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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 16:39:33 +01:00
504 lines
18 KiB
Lua
504 lines
18 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local DELAYS = { 0.1, 0.2, 0.3, 0.4 }
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local DEFAULT_DELAY = DELAYS[1]
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-- Function that get the input/output rules of the delayer
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local function delayer_get_output_rules(node)
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local rules = {{x = -1, y = 0, z = 0, spread=true}}
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for i = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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end
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return rules
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end
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local function delayer_get_input_rules(node)
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local rules = {{x = 1, y = 0, z = 0}}
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for i = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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end
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return rules
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end
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-- Return the sides of a delayer.
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-- Those are used to toggle the lock state.
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local function delayer_get_sides(node)
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local rules = {
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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}
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for i = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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end
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return rules
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end
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-- Make the repeater at pos try to lock any repeater it faces.
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-- Returns true if a repeater was locked.
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local function check_lock_repeater(pos, node)
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-- Check the repeater at pos and look if it faces
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-- a repeater placed sideways.
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-- If yes, lock the second repeater.
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local r = delayer_get_output_rules(node)[1]
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local lpos = vector.add(pos, r)
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local lnode = minetest.get_node(lpos)
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local ldef = minetest.registered_nodes[lnode.name]
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local g = minetest.get_item_group(lnode.name, "redstone_repeater")
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if g >= 1 and g <= 4 then
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local lrs = delayer_get_input_rules(lnode)
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local fail = false
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for _, lr in pairs(lrs) do
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if lr.x == r.x or lr.z == r.z then
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fail = true
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break
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end
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end
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if not fail then
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minetest.set_node(lpos, {name=ldef.delayer_lockstate, param2=lnode.param2})
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local meta = minetest.get_meta(lpos)
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-- Metadata: delay. Used to remember the delay for locked repeaters.
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-- The number is the torch position (1-4).
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meta:set_int("delay", g)
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return true
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end
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end
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return false
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end
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-- Make the repeater at pos try to unlock any repeater it faces.
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-- Returns true if a repeater was unlocked.
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local function check_unlock_repeater(pos, node)
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-- Check the repeater at pos and look if it faces
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-- a repeater placed sideways.
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-- If yes, also check if the second repeater doesn't receive
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-- a locking signal on the other side. If not, unlock the second repeater.
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local r = delayer_get_output_rules(node)[1]
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local lpos = vector.add(pos, r)
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local lnode = minetest.get_node(lpos)
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local ldef = minetest.registered_nodes[lnode.name]
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local g = minetest.get_item_group(lnode.name, "redstone_repeater")
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-- Are we facing a locked repeater?
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if g == 5 then
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-- First check the orientation of the faced repeater
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local lrs = delayer_get_input_rules(lnode)
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for _, lr in pairs(lrs) do
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if lr.x == r.x or lr.z == r.z then
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-- Invalid orientation. Do nothing
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return false
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end
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end
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-- Now we check if there's a powered repeater on the other side of the
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-- locked repeater.
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-- To get to the other side, we just take another step in the direction which we already face.
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local other_side = vector.add(lpos, r)
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local other_node = minetest.get_node(other_side)
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if minetest.get_item_group(other_node.name, "redstone_repeater") ~= 0 and mesecon.is_receptor_on(other_node.name) then
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-- Final check: The other repeater must also face the right way
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local other_face = delayer_get_output_rules(other_node)[1]
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local other_facing_pos = vector.add(other_side, other_face)
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if vector.equals(other_facing_pos, lpos) then
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-- Powered repeater found AND it's facing the locked repeater. Do NOT unlock!
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return false
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end
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end
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local lmeta = minetest.get_meta(lpos)
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local ldelay = lmeta:get_int("delay")
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if tonumber(ldelay) == nil or ldelay < 1 or ldelay > 4 then
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ldelay = 1
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end
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if mesecon.is_powered(lpos, delayer_get_input_rules(lnode)[1]) then
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minetest.set_node(lpos, {name="mesecons_delayer:delayer_on_"..ldelay, param2=lnode.param2})
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mesecon.queue:add_action(lpos, "receptor_on", {delayer_get_output_rules(lnode)}, ldef.delayer_time, nil)
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else
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minetest.set_node(lpos, {name="mesecons_delayer:delayer_off_"..ldelay, param2=lnode.param2})
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mesecon.queue:add_action(lpos, "receptor_off", {delayer_get_output_rules(lnode)}, ldef.delayer_time, nil)
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end
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return true
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end
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return false
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end
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-- Functions that are called after the delay time
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local function delayer_activate(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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minetest.set_node(pos, {name=def.delayer_onstate, param2=node.param2})
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mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil)
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check_lock_repeater(pos, node)
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end
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local function delayer_deactivate(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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minetest.set_node(pos, {name=def.delayer_offstate, param2=node.param2})
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mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil)
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check_unlock_repeater(pos, node)
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end
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.disallow
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end
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-- Register the 2 (states) x 4 (delay times) delayers
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for i = 1, 4 do
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local groups
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if i == 1 then
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groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i}
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else
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groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i,not_in_creative_inventory=1}
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end
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local delaytime = DELAYS[i]
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local boxes
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if i == 1 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, 0/16, 1/16, -1/16, 2/16}, -- moved torch
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}
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elseif i == 2 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, -2/16, 1/16, -1/16, 0/16}, -- moved torch
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}
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elseif i == 3 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, -4/16, 1/16, -1/16, -2/16}, -- moved torch
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}
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elseif i == 4 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, -6/16, 1/16, -1/16, -4/16}, -- moved torch
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}
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end
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local help, tt, longdesc, usagehelp, icon, on_construct
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if i == 1 then
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help = true
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tt = S("Transmits redstone power only in one direction").."\n"..
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S("Delays signal").."\n"..
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S("Output locks when getting active redstone repeater signal from the side")
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longdesc = S("Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.")
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usagehelp = S("To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, use the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.").."\n"..
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S("To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.")
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icon = "mesecons_delayer_item.png"
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-- Check sides of constructed repeater and lock it, if required
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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local sides = delayer_get_sides(node)
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for s=1, #sides do
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local spos = vector.add(pos, sides[s])
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local snode = minetest.get_node(spos)
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-- Is there a powered repeater at one of our sides?
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local g = minetest.get_item_group(snode.name, "redstone_repeater")
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if g ~= 0 and mesecon.is_receptor_on(snode.name) then
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-- The other repeater must also face towards the constructed node
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local sface = delayer_get_output_rules(snode)[1]
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local sface_pos = vector.add(spos, sface)
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if vector.equals(sface_pos, pos) then
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-- Repeater is facing towards us! Now we just need to lock the costructed node
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if mesecon.is_powered(pos, delayer_get_input_rules(node)[1]) ~= false then
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local newnode = {name="mesecons_delayer:delayer_on_locked", param2 = node.param2}
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minetest.set_node(pos, newnode)
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mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(newnode)}, DEFAULT_DELAY, nil)
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else
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_locked", param2 = node.param2})
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end
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break
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end
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end
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end
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end
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else
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help = false
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end
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local desc_off
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if i == 1 then
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desc_off = S("Redstone Repeater")
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else
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desc_off = S("Redstone Repeater (Delay @1)", i)
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end
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minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
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description = desc_off,
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inventory_image = icon,
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wield_image = icon,
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_tt_help = tt,
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_doc_items_create_entry = help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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tiles = {
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"mesecons_delayer_off.png",
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"mcl_stairs_stone_slab_top.png",
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"mesecons_delayer_sides_off.png",
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"mesecons_delayer_sides_off.png",
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"mesecons_delayer_ends_off.png",
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"mesecons_delayer_ends_off.png",
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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--wield_image = "mesecons_delayer_off.png",
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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collision_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = boxes
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},
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groups = groups,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = false,
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is_ground_content = false,
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drop = "mesecons_delayer:delayer_off_1",
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on_rightclick = function(pos, node, clicker)
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local protname = clicker:get_player_name()
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if minetest.is_protected(pos, protname) then
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minetest.record_protection_violation(pos, protname)
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return
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end
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if node.name=="mesecons_delayer:delayer_off_1" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_2", param2=node.param2})
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elseif node.name=="mesecons_delayer:delayer_off_2" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_3", param2=node.param2})
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elseif node.name=="mesecons_delayer:delayer_off_3" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_4", param2=node.param2})
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elseif node.name=="mesecons_delayer:delayer_off_4" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_1", param2=node.param2})
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end
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end,
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on_construct = on_construct,
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delayer_time = delaytime,
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delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
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delayer_lockstate = "mesecons_delayer:delayer_off_locked",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {
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receptor = {
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state = mesecon.state.off,
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rules = delayer_get_output_rules,
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},
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effector = {
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rules = delayer_get_input_rules,
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action_on = delayer_activate,
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},
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},
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on_rotate = on_rotate,
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})
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minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
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description = S("Redstone Repeater (Delay @1, Powered)", i),
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_doc_items_create_entry = false,
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drawtype = "nodebox",
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tiles = {
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"mesecons_delayer_on.png",
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"mcl_stairs_stone_slab_top.png",
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"mesecons_delayer_sides_on.png",
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"mesecons_delayer_sides_on.png",
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"mesecons_delayer_ends_on.png",
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"mesecons_delayer_ends_on.png",
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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collision_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = boxes
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},
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groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, redstone_repeater=i, not_in_creative_inventory = 1},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = false,
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is_ground_content = false,
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drop = "mesecons_delayer:delayer_off_1",
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on_rightclick = function(pos, node, clicker)
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local protname = clicker:get_player_name()
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if minetest.is_protected(pos, protname) then
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minetest.record_protection_violation(pos, protname)
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return
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end
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--HACK! we already know the node name, so we should generate the function to avoid multiple checks
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if node.name=="mesecons_delayer:delayer_on_1" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_on_2",param2=node.param2})
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elseif node.name=="mesecons_delayer:delayer_on_2" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_on_3",param2=node.param2})
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elseif node.name=="mesecons_delayer:delayer_on_3" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_on_4",param2=node.param2})
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elseif node.name=="mesecons_delayer:delayer_on_4" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_on_1",param2=node.param2})
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end
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end,
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after_dig_node = function(pos, oldnode)
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check_unlock_repeater(pos, oldnode)
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end,
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delayer_time = delaytime,
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delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
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delayer_lockstate = "mesecons_delayer:delayer_on_locked",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {
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receptor = {
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state = mesecon.state.on,
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rules = delayer_get_output_rules,
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},
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effector = {
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rules = delayer_get_input_rules,
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action_off = delayer_deactivate,
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},
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},
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on_rotate = on_rotate,
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})
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end
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-- Locked repeater
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minetest.register_node("mesecons_delayer:delayer_off_locked", {
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description = S("Redstone Repeater (Locked)"),
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_doc_items_create_entry = false,
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drawtype = "nodebox",
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-- FIXME: Textures of torch and the lock bar overlap. Nodeboxes are (sadly) not suitable for this.
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-- So this needs to be turned into a mesh.
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tiles = {
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"mesecons_delayer_locked_off.png",
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"mcl_stairs_stone_slab_top.png",
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"mesecons_delayer_sides_locked_off.png",
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"mesecons_delayer_sides_locked_off.png",
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"mesecons_delayer_front_locked_off.png",
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"mesecons_delayer_end_locked_off.png",
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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wield_image = "mesecons_delayer_locked_off.png",
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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collision_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
|
|
{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
|
|
{ -6/16, -6/16, -1/16, 6/16, -4/16, 1/16}, -- lock
|
|
}
|
|
},
|
|
groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, redstone_repeater=5, not_in_creative_inventory = 1},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = false,
|
|
is_ground_content = false,
|
|
drop = "mesecons_delayer:delayer_off_1",
|
|
delayer_time = DEFAULT_DELAY,
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
mesecons = {
|
|
receptor =
|
|
{
|
|
state = mesecon.state.off,
|
|
rules = delayer_get_output_rules
|
|
},
|
|
effector =
|
|
{
|
|
rules = delayer_get_input_rules,
|
|
}
|
|
},
|
|
on_rotate = on_rotate,
|
|
})
|
|
|
|
minetest.register_node("mesecons_delayer:delayer_on_locked", {
|
|
description = S("Redstone Repeater (Locked, Powered)"),
|
|
_doc_items_create_entry = false,
|
|
drawtype = "nodebox",
|
|
tiles = {
|
|
"mesecons_delayer_locked_on.png",
|
|
"mcl_stairs_stone_slab_top.png",
|
|
"mesecons_delayer_sides_locked_on.png",
|
|
"mesecons_delayer_sides_locked_on.png",
|
|
"mesecons_delayer_front_locked_on.png",
|
|
"mesecons_delayer_end_locked_on.png",
|
|
},
|
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
|
walkable = true,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
|
|
},
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
|
|
{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
|
|
{ -6/16, -6/16, -1/16, 6/16, -4/16, 1/16}, -- lock
|
|
}
|
|
},
|
|
after_dig_node = function(pos, oldnode)
|
|
check_unlock_repeater(pos, oldnode)
|
|
end,
|
|
groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, redstone_repeater=5, not_in_creative_inventory = 1},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
sunlight_propagates = false,
|
|
is_ground_content = false,
|
|
drop = "mesecons_delayer:delayer_off_1",
|
|
delayer_time = DEFAULT_DELAY,
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
mesecons = {
|
|
receptor =
|
|
{
|
|
state = mesecon.state.on,
|
|
rules = delayer_get_output_rules
|
|
},
|
|
effector =
|
|
{
|
|
rules = delayer_get_input_rules,
|
|
}
|
|
},
|
|
on_rotate = on_rotate,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mesecons_delayer:delayer_off_1",
|
|
recipe = {
|
|
{"mesecons_torch:mesecon_torch_on", "mesecons:redstone", "mesecons_torch:mesecon_torch_on"},
|
|
{"mcl_core:stone","mcl_core:stone", "mcl_core:stone"},
|
|
}
|
|
})
|
|
|
|
-- Add entry aliases for the Help
|
|
if minetest.get_modpath("doc") then
|
|
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_2")
|
|
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_3")
|
|
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_4")
|
|
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_locked")
|
|
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_1")
|
|
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_2")
|
|
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_3")
|
|
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_4")
|
|
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_locked")
|
|
end
|