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125 lines
3.8 KiB
Lua
125 lines
3.8 KiB
Lua
-- |\ /| ____ ____ ____ _____ ____ _____
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-- | \ / | | | | | | | |\ | |
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-- | \/ | |___ ____ |___ | | | | \ | |____
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-- | | | | | | | | | \ | |
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-- | | |___ ____| |___ |____ |____| | \| ____|
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-- by Jeija, Uberi (Temperest), sfan5, VanessaE, Hawk777 and contributors
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--
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--
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--
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-- This mod adds mesecons[=minecraft redstone] and different receptors/effectors to minetest.
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-- See the documentation on the forum for additional information, especially about crafting
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--
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--
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-- For basic development resources, see http://mesecons.net/developers.html
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--
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--
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--
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--Quick draft for the mesecons array in the node's definition
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--mesecons =
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--{
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-- receptor =
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-- {
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-- state = mesecon.state.on/off
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-- rules = rules/get_rules
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-- },
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-- effector =
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-- {
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-- action_on = function
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-- action_off = function
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-- action_change = function
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-- rules = rules/get_rules
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-- },
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-- conductor =
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-- {
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-- state = mesecon.state.on/off
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-- offstate = opposite state (for state = on only)
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-- onstate = opposite state (for state = off only)
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-- rules = rules/get_rules
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-- }
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--}
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-- PUBLIC VARIABLES
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mesecon={} -- contains all functions and all global variables
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mesecon.queue={} -- contains the ActionQueue
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mesecon.queue.funcs={} -- contains all ActionQueue functions
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-- Settings
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dofile(minetest.get_modpath("mesecons").."/settings.lua")
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-- Utilities like comparing positions,
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-- adding positions and rules,
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-- mostly things that make the source look cleaner
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dofile(minetest.get_modpath("mesecons").."/util.lua");
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-- Presets (eg default rules)
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dofile(minetest.get_modpath("mesecons").."/presets.lua");
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-- The ActionQueue
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-- Saves all the actions that have to be execute in the future
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dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
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-- Internal stuff
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-- This is the most important file
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-- it handles signal transmission and basically everything else
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-- It is also responsible for managing the nodedef things,
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-- like calling action_on/off/change
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dofile(minetest.get_modpath("mesecons").."/internal.lua");
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-- API
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-- these are the only functions you need to remember
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mesecon.queue:add_function("receptor_on", function (pos, rules)
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mesecon.vm_begin()
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rules = rules or mesecon.rules.default
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-- Call turnon on all linking positions
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for _, rule in pairs(mesecon.flattenrules(rules)) do
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local np = vector.add(pos, rule)
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local rulenames = mesecon.rules_link_rule_all(pos, rule)
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for _, rulename in pairs(rulenames) do
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mesecon.turnon(np, rulename)
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end
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end
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mesecon.vm_commit()
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end)
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function mesecon.receptor_on(pos, rules)
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print("receptor_on(pos="..vector.to_string(pos)..",rules="..dump(rules))
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print(debug.traceback())
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--mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
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end
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mesecon.queue:add_function("receptor_off", function (pos, rules)
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rules = rules or mesecon.rules.default
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-- Call turnoff on all linking positions
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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local np = vector.add(pos, rule)
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local rulenames = mesecon.rules_link_rule_all(pos, rule)
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for _, rulename in ipairs(rulenames) do
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mesecon.vm_begin()
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mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
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-- Turnoff returns true if turnoff process was successful, no onstate receptor
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-- was found along the way. Commit changes that were made in voxelmanip. If turnoff
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-- returns true, an onstate receptor was found, abort voxelmanip transaction.
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if (mesecon.turnoff(np, rulename)) then
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mesecon.vm_commit()
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else
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mesecon.vm_abort()
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end
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end
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end
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end)
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function mesecon.receptor_off(pos, rules)
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print("receptor_off(pos="..vector.to_string(pos)..",rules="..dump(rules))
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print(debug.traceback())
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--mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
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end
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--Services like turnoff receptor on dignode and so on
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dofile(minetest.get_modpath("mesecons").."/services.lua");
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