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Added the ":" to the front of the item creation so that it can be called from an external mod. Put in an optional inventory and wield image parameter to add in colorized inventory / wield images.
37 lines
2.0 KiB
Plaintext
37 lines
2.0 KiB
Plaintext
The item frames use case is a very specific one, but... in the event that there is need for a new item frame then that
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is where this api will shine.
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As long as the api has been initialized (which it does in its own init.lua) then you really only need to call one
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function. That function being mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe,
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description, inv_wield_image). Note: unlike the Signs API, this API does not automatically create the recipe for you.
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Here's an explanation of create_custom_frame and an example of using it.
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This function is responsible for creating each frame, and handling the creation of its underlying entities.
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Parameters:
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* modname: Used to make sure that a specific module is installed before running the code contained within. Set to "" or
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false, if there's not a mod to check for.
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* name: The name used to distinguish the item frame. Prepends "mcl_itemframes:" to the name. Example usage:
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"glow_item_frame" creates a node named "mcl_itemframes:glow_item_frame".
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* has_glow: Does the frame cause the item within to glow? true / false.
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* tiles: The image files used for the item frame's object texturing.
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* color: Colorizes the frame / wield / inventory image to a specific color. Use White (#FFFFFF) to ignore.
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* ttframe: The tooltip to show for the frame.
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* description: The frame's description.
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* inv_wield_image: Optionally the image to use as the inventory and the wield image. Colorized. set to "" or nil to use
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the default frame / glow frame images. Note: must be set if you want the inventory / wield image to be colored.
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example:
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-- Register the Glow Frame
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mcl_itemframes.create_custom_frame("false", "glow_item_frame", true,
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"mcl_itemframes_glow_item_frame.png", mcl_colors.WHITE, "Glowing Item Frame",
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"Can hold an item and glows.","")
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-- Register the Glow Frame's recipe
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minetest.register_craft({
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type = "shapeless",
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output = 'mcl_itemframes:glow_item_frame',
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recipe = { 'mcl_mobitems:glow_ink_sac', 'mcl_itemframes:item_frame' },
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})
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