the_valley"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "mcl_dye:dark_green",
|
|
recipe = "mcl_core:cactus",
|
|
cooktime = 10,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "mcl_dye:green",
|
|
recipe = "group:sea_pickle",
|
|
cooktime = 10,
|
|
})
|
|
|
|
-- Dye mixing recipes.
|
|
--
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:dark_grey 2",
|
|
recipe = {"mcl_dye:black", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:lightblue 2",
|
|
recipe = {"mcl_dye:blue", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:grey 3",
|
|
recipe = {"mcl_dye:black", "mcl_dye:white", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:grey 2",
|
|
recipe = {"mcl_dye:dark_grey", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:green 2",
|
|
recipe = {"mcl_dye:dark_green", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:magenta 4",
|
|
recipe = {"mcl_dye:blue", "mcl_dye:white", "mcl_dye:red", "mcl_dye:red"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:magenta 3",
|
|
recipe = {"mcl_dye:pink", "mcl_dye:red", "mcl_dye:blue"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:magenta 2",
|
|
recipe = {"mcl_dye:violet", "mcl_dye:pink"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:pink 2",
|
|
recipe = {"mcl_dye:red", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:cyan 2",
|
|
recipe = {"mcl_dye:blue", "mcl_dye:dark_green"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:violet 2",
|
|
recipe = {"mcl_dye:blue", "mcl_dye:red"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:orange 2",
|
|
recipe = {"mcl_dye:yellow", "mcl_dye:red"},
|
|
})
|
|
|
|
-- Legacy items grace conversion recipes.
|
|
--
|
|
-- These allow for retrieval of precious items that were converted into
|
|
-- dye items after refactoring of the dyes. Should be removed again in
|
|
-- the near future.
|
|
minetest.register_craft({
|
|
output = "mcl_bone_meal:bone_meal",
|
|
recipe = {{"mcl_dye:white"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_mobitems:ink_sac",
|
|
recipe = {{"mcl_dye:black"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_core:lapis",
|
|
recipe = {{"mcl_dye:blue"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_cocoas:cocoa_beans",
|
|
recipe = {{"mcl_dye:brown"}},
|
|
})
|