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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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154 lines
4.4 KiB
Lua
154 lines
4.4 KiB
Lua
--
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-- Sounds
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--
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mcl_sounds = {}
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function mcl_sounds.node_sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="", gain=1.0}
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table.dug = table.dug or
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{name="default_dug_node", gain=0.25}
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table.dig = table.dig or
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{name="default_dig_oddly_breakable_by_hand", gain=1.0}
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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return table
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end
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function mcl_sounds.node_sound_stone_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_cracky", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_metal_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_metal_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_dug_metal", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_metal", gain=1.0}
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table.place = table.place or
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{name="default_place_node_metal", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_dirt_footstep", gain=1.0}
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table.dug = table.dug or
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{name="default_dirt_footstep", gain=1.5}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_sand_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_sand_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_sand_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_snow_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="pedology_snow_soft_footstep", gain=0.5}
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table.dug = table.dug or
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{name="pedology_snow_soft_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_wood_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_wood_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_choppy", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_leaves_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_grass_footstep", gain=0.35}
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table.dug = table.dug or
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{name="default_grass_footstep", gain=0.85}
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table.dig = table.dig or
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{name="default_dig_snappy", gain=0.4}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_glass_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_break_glass", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_cracky", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_water_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_water_footstep", gain = 0.2}
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table.place = table.place or
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{name = "mcl_sounds_place_node_water", gain = 1.0}
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table.dug = table.dug or
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{name = "mcl_sounds_dug_water", gain = 1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_lava_defaults(table)
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table = table or {}
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-- TODO: Footstep
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table.place = table.place or
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{name = "default_place_node_lava", gain = 1.0}
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table.dug = table.dug or
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{name = "default_place_node_lava", gain = 1.0}
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-- TODO: Different dug sound
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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-- Player death sound
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minetest.register_on_dieplayer(function(player)
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-- TODO: Add separate death sound
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minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16})
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end)
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