mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 08:29:34 +01:00
509 lines
16 KiB
Lua
509 lines
16 KiB
Lua
local mob_class = mcl_mobs.mob_class
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local mob_class_meta = {__index = mcl_mobs.mob_class}
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local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local PATHFINDING = "gowp"
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local CRASH_WARN_FREQUENCY = 60
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local LIFETIMER_DISTANCE = 47
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local MAPGEN_LIMIT = mcl_vars.mapgen_limit
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local MAPGEN_MOB_LIMIT = MAPGEN_LIMIT - 90
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-- 30927 seems to be the edge of the world, so could be closer, but this is safer
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local S = minetest.get_translator("mcl_mobs")
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-- Invisibility mod check
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mcl_mobs.invis = {}
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local remove_far = true
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn", true)
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local DEVELOPMENT = minetest.settings:get_bool("mcl_development", false)
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-- Peaceful mode message so players will know there are no monsters
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if minetest.settings:get_bool("only_peaceful_mobs", false) then
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minetest.register_on_joinplayer(function(player)
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minetest.chat_send_player(player:get_player_name(),
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S("Peaceful mode active! No monsters will spawn."))
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end)
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end
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function mob_class:update_tag() --update nametag and/or the debug box
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local tag
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if mobs_debug then
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local name = self.nametag ~= "" and self.nametag or self.name
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tag = "name = '"..tostring(name).."'\n"..
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"state = '"..tostring(self.state).."'\n"..
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"order = '"..tostring(self.order).."'\n"..
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"attack = "..tostring(self.attack).."\n"..
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"health = "..tostring(self.health).."\n"..
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"breath = "..tostring(self.breath).."\n"..
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"gotten = "..tostring(self.gotten).."\n"..
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"tamed = "..tostring(self.tamed).."\n"..
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"horny = "..tostring(self.horny).."\n"..
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"hornytimer = "..tostring(self.hornytimer).."\n"..
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"runaway_timer = "..tostring(self.runaway_timer).."\n"..
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"following = "..tostring(self.following).."\n"..
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"lifetimer = "..tostring(self.lifetimer)
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else
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tag = self.nametag
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end
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self.object:set_properties({ nametag = tag })
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end
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function mob_class:jock_to(mob, reletive_pos, rot)
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local pos = self.object:get_pos()
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if not pos then return end
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self.jockey = mob
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local jock = minetest.add_entity(pos, mob)
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if not jock then return end
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jock:get_luaentity().docile_by_day = false
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jock:get_luaentity().riden_by_jock = true
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self.object:set_attach(jock, "", reletive_pos, rot)
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end
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function mob_class:get_staticdata()
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for _,p in pairs(minetest.get_connected_players()) do
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self:remove_particlespawners(p:get_player_name())
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end
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-- remove mob when out of range unless tamed
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if remove_far and self:despawn_allowed() and self.lifetimer <= 20 then
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if spawn_logging then
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minetest.log("action", "[mcl_mobs] Mob "..tostring(self.name).." despawns at "..minetest.pos_to_string(vector.round(self.object:get_pos())) .. " - out of range")
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end
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return "remove"-- nil
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end
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self.attack = nil
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self.following = nil
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self.state = "stand"
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local tmp = {}
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for tag, stat in pairs(self) do
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local t = type(stat)
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if t ~= "function" and t ~= "nil" and t ~= "userdata" and tag ~= "_cmi_components" then tmp[tag] = self[tag] end
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end
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tmp._mcl_potions = self._mcl_potions
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if tmp._mcl_potions then
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for name_raw, data in pairs(tmp._mcl_potions) do
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local def = mcl_potions.registered_effects[name_raw:match("^_EF_(.+)$")]
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if def and def.on_save_effect then def.on_save_effect(self.object) end
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end
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end
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return minetest.serialize(tmp)
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end
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local function valid_texture(self, def_textures)
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if not self.base_texture then return false end
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if self.texture_selected then
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if #def_textures < self.texture_selected then
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self.texture_selected = nil
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else
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return true
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end
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end
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return false
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end
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function mob_class:mob_activate(staticdata, def, dtime)
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if not self.object:get_pos() or staticdata == "remove" then
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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end
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if self.type == "monster"
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and minetest.settings:get_bool("only_peaceful_mobs", false) then
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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end
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local tmp = minetest.deserialize(staticdata)
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if tmp then
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-- Patch incorrectly converted mobs
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if tmp.base_mesh ~= minetest.registered_entities[self.name].mesh then mcl_mobs.strip_staticdata(tmp) end
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for _, stat in pairs(tmp) do self[_] = stat end
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end
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--If textures in definition change, reload textures
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if not valid_texture(self, def.textures) then
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-- compatiblity with old simple mobs textures
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if type(def.textures[1]) == "string" then def.textures = {def.textures} end
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self.texture_selected = self.texture_selected or math.random(#def.textures)
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self.base_texture = def.textures[self.texture_selected]
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self.base_mesh = def.mesh
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self.base_size = self.visual_size
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self.base_colbox = self.collisionbox
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self.base_selbox = self.selectionbox
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end
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self.base_selbox = self.base_selbox or self.selectionbox or self.base_colbox
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local textures = self.base_texture
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local mesh = self.base_mesh
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local vis_size = self.base_size
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local colbox = self.base_colbox
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local selbox = self.base_selbox
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if self.gotten and def.gotten_texture then textures = def.gotten_texture end
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if self.gotten and def.gotten_mesh then mesh = def.gotten_mesh end
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if self.child then
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vis_size = { x = self.base_size.x * .5, y = self.base_size.y * .5 }
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if def.child_texture then textures = def.child_texture[1] end
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colbox = {
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self.base_colbox[1] * .5,
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self.base_colbox[2] * .5,
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self.base_colbox[3] * .5,
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self.base_colbox[4] * .5,
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self.base_colbox[5] * .5,
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self.base_colbox[6] * .5
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}
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selbox = {
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self.base_selbox[1] * .5,
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self.base_selbox[2] * .5,
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self.base_selbox[3] * .5,
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self.base_selbox[4] * .5,
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self.base_selbox[5] * .5,
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self.base_selbox[6] * .5
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}
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end
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if self.health == 0 then self.health = math.random(self.hp_min, self.hp_max) end
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if self.breath == nil then self.breath = self.breath_max end
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self.path = {}
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self.path.way = {} -- path to follow, table of positions
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self.path.lastpos = vector.zero()
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self.path.stuck = false
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self.path.following = false -- currently following path?
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self.path.stuck_timer = 0 -- if stuck for too long search for path
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-- Armor groups
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-- immortal=1 because we use custom health
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-- handling (using "health" property)
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local armor
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if type(self.armor) == "table" then
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armor = table.copy(self.armor)
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armor.immortal = 1
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else
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armor = {immortal=1, fleshy = self.armor}
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end
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self.object:set_armor_groups(armor)
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self.old_y = self.object:get_pos().y
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self.old_health = self.health
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self.sounds.distance = self.sounds.distance or 10
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self.textures = textures
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self.mesh = mesh
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self.collisionbox = colbox
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self.selectionbox = selbox
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self.visual_size = vis_size
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self.standing_in = "ignore"
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self.standing_on = "ignore"
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self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
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self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
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self.texture_mods = {}
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self.object:set_texture_mod("")
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self.v_start = false
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self.timer = 0
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self.blinktimer = 0
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self.blinkstatus = false
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self.nametag = self.nametag or def.nametag
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self.object:set_properties(self)
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self:set_yaw(math.random() * math.pi * 2, 6)
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self:update_tag()
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self._current_animation = nil
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self:set_animation("stand")
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if self.riden_by_jock then --- Keep this function before self:on_spawn()
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self.object:remove()
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return
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end
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if self.on_spawn and not self.on_spawn_run and self:on_spawn() then self.on_spawn_run = true end
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if not self.wears_armor and self.armor_list then self.armor_list = nil end
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if not self._run_armor_init and self.wears_armor then
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self.armor_list={helmet="",chestplate="",boots="",leggings=""}
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self:set_armor_texture()
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self._run_armor_init = true
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end
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if not self._mcl_potions then self._mcl_potions = {} end
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mcl_potions._load_entity_effects(self)
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if def.after_activate then def.after_activate(self, staticdata, def, dtime) end
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end
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-- execute current state (stand, walk, run, attacks)
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-- returns true if mob has died
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function mob_class:do_states(dtime, player_in_active_range)
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--if self.can_open_doors then check_doors(self) end
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-- knockback timer. set in on_punch
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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return
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end
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self:env_danger_movement_checks(player_in_active_range)
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if self.state == PATHFINDING then
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self:check_gowp(dtime)
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elseif self.state == "attack" then
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if self:do_states_attack(dtime) then return true end
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else
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if mcl_util.check_dtime_timer(self, dtime, "onstep_dostates", 1) then
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if self.state == "stand" then
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self:do_states_stand(player_in_active_range)
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elseif self.state == "walk" then
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self:do_states_walk()
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elseif self.state == "runaway" then
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self:do_states_runaway()
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end
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end
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end
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end
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function mob_class:outside_limits()
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local pos = self.object:get_pos()
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if not pos then return end
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local posx, posy, posz = math.abs(pos.x), math.abs(pos.y), math.abs(pos.z)
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if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
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--minetest.log("action", "Getting close to limits of worldgen: " .. minetest.pos_to_string(pos))
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if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
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minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
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else
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if self.state ~= "stand" then
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minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
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self.state = "stand"
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self:set_animation("stand")
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self.object:set_acceleration(vector.zero())
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self.object:set_velocity(vector.zero())
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end
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end
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return true
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end
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end
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local function on_step_work(self, dtime, moveresult)
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local pos = self.object:get_pos()
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if not pos then return end
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if self:check_despawn(pos, dtime) then return true end
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if self:outside_limits() then return end
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-- Start: Death/damage processing
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-- All damage needs to be undertaken at the start. We need to exit processing if the mob dies.
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if self:check_death_and_slow_mob() then
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--minetest.log("action", "Mob is dying: ".. tostring(self.name))
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-- Do we abandon out of here now?
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end
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if self:falling(pos, moveresult) then return end
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if self:step_damage(dtime, pos) then return end
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if self.state == "die" then return end
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-- End: Death/damage processing
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local player_in_active_range = self:player_in_active_range()
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self:check_suspend(player_in_active_range)
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self:check_water_flow()
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self._can_jump_cliff = not self._jumping_cliff and self:can_jump_cliff()
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self:flop()
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self:check_smooth_rotation(dtime)
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if player_in_active_range then
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self:set_animation_speed() -- set animation speed relative to velocity
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self:check_head_swivel(dtime)
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if mcl_util.check_dtime_timer(self, dtime, "onstep_engage", 0.2) then
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self:check_follow()
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self:check_runaway_from()
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self:monster_attack()
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self:npc_attack()
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end
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self:check_herd(dtime)
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if self.jump_sound_cooloff > 0 then self.jump_sound_cooloff = self.jump_sound_cooloff - dtime end
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self:do_jump()
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end
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if mcl_util.check_dtime_timer(self, dtime, "onstep_occassional", 1) then
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if player_in_active_range then
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self:check_item_pickup()
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self:set_armor_texture()
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self:step_opinion_sound(dtime)
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end
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self:check_breeding()
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end
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self:check_aggro(dtime)
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self:check_particlespawners(dtime)
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if self.do_custom and self.do_custom(self, dtime) == false then return end
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if self:do_states(dtime, player_in_active_range) then return end
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if mobs_debug then self:update_tag() end
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if not self.object:get_luaentity() then return false end
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end
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local last_crash_warn_time = 0
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local function log_error(stack_trace, info, info2)
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minetest.log("action", "--- Bug report start (please provide a few lines before this also for context) ---")
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minetest.log("action", "Error: " .. stack_trace)
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minetest.log("action", "Bug info: " .. info)
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if info2 then minetest.log("action", "Bug info additional: " .. info2) end
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minetest.log("action", "--- Bug report end ---")
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end
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local function warn_user_error ()
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local current_time = os.time()
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local time_since_warning = current_time - last_crash_warn_time
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--minetest.log("previous_crash_time: " .. current_time)
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--minetest.log("last_crash_time: " .. last_crash_warn_time)
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--minetest.log("time_since_warning: " .. time_since_warning)
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if time_since_warning > CRASH_WARN_FREQUENCY then
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last_crash_warn_time = current_time
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minetest.log("A game crashing bug was prevented. Please provide debug.log information to VoxeLibre dev team for investigation. (Search for: --- Bug report start)")
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end
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end
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local on_step_error_handler = function()
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warn_user_error()
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local info = debug.getinfo(1, "SnlufL")
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log_error(tostring(debug.traceback()), dump(info))
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end
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-- main mob function
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function mob_class:on_step(dtime, moveresult)
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-- allow crash in development mode
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if DEVELOPMENT then return on_step_work(self, dtime, moveresult) end
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-- Removed as bundled Lua (5.1 doesn't support xpcall)
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--local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime)
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local status, retVal = pcall(on_step_work, self, dtime, moveresult)
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if status then return retVal end
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warn_user_error()
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local pos = self.object:get_pos()
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if pos then
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local node = minetest.get_node(pos)
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if node and node.name == "ignore" then minetest.log("warning", "Pos is ignored: " .. dump(pos)) end
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end
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log_error(dump(retVal), dump(pos), dump(self))
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end
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local timer = 0
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local function update_lifetimer(dtime)
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timer = timer + dtime
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if timer < 1 then return end
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for _, player in pairs(minetest.get_connected_players()) do
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local pos = player:get_pos()
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, LIFETIMER_DISTANCE)) do
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local lua = obj:get_luaentity()
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if lua and lua.is_mob then
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lua.lifetimer = math.max(20, lua.lifetimer)
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lua.despawn_immediately = false
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end
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end
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end
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timer = 0
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end
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minetest.register_globalstep(function(dtime)
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update_lifetimer(dtime)
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end)
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minetest.register_chatcommand("clearmobs", {
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privs = { maphack = true },
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params = "[all|monster|passive|<mob name> [<range>|nametagged|tamed]]",
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description = S("Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player."),
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func = function(player, param)
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local default = false
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if not param or param == "" then
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default = true
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minetest.chat_send_player(player,
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S("Default usage. Clearing hostile mobs. For more options please type: /help clearmobs"))
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end
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local mob, unsafe = param:match("^([%w]+)[ ]?([%w%d]*)$")
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local all, nametagged, tamed = false, false, false
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local mob_name, mob_type, range
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-- Param 1 resolve
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if mob and mob ~= "" then
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if mob == "all" then
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all = true
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elseif mob == "passive" or mob == "monster" then
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mob_type = mob
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elseif mob then
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mob_name = mob
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end
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--minetest.log ("mob: [" .. mob .. "]")
|
|
else
|
|
if default then mob_type = "monster" end
|
|
end
|
|
|
|
-- Param 2 resolve
|
|
if unsafe and unsafe ~= "" then
|
|
--minetest.log ("unsafe: [" .. unsafe .. "]")
|
|
if unsafe == "nametagged" then
|
|
nametagged = true
|
|
elseif unsafe == "tamed" then
|
|
tamed = true
|
|
end
|
|
|
|
local num = tonumber(unsafe)
|
|
if num then range = num end
|
|
end
|
|
|
|
local p = minetest.get_player_by_name(player)
|
|
for _,o in pairs(minetest.luaentities) do
|
|
if o and o.is_mob then
|
|
local mob_match = false
|
|
|
|
if all then
|
|
--minetest.log("Match - All mobs specified")
|
|
mob_match = true
|
|
elseif mob_type then
|
|
--minetest.log("Match - o.type: ".. tostring(o.type))
|
|
--minetest.log("mob_type: ".. tostring(mob_type))
|
|
if mob_type == "monster" and o.type == mob_type then
|
|
--minetest.log("Match - monster")
|
|
mob_match = true
|
|
elseif mob_type == "passive" and o.type ~= "monster" and o.type ~= "npc" then
|
|
--minetest.log("Match - passive")
|
|
mob_match = true
|
|
else
|
|
--minetest.log("No match for type.")
|
|
end
|
|
elseif mob_name and (o.name == mob_name or string.find(o.name, mob_name)) then
|
|
--minetest.log("Match - mob_name = ".. tostring(o.name))
|
|
mob_match = true
|
|
else
|
|
--minetest.log("No match - o.type = ".. tostring(o.type))
|
|
--minetest.log("No match - mob_name = ".. tostring(o.name))
|
|
--minetest.log("No match - mob_type = ".. tostring(mob_name))
|
|
end
|
|
|
|
if mob_match then
|
|
local in_range = (not range or range <= 0) or vector.distance(p:get_pos(), o.object:get_pos()) <= range
|
|
if nametagged then
|
|
if o.nametag then o.object:remove() end
|
|
elseif tamed then
|
|
if o.tamed then o.object:remove() end
|
|
elseif in_range and (not o.nametag or o.nametag == "") and not o.tamed then
|
|
o.object:remove()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|