mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-21 07:29:33 +01:00
164 lines
4.7 KiB
Lua
164 lines
4.7 KiB
Lua
-- Minetest 0.4 mod: player
|
|
-- See README.txt for licensing and other information.
|
|
mcl_player = {}
|
|
|
|
-- Player animation blending
|
|
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
|
local animation_blend = 0
|
|
|
|
mcl_player.registered_player_models = { }
|
|
|
|
-- Local for speed.
|
|
local models = mcl_player.registered_player_models
|
|
|
|
function mcl_player.player_register_model(name, def)
|
|
models[name] = def
|
|
end
|
|
|
|
-- Default player appearance
|
|
mcl_player.player_register_model("character.b3d", {
|
|
animation_speed = 30,
|
|
textures = {"character.png", },
|
|
animations = {
|
|
-- Standard animations.
|
|
stand = { x= 0, y= 79, },
|
|
lay = { x=162, y=166, },
|
|
walk = { x=168, y=187, },
|
|
mine = { x=189, y=198, },
|
|
walk_mine = { x=200, y=219, },
|
|
sit = { x= 81, y=160, },
|
|
},
|
|
})
|
|
|
|
-- Player stats and animations
|
|
local player_model = {}
|
|
local player_textures = {}
|
|
local player_anim = {}
|
|
local player_sneak = {}
|
|
mcl_player.player_attached = {}
|
|
|
|
function mcl_player.player_get_animation(player)
|
|
local name = player:get_player_name()
|
|
return {
|
|
model = player_model[name],
|
|
textures = player_textures[name],
|
|
animation = player_anim[name],
|
|
}
|
|
end
|
|
|
|
-- Called when a player's appearance needs to be updated
|
|
function mcl_player.player_set_model(player, model_name)
|
|
local name = player:get_player_name()
|
|
local model = models[model_name]
|
|
if model then
|
|
if player_model[name] == model_name then
|
|
return
|
|
end
|
|
player:set_properties({
|
|
mesh = model_name,
|
|
textures = player_textures[name] or model.textures,
|
|
visual = "mesh",
|
|
visual_size = model.visual_size or {x=1, y=1},
|
|
})
|
|
mcl_player.player_set_animation(player, "stand")
|
|
else
|
|
player:set_properties({
|
|
textures = { "player.png", "player_back.png", },
|
|
visual = "upright_sprite",
|
|
})
|
|
end
|
|
player_model[name] = model_name
|
|
end
|
|
|
|
function mcl_player.player_set_textures(player, textures, preview)
|
|
local name = player:get_player_name()
|
|
player_textures[name] = textures
|
|
player:set_properties({textures = textures,})
|
|
if preview then
|
|
player:get_meta():set_string("mcl_player:preview", preview)
|
|
end
|
|
end
|
|
|
|
function mcl_player.player_get_preview(player)
|
|
local preview = player:get_meta():get_string("mcl_player:preview")
|
|
if preview == nil or preview == "" then
|
|
return "player.png"
|
|
else
|
|
return preview
|
|
end
|
|
end
|
|
|
|
function mcl_player.player_set_animation(player, anim_name, speed)
|
|
local name = player:get_player_name()
|
|
if player_anim[name] == anim_name then
|
|
return
|
|
end
|
|
local model = player_model[name] and models[player_model[name]]
|
|
if not (model and model.animations[anim_name]) then
|
|
return
|
|
end
|
|
local anim = model.animations[anim_name]
|
|
player_anim[name] = anim_name
|
|
player:set_animation(anim, speed or model.animation_speed, animation_blend)
|
|
end
|
|
|
|
-- Update appearance when the player joins
|
|
minetest.register_on_joinplayer(function(player)
|
|
mcl_player.player_attached[player:get_player_name()] = false
|
|
mcl_player.player_set_model(player, "character.b3d")
|
|
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
player_model[name] = nil
|
|
player_anim[name] = nil
|
|
player_textures[name] = nil
|
|
end)
|
|
|
|
-- Localize for better performance.
|
|
local player_set_animation = mcl_player.player_set_animation
|
|
local player_attached = mcl_player.player_attached
|
|
|
|
-- Check each player and apply animations
|
|
minetest.register_globalstep(function(dtime)
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
local name = player:get_player_name()
|
|
local model_name = player_model[name]
|
|
local model = model_name and models[model_name]
|
|
if model and not player_attached[name] then
|
|
local controls = player:get_player_control()
|
|
local walking = false
|
|
local animation_speed_mod = model.animation_speed or 30
|
|
|
|
-- Determine if the player is walking
|
|
if controls.up or controls.down or controls.left or controls.right then
|
|
walking = true
|
|
end
|
|
|
|
-- Determine if the player is sneaking, and reduce animation speed if so
|
|
if controls.sneak then
|
|
animation_speed_mod = animation_speed_mod / 2
|
|
end
|
|
|
|
-- Apply animations based on what the player is doing
|
|
if player:get_hp() == 0 then
|
|
player_set_animation(player, "lay")
|
|
elseif walking then
|
|
if player_sneak[name] ~= controls.sneak then
|
|
player_anim[name] = nil
|
|
player_sneak[name] = controls.sneak
|
|
end
|
|
if controls.LMB then
|
|
player_set_animation(player, "walk_mine", animation_speed_mod)
|
|
else
|
|
player_set_animation(player, "walk", animation_speed_mod)
|
|
end
|
|
elseif controls.LMB then
|
|
player_set_animation(player, "mine")
|
|
else
|
|
player_set_animation(player, "stand", animation_speed_mod)
|
|
end
|
|
end
|
|
end
|
|
end)
|