mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-08-24 19:07:24 +02:00
revert "This has the achievement in there." The only difference is the placement of a single comment, not worth a full on commit.
890 lines
27 KiB
Lua
890 lines
27 KiB
Lua
---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by michieal.
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--- DateTime: 10/26/22 1:16 AM
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---
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mcl_itemframes = {}
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mcl_itemframes.item_frame_base = {}
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mcl_itemframes.glow_frame_base = {}
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mcl_itemframes.frames_registered = {}
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mcl_itemframes.frames_registered.glowing = {}
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mcl_itemframes.frames_registered.standard = {}
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-- Set to true to get all of the DEBUG messages.
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mcl_itemframes.DEBUG = false
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] initialized.")
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end
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local S = minetest.get_translator(minetest.get_current_modname())
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local table = table
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local pairs = pairs
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] API initialized.")
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end
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local VISUAL_SIZE = 0.3
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local facedir = {}
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local pi = math.pi
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local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a light source.
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local frame_item_base = {}
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local map_item_base = {}
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local TIMER_INTERVAL = 40.0
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-- Time to Fleckenstein! (it just sounds cool lol)
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--- self: the object to roll.
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local function update_roll(self, pos)
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-- get the entity's metadata.
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local meta = minetest.get_meta(pos)
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-- using an integer, as it's the number of 45 degree turns. ie, 0 to 7
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local current_roll = meta:get_int("roll", 0)
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local new_roll = current_roll + 1
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if new_roll == 8 then
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new_roll = 0
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end
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meta:set_int("roll", new_roll)
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local new_roll_deg = new_roll * 45
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-- * `get_rotation()`: returns the rotation, a vector (radians)
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local rot = self:get_rotation()
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local Radians = 0
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-- Radians = Degrees * (pi / 180) degrees to radian formula
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-- Radian quick chart
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-- One full revolution is equal to 2π rad (or) 360°.
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-- 1° = 0.017453 radians and 1 rad = 57.2958°.
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-- To convert an angle from degrees to radians, we multiply it by π/180°.
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-- To convert an angle from radians to degrees, we multiply it by 180°/π.
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Radians = new_roll_deg * (pi / 180)
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rot.z = Radians
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self:set_rotation(rot)
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end
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--- self: the object to roll.
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--- faceDeg: 0-7, inclusive.
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local function set_roll(self, faceDeg)
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-- get the entity's metadata.
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local meta = minetest.get_meta(self:get_pos())
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-- using an integer, as it's the number of 45 degree turns. ie, 0 to 7
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local new_roll = faceDeg
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if new_roll >= 8 then
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new_roll = 7
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end
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if new_roll <= 0 then
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new_roll = 0
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end
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meta:set_int("roll", new_roll)
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local new_roll_deg = new_roll * 45
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-- * `get_rotation()`: returns the rotation, a vector (radians)
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local rot = self:get_rotation()
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local Radians = 0
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-- Radians = Degrees * (pi / 180) degrees to radian formula
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-- Radian quick chart
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-- One full revolution is equal to 2π rad (or) 360°.
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-- 1° = 0.017453 radians and 1 rad = 57.2958°.
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-- To convert an angle from degrees to radians, we multiply it by π/180°.
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-- To convert an angle from radians to degrees, we multiply it by 180°/π.
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Radians = new_roll_deg * (pi / 180)
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rot.z = Radians
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self:set_rotation(rot)
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end
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local function update_map_texture (self, staticdata)
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self.id = staticdata
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local result = true
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result = mcl_maps.load_map(self.id, function(texture)
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-- will not crash even if self.object is invalid by now
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-- update... quite possibly will screw up with each version of Minetest. >.<
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if not texture then
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minetest.log("error", "Failed to load the map texture using mcl_maps.")
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end
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self.object:set_properties({ textures = { texture } })
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end)
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if result ~= nil and result == false then
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mintest.log("error", "[mcl_itemframes] Error setting up Map Item.")
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end
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end
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local remove_item_entity = function(pos, node)
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local name_found = false
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local found_name_to_use = ""
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for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
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if node.name == v then
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name_found = true
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found_name_to_use = v
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for k, v in pairs(mcl_itemframes.frames_registered.standard) do
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if node.name == v then
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name_found = true
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found_name_to_use = v
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break
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end
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end
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end
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if mcl_itemframes.DEBUG then
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minetest.log("action", "mcl_itemframes] remove_item_entity: " .. found_name_to_use .. "'s displayed item.")
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end
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-- node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" or
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if node.name == found_name_to_use then
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local entity = obj:get_luaentity()
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if entity then
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-- remove old entities
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if entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:glow_item" or entity.name == "mcl_itemframes:map" or entity.name == "mcl_itemframes:glow_map" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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if (node.name == found_name_to_use) then
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minetest.add_item(pos, item)
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end
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meta:set_string("infotext", "")
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end
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obj:remove()
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end
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if entity.name == found_name_to_use .. "_item" or entity.name == found_name_to_use .. "_map" then
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if mcl_itemframes.DEBUG then
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minetest.log("action", "mcl_itemframes] remove_item_entity: " .. entity.name .. "-- the item.")
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end
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obj:remove()
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end
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end
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end
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end
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end
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mcl_itemframes.update_item_entity = function(pos, node, param2)
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
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end
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remove_item_entity(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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local name_found = false
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local found_name_to_use = ""
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local has_glow = false
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for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
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if node.name == v then
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name_found = true
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has_glow = true
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found_name_to_use = v
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for k, v in pairs(mcl_itemframes.frames_registered.standard) do
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if node.name == v then
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name_found = true
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has_glow = false
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found_name_to_use = v
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break
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end
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end
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end
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if name_found == false then
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minetest.log("error", "[mcl_itemframes] Update_Generic_Item:\nFailed to find registered node:\nNode name - " .. node.name)
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minetest.log("error", "[mcl_itemframes] Update_Generic_Item:\nRegistry definition:" .. dump(mcl_itemframes.frames_registered))
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return
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end
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if not item:is_empty() then
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-- update existing items placed.
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if not param2 then
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param2 = node.param2
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end
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local pos_adj = facedir[param2]
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if node.name == found_name_to_use then
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pos.x = pos.x + pos_adj.x * 6.5 / 16
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pos.y = pos.y + pos_adj.y * 6.5 / 16
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pos.z = pos.z + pos_adj.z * 6.5 / 16
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if mcl_itemframes.DEBUG then
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minetest.log("[mcl_itemframes] Update_Generic_Item:\nFound Name in Registry: " .. found_name_to_use)
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end
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end
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local yaw = pi * 2 - param2 * pi / 2
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local map_id = item:get_meta():get_string("mcl_maps:id")
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local map_id_entity = {}
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local map_id_lua = {}
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local timer = minetest.get_node_timer(pos)
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if map_id == "" then
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-- handle regular items placed into custom frame.
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nAdding entity: " .. node.name .. "_item")
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end
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if node.name == found_name_to_use then
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map_id_entity = minetest.add_entity(pos, node.name .. "_item")
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else
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local debug_string = "[mcl_itemframes] Update_Generic_Item:\nCouldn't find node name in registry: "
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minetest.log("error", debug_string .. found_name_to_use "\nregistry: " .. dump(mcl_itemframes.frames_registered))
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return
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end
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map_id_lua = map_id_entity:get_luaentity()
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map_id_lua._nodename = node.name
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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map_id_lua._texture = "blank.png"
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map_id_lua._scale = 1
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-- set up glow, as this is the default/initial clause on placement.
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if has_glow then
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map_id_lua.glow = glow_amount
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end
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-- if there's nothing to display, then kill the timer.
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if timer:is_started() == true then
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timer:stop()
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end
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else
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map_id_lua._texture = itemname
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local def = minetest.registered_items[itemname]
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map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
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-- fix for /ClearObjects
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if minetest.get_item_group(itemname, "clock") == 0 then
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-- Do timer related stuff - but only if there is something to display... and it's not a clock.
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if timer:is_started() == false then
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timer:start(TIMER_INTERVAL)
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else
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timer:stop()
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timer:start(TIMER_INTERVAL)
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end
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end
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end
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname)
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end
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map_id_lua:_update_texture()
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if node.name == found_name_to_use then
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map_id_entity:set_yaw(yaw)
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else
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minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Display Item's yaw. " .. node.name)
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end
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else
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-- handle map items placed into custom frame.
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Placing map in a " .. found_name_to_use .. " frame.")
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end
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if node.name == found_name_to_use then
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map_id_entity = minetest.add_entity(pos, found_name_to_use .. "_map", map_id)
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map_id_entity:set_yaw(yaw)
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else
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minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.")
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end
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-- give maps a refresh timer.
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if timer:is_started() == false then
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timer:start(TIMER_INTERVAL)
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else
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timer:stop()
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timer:start(TIMER_INTERVAL)
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end
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end
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-- finally, set the rotation (roll) of the displayed object.
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local roll = meta:get_int("roll", 0)
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set_roll(map_id_entity, roll)
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end
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end
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function mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
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local name_found = false
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local found_name_to_use = ""
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for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
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if node.name == v then
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name_found = true
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found_name_to_use = v
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for k, v in pairs(mcl_itemframes.frames_registered.standard) do
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if node.name == v then
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name_found = true
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found_name_to_use = v
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break
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end
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end
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end
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local cname = ""
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if clicker and clicker:is_player() then
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cname = clicker:get_player_name()
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end
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if not minetest.is_creative_enabled(cname) then
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if (node.name == found_name_to_use) then
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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minetest.add_item(pos, item)
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end
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end
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end
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meta:set_string("infotext", "")
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remove_item_entity(pos, node)
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end
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--- reworked to set up the base item definitions.
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function mcl_itemframes.create_base_item_entity()
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] create_item_entity.")
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end
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--"mcl_itemframes:item",
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frame_item_base = {
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hp_max = 1,
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visual = "wielditem",
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visual_size = { x = VISUAL_SIZE, y = VISUAL_SIZE },
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physical = false,
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pointable = false,
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textures = { "blank.png" },
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_texture = "blank.png",
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_scale = 1,
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groups = { immortal = 1, },
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on_activate = function(self, staticdata)
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if staticdata and staticdata ~= "" then
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local data = staticdata:split(";")
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if data and data[1] and data[2] then
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self._nodename = data[1]
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self._texture = data[2]
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if data[3] then
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self._scale = data[3]
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else
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self._scale = 1
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end
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end
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end
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if self._texture then
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self.object:set_properties({
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textures = { self._texture },
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visual_size = { x = VISUAL_SIZE / self._scale, y = VISUAL_SIZE / self._scale },
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})
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end
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end,
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get_staticdata = function(self)
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if self._nodename and self._texture then
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local ret = self._nodename .. ";" .. self._texture
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if self._scale then
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ret = ret .. ";" .. self._scale
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end
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return ret
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end
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return ""
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end,
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on_punch = function() return true end,
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_update_texture = function(self)
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if self._texture then
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self.object:set_properties({
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textures = { self._texture },
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visual_size = { x = VISUAL_SIZE / self._scale, y = VISUAL_SIZE / self._scale },
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})
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end
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end,
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}
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-- "mcl_itemframes:map",
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map_item_base = {
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initial_properties = {
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visual = "upright_sprite",
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visual_size = { x = 1, y = 1 },
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pointable = false,
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physical = false,
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collide_with_objects = false,
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textures = { "blank.png" },
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},
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on_activate = function(self, staticdata)
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] map_item:on_activate.")
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end
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update_map_texture(self, staticdata)
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end,
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get_staticdata = function(self)
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return self.id
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end,
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}
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end
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function mcl_itemframes.create_custom_items(name, has_glow)
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local custom_frame_item = table.copy(frame_item_base)
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local custom_frame_map_item = table.copy(map_item_base)
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if has_glow then
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custom_frame_map_item.glow = glow_amount
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custom_frame_item.glow = glow_amount
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if mcl_itemframes.DEBUG then
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minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_item")
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minetest.log("action", "[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_map\n")
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end
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else
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if mcl_itemframes.DEBUG then
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minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_item")
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minetest.log("action", "[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_map\n")
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end
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end
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minetest.register_entity(":" .. name .. "_item", custom_frame_item)
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minetest.register_entity(":" .. name .. "_map", custom_frame_map_item)
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end
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function mcl_itemframes.update_frame_registry(modname, name, has_glow)
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local mod_name_pass = false
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if modname ~= "" and modname ~= "false" then
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if minetest.get_modpath(modname) then
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mod_name_pass = true
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end
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if mod_name_pass == false then
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return
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end
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end
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local frame = name -- should only be called within the create_frames functions.
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if has_glow == true then
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table.insert(mcl_itemframes.frames_registered.glowing, frame)
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else
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table.insert(mcl_itemframes.frames_registered.standard, frame)
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end
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end
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--- name: The name used to distinguish the item frame. Prepends "mcl_itemframes:" to the name. Example usage:
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--- "glow_item_frame" creates a node named ":mcl_itemframes:glow_item_frame".
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function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe, description, inv_wield_image)
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local mod_name_pass = false
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if modname ~= "" and modname ~= "false" then
|
|
if minetest.get_modpath(modname) then
|
|
mod_name_pass = true
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|
end
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|
if mod_name_pass == false then
|
|
return
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end
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|
end
|
|
if name == nil then
|
|
name = ""
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|
end
|
|
|
|
if name == "" then
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|
minetest.log("error", "attempted to create an item frame WITHOUT a name!")
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return
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end
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|
|
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if has_glow == nil or has_glow == "" then
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has_glow = false
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end
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|
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if tiles == nil or tiles == "" then
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|
minetest.log("error", "No textures passed to Create_Custom_Frame!! Exiting frame creation.")
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return
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end
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|
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local working_name = "mcl_itemframes:" .. name
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] create_custom_frame: " .. working_name)
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minetest.log("action", "[mcl_itemframes] create_custom_frame - calling create_custom_items " .. working_name)
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end
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-- make any special frame items.
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mcl_itemframes.create_custom_items(working_name, has_glow)
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local custom_itemframe_definition = {}
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if has_glow == false then
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custom_itemframe_definition = table.copy(mcl_itemframes.item_frame_base)
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else
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custom_itemframe_definition = table.copy(mcl_itemframes.glow_frame_base)
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end
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|
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if inv_wield_image ~= nil and inv_wield_image ~= "" then
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custom_itemframe_definition.glow_frame_base.inventory_image = { "(" .. inv_wield_image .. "^[multiply:" .. color .. ")" }
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custom_itemframe_definition.glow_frame_base.wield_image = { "(" .. inv_wield_image .. "^[multiply:" .. color .. ")" }
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end
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custom_itemframe_definition.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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custom_itemframe_definition._tt_help = ttframe
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custom_itemframe_definition.description = description
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minetest.register_node(":" .. working_name, custom_itemframe_definition)
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mcl_itemframes.update_frame_registry(modname, working_name, has_glow)
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|
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-- register Doc entry
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_itemframes:item_frame", "nodes", working_name)
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end
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|
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end
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function mcl_itemframes.custom_register_lbm()
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local registered_frame_nodenames = {}
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for i = 0, #mcl_itemframes.frames_registered.glowing do
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table.insert(registered_frame_nodenames, mcl_itemframes.frames_registered.glowing[i])
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end
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for i = 0, #mcl_itemframes.frames_registered.standard do
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table.insert(registered_frame_nodenames, mcl_itemframes.frames_registered.standard[i])
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end
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minetest.register_lbm({
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label = "Respawn item frame item entities",
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name = "mcl_itemframes:respawn_entities",
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nodenames = registered_frame_nodenames,
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run_at_every_load = true,
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action = function(pos, node)
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mcl_itemframes.update_item_entity(pos, node)
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end,
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})
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|
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end
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local function register_frame_achievements()
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awards.register_achievement("mcl_itemframes:glowframe", {
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title = S("Glow and Behold!"),
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description = S("Craft a glow item frame."),
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icon = "mcl_itemframes_glow_item_frame.png",
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trigger = {
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type = "craft",
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item = "mcl_itemframes:glow_item_frame",
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target = 1
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},
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type = "Advancement",
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group = "Overworld",
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})
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|
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end
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|
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function mcl_itemframes.create_base_definitions()
|
|
if mcl_itemframes.DEBUG then
|
|
minetest.log("action", "[mcl_itemframes] create_base_definitions.")
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|
end
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|
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-- set up the facedir information.
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|
facedir[0] = { x = 0, y = 0, z = 1 }
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|
facedir[1] = { x = 1, y = 0, z = 0 }
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facedir[2] = { x = 0, y = 0, z = -1 }
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facedir[3] = { x = -1, y = 0, z = 0 }
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|
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mcl_itemframes.item_frame_base = {
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description = S("Item Frame"),
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name = "mcl_itemframes:item_frame",
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_tt_help = S("Can hold an item"),
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_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
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|
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
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drawtype = "mesh",
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|
is_ground_content = false,
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mesh = "mcl_itemframes_itemframe1facedir.obj",
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selection_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } },
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collision_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } },
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tiles = { "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "default_wood.png", "mcl_itemframes_item_frame_back.png" },
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inventory_image = "mcl_itemframes_item_frame.png",
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|
wield_image = "mcl_itemframes_item_frame.png",
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|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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|
paramtype = "light",
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|
paramtype2 = "facedir",
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|
sunlight_propagates = true,
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|
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, }, -- attached_node_facedir = 1 }, -- allows for more placement options.
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|
sounds = mcl_sounds.node_sound_defaults(),
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|
node_placement_prediction = "",
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|
|
|
on_timer = function(pos)
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|
local inv = minetest.get_meta(pos):get_inventory()
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|
local stack = inv:get_stack("main", 1)
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|
local itemname = stack:get_name()
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|
local node = {}
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|
if minetest.get_item_group(itemname, "clock") > 0 then
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|
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
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|
if itemname ~= new_name then
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|
stack:set_name(new_name)
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|
inv:set_stack("main", 1, stack)
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|
node = minetest.get_node(pos)
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|
mcl_itemframes.update_item_entity(pos, node, node.param2)
|
|
end
|
|
minetest.get_node_timer(pos):start(1.0)
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|
else
|
|
node = minetest.get_node(pos)
|
|
mcl_itemframes.update_item_entity(pos, node, node.param2)
|
|
end
|
|
end,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return itemstack
|
|
end
|
|
|
|
local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
|
|
local wdir = minetest.dir_to_wallmounted(dir)
|
|
|
|
-- remove bottom and top of objects.
|
|
if wdir == 0 or wdir == 1 then
|
|
return itemstack
|
|
end
|
|
|
|
-- Use pointed node's on_rightclick function first, if present
|
|
local node = minetest.get_node(pointed_thing.under)
|
|
if placer and not placer:get_player_control().sneak then
|
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
|
end
|
|
end
|
|
|
|
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
|
end,
|
|
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 1)
|
|
end,
|
|
|
|
on_rightclick = function(pos, node, clicker, itemstack)
|
|
if not itemstack then
|
|
return
|
|
end
|
|
local pname = clicker:get_player_name()
|
|
if minetest.is_protected(pos, pname) then
|
|
minetest.record_protection_violation(pos, pname)
|
|
return
|
|
end
|
|
local meta = minetest.get_meta(pos)
|
|
mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
|
|
|
|
local inv = meta:get_inventory()
|
|
if itemstack:is_empty() then
|
|
remove_item_entity(pos, node)
|
|
meta:set_string("infotext", "")
|
|
inv:set_stack("main", 1, "")
|
|
return itemstack
|
|
end
|
|
local put_itemstack = ItemStack(itemstack)
|
|
put_itemstack:set_count(1)
|
|
local itemname = put_itemstack:get_name()
|
|
if minetest.get_item_group(itemname, "compass") > 0 then
|
|
put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack))
|
|
end
|
|
if minetest.get_item_group(itemname, "clock") > 0 then
|
|
minetest.get_node_timer(pos):start(1.0)
|
|
end
|
|
|
|
inv:set_stack("main", 1, put_itemstack)
|
|
mcl_itemframes.update_item_entity(pos, node)
|
|
|
|
-- Add node infotext when item has been named
|
|
local imeta = itemstack:get_meta()
|
|
local iname = imeta:get_string("name")
|
|
if iname then
|
|
meta:set_string("infotext", iname)
|
|
end
|
|
|
|
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end,
|
|
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
else
|
|
return count
|
|
end
|
|
end,
|
|
|
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
end,
|
|
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
end,
|
|
|
|
on_destruct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local node = minetest.get_node(pos)
|
|
|
|
mcl_itemframes.drop_generic_item(pos, node, meta)
|
|
|
|
end,
|
|
|
|
on_rotate = function(pos, node, user, mode, param2)
|
|
--local meta = minetest.get_meta(pos)
|
|
local node = minetest.get_node(pos)
|
|
|
|
local objs = nil
|
|
local name_found = false
|
|
local found_name_to_use = ""
|
|
name_found = false
|
|
found_name_to_use = ""
|
|
|
|
for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
|
|
if node.name == v then
|
|
name_found = true
|
|
found_name_to_use = v
|
|
break
|
|
end
|
|
end
|
|
|
|
-- try to cut down on excess looping, if possible.
|
|
if name_found == false then
|
|
for k, v in pairs(mcl_itemframes.frames_registered.standard) do
|
|
if node.name == v then
|
|
name_found = true
|
|
found_name_to_use = v
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
if node.name == found_name_to_use then
|
|
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
|
else
|
|
return -- short circuit if it's somehow not the right thing.
|
|
end
|
|
|
|
if objs then
|
|
if mode == screwdriver.ROTATE_FACE or mode == screwdriver.ROTATE_AXIS then
|
|
for _, obj in ipairs(objs) do
|
|
if obj and obj:get_luaentity() then
|
|
local obj_name = obj:get_luaentity().name
|
|
if obj_name == found_name_to_use .. "_item" then
|
|
if mode == screwdriver.ROTATE_AXIS then
|
|
update_roll(obj, pos)
|
|
end
|
|
break
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
end
|
|
end,
|
|
}
|
|
|
|
-- make the base items for the base frames.
|
|
mcl_itemframes.create_base_item_entity()
|
|
|
|
-- minetest.register_node("mcl_itemframes:item_frame", mcl_itemframes.item_frame_base)
|
|
|
|
-- make glow frame from the base item_frame.
|
|
mcl_itemframes.glow_frame_base = table.copy(mcl_itemframes.item_frame_base)
|
|
mcl_itemframes.glow_frame_base.description = S("Glowing Item Frame")
|
|
mcl_itemframes.glow_frame_base._tt_help = S("Can hold an item and glows.")
|
|
mcl_itemframes.glow_frame_base.longdesc = S("Glowing item frames are decorative blocks in which items can be placed and made to glow.")
|
|
mcl_itemframes.glow_frame_base.tiles = { "mcl_itemframes_glow_item_frame.png" }
|
|
mcl_itemframes.glow_frame_base.inventory_image = "mcl_itemframes_glow_item_frame_item.png"
|
|
mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
|
|
mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
|
|
mcl_itemframes.glow_frame_base.glow = 1 --make the glow frames have some glow at night, but not enough to be a light source.
|
|
|
|
-- set up the achievement for glow frames.
|
|
register_frame_achievements()
|
|
|
|
end
|
|
|
|
-- for compatibility:
|
|
function mcl_itemframes.backwards_compatibility ()
|
|
minetest.register_lbm({
|
|
label = "Update legacy item frames",
|
|
name = "mcl_itemframes:update_legacy_item_frames",
|
|
nodenames = { "itemframes:frame" },
|
|
action = function(pos, node)
|
|
-- Swap legacy node, then respawn entity
|
|
node.name = "mcl_itemframes:item_frame"
|
|
local meta = minetest.get_meta(pos)
|
|
local item = meta:get_string("item")
|
|
minetest.swap_node(pos, node)
|
|
if item ~= "" then
|
|
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 1)
|
|
if not itemstack:is_empty() then
|
|
inv:set_stack("main", 1, itemstack)
|
|
end
|
|
end
|
|
mcl_itemframes.update_item_entity(pos, node)
|
|
end,
|
|
})
|
|
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
|
|
|
|
-- adds backwards compatibility
|
|
minetest.register_alias("mcl_itemframes:item", "mcl_itemframes:item_frame_item")
|
|
minetest.register_alias("mcl_itemframes:map", "mcl_itemframes:item_frame_map")
|
|
minetest.register_alias("mcl_itemframes:glow_item", "mcl_itemframes:glow_item_frame_item")
|
|
minetest.register_alias("mcl_itemframes:glow_map", "mcl_itemframes:glow_item_frame_map")
|
|
|
|
minetest.register_entity("mcl_itemframes:item", frame_item_base)
|
|
minetest.register_entity("mcl_itemframes:map", map_item_base)
|
|
minetest.register_entity("mcl_itemframes:glow_item", frame_item_base)
|
|
minetest.register_entity("mcl_itemframes:glow_map", map_item_base)
|
|
|
|
end
|