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This reverts the hierarchies ENTITIES/mcl_mobs, ENTITIES/mobs_mc
and ENTITIES/mobs_mc_gameconfig to the state of commit
32c03dc27e
65 lines
1.5 KiB
Lua
65 lines
1.5 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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mobs:register_mob("mobs_mc:illusioner", {
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description = S("Illusioner"),
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type = "monster",
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spawn_class = "hostile",
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attack_type = "shoot",
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shoot_interval = 2.5,
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shoot_offset = 1.5,
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arrow = "mcl_bows:arrow_entity",
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shoot_arrow = function(self, pos, dir)
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if mod_bows then
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-- 1-4 damage per arrow
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local dmg = math.random(1, 4)
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end,
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hp_min = 32,
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hp_max = 32,
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xp_min = 6,
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xp_max = 6,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_illusioner.b3d",
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textures = { {
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"mobs_mc_illusionist.png",
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"mobs_mc_illusionist.png", --hat
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"mcl_bows_bow.png",
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}, },
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sounds = {
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-- TODO: more sounds
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distance = 16,
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},
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visual_size = {x=2.75, y=2.75},
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walk_velocity = 0.6,
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run_velocity = 2,
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jump = true,
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animation = {
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stand_speed = 25,
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stand_start = 40,
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stand_end = 59,
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walk_speed = 25,
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walk_start = 0,
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walk_end = 40,
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run_speed = 25,
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shoot_start = 150,
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shoot_end = 170,
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die_speed = 15,
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die_start = 170,
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die_end = 180,
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die_loop = false,
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-- 120-140 magic arm swinging, 140-150 transition between magic to bow shooting
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},
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view_range = 16,
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fear_height = 4,
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})
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mobs:register_egg("mobs_mc:illusioner", S("Illusioner"), "mobs_mc_spawn_icon_illusioner.png", 0)
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