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26 lines
1.1 KiB
Lua
26 lines
1.1 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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vl_structures.register_structure("fossil", {
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place_on = { "group:material_stone", "group:sand" },
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flags = "place_center_x, place_center_z",
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prepare = false,
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priority = 900, -- actually a terrain feature,
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terrain_feature = false, -- but add them to /locate nevertheless
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chunk_probability = 15, -- was 25, FIXME: needs rebalancing
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y_offset = function(pr) return pr:next(-32,-16) end,
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y_max = 15,
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y_min = mcl_vars.mg_overworld_min + 35,
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biomes = { "Desert" },
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filenames = {
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modpath.."/schematics/mcl_structures_fossil_skull_1.mts", -- 4×5×5
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modpath.."/schematics/mcl_structures_fossil_skull_2.mts", -- 5×5×5
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modpath.."/schematics/mcl_structures_fossil_skull_3.mts", -- 5×5×7
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modpath.."/schematics/mcl_structures_fossil_skull_4.mts", -- 7×5×5
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modpath.."/schematics/mcl_structures_fossil_spine_1.mts", -- 3×3×13
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modpath.."/schematics/mcl_structures_fossil_spine_2.mts", -- 5×4×13
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modpath.."/schematics/mcl_structures_fossil_spine_3.mts", -- 7×4×13
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modpath.."/schematics/mcl_structures_fossil_spine_4.mts", -- 8×5×13
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},
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})
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