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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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149 lines
4.1 KiB
Lua
149 lines
4.1 KiB
Lua
-- WALL BUTTON
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-- A button that when pressed emits power for 1 second
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-- and then turns off again
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mesecon.button_turnoff = function (pos)
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local node = minetest.env:get_node(pos)
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if node.name=="mesecons_button:button_stone_on" then --has not been dug
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mesecon:swap_node(pos, "mesecons_button:button_stone_off")
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minetest.sound_play("mesecons_button_pop", {pos=pos})
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local rules = mesecon.rules.buttonlike_get(node)
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mesecon:receptor_off(pos, rules)
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elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
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mesecon:swap_node(pos, "mesecons_button:button_wood_off")
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minetest.sound_play("mesecons_button_pop", {pos=pos})
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local rules = mesecon.rules.buttonlike_get(node)
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mesecon:receptor_off(pos, rules)
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end
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end
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local boxes_off = { -4/16, -2/16, 8/16, 4/16, 2/16, 6/16 } -- The button
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local boxes_on = { -4/16, -2/16, 8/16, 4/16, 2/16, 7/16 } -- The button
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minetest.register_node("mesecons_button:button_stone_off", {
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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legacy_wallmounted = true,
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walkable = false,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = boxes_off
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},
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node_box = {
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type = "fixed",
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fixed = boxes_off -- the button itself
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},
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groups = {dig_immediate=2, attached_node=1},
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description = "Stone Button",
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on_punch = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_stone_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1, mesecon.button_turnoff, pos)
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end,
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = mesecon.rules.buttonlike_get
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}}
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})
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minetest.register_node("mesecons_button:button_stone_on", {
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drawtype = "nodebox",
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tiles = {"default_stone.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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legacy_wallmounted = true,
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walkable = false,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = boxes_on
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},
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node_box = {
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type = "fixed",
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fixed = boxes_on -- the button itself
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},
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groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1},
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drop = 'mesecons_button:button_stone_off',
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description = "Stone Button",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = mesecon.rules.buttonlike_get
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}}
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})
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minetest.register_node("mesecons_button:button_wood_off", {
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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legacy_wallmounted = true,
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walkable = false,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = boxes_off
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},
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node_box = {
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type = "fixed",
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fixed = boxes_off -- the button itself
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},
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groups = {dig_immediate=2, attached_node=1},
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description = "Wood Button",
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on_punch = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_wood_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1, mesecon.button_turnoff, pos)
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end,
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = mesecon.rules.buttonlike_get
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}}
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})
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minetest.register_node("mesecons_button:button_wood_on", {
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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legacy_wallmounted = true,
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walkable = false,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = boxes_on
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},
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node_box = {
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type = "fixed",
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fixed = boxes_on -- the button itself
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},
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groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1},
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drop = 'mesecons_button:button_wood_off',
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description = "Wood Button",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = mesecon.rules.buttonlike_get
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}}
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})
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minetest.register_craft({
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output = 'mesecons_button:button_stone_off',
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recipe = {
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{'default:stone'},
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}
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})
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minetest.register_craft({
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output = 'mesecons_button:button_wood_off',
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recipe = {
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{'group:wood'},
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}
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})
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