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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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This reverts the hierarchies ENTITIES/mcl_mobs, ENTITIES/mobs_mc
and ENTITIES/mobs_mc_gameconfig to the state of commit
32c03dc27e
98 lines
2.2 KiB
Lua
98 lines
2.2 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### VEX
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--###################
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mobs:register_mob("mobs_mc:vex", {
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description = S("Vex"),
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type = "monster",
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spawn_class = "hostile",
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pathfinding = 1,
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passive = false,
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attack_type = "dogfight",
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physical = false,
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hp_min = 14,
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hp_max = 14,
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xp_min = 6,
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xp_max = 6,
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collisionbox = {-0.2, 0.2, -0.2, 0.2, 1.0, 0.2}, --bat
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visual = "mesh",
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mesh = "mobs_mc_vex.b3d",
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textures = {
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{
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"default_tool_steelsword.png",
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"mobs_mc_vex.png",
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},
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},
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visual_size = {x=1.25, y=1.25},
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damage = 9,
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reach = 2,
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view_range = 16,
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walk_velocity = 3.2,
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run_velocity = 5.9,
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attack_type = "dogfight",
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sounds = {
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-- TODO: random
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death = "mobs_mc_vex_death",
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damage = "mobs_mc_vex_hurt",
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distance = 16,
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},
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animation = {
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stand_speed = 25,
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walk_speed = 25,
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run_speed = 50,
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stand_start = 40,
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stand_end = 80,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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},
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do_custom = function(self, dtime)
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-- Glow red while attacking
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-- TODO: Charge sound
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if self.state == "attack" then
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if self.base_texture[2] ~= "mobs_mc_vex_charging.png" then
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self.base_texture[2] = "mobs_mc_vex_charging.png"
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self.object:set_properties({textures=self.base_texture})
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end
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else
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if self.base_texture[1] ~= "default_tool_steelsword.png" then
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self.base_texture[1] = "default_tool_steelsword.png"
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self.object:set_properties({textures=self.base_texture})
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end
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end
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-- Take constant damage if the vex' life clock ran out
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-- (only for vexes summoned by evokers)
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if self._summoned then
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if not self._lifetimer then
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self._lifetimer = 33
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end
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self._lifetimer = self._lifetimer - dtime
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if self._lifetimer <= 0 then
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if self._damagetimer then
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self._damagetimer = self._damagetimer - 1
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end
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self.object:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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self._damagetimer = 1
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end
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end
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end,
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fly = true,
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makes_footstep_sound = false,
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})
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-- spawn eggs
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mobs:register_egg("mobs_mc:vex", S("Vex"), "mobs_mc_spawn_icon_vex.png", 0)
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