VoxeLibre/mods/ITEMS/mcl_bamboo/init.lua
Michieal 4da20f5e73 Main - Fixed Bamboo Sign Errors.
Fixed Stripped Bamboo Block Description.
Added in Bamboo Plank Recipe that uses Stripped Bamboo Blocks.
Removed double translation of "Bamboo Sign" in sign registration. (Caused the Bamboo Sign Errors.)
Added bamboo plank slabs to the group "wood_slabs" so that the barrel recipe works oob.
2022-12-15 22:35:10 -05:00

822 lines
27 KiB
Lua

-- [bamboo] mod by Krock, modified by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; modified for mcl_bamboo by Michieal.
-- Creation date: 12-01-2022 (Dec 1st, 2022)
-- License for everything: GPL3
-- Bamboo max height: 12-16
-- LOCALS
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local bamboo = "mcl_bamboo:bamboo"
local adj_nodes = {
vector.new(0, 0, 1),
vector.new(0, 0, -1),
vector.new(1, 0, 0),
vector.new(-1, 0, 0),
}
local node_sound = mcl_sounds.node_sound_wood_defaults()
-- CONSTS
local SIDE_SCAFFOLDING = false
local MAKE_STAIRS = true
local DEBUG = false
local USE_END_CAPS = false
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
local BROKEN_DOORS = true
-- LOCAL FUNCTIONS
local function create_nodes()
local bamboo_def = {
description = "Bamboo",
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
drawtype = "nodebox",
paramtype = "light",
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
sounds = node_sound,
drops = "mcl_bamboo:bamboo",
inventory_image = "mcl_bamboo_bamboo_shoot.png",
wield_image = "mcl_bamboo_bamboo_shoot.png",
_mcl_blast_resistance = 1,
_mcl_hardness = 2,
node_box = {
type = "fixed",
fixed = {
-- {0.1875, -0.5, -0.125, 0.4125, 0.5, 0.0625},
-- {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
-- {-0.25, -0.5, -0.3125, 0, 0.5, -0.125},
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
}
},
--[[
Node Box definitions for alternative styles.
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
--]]
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local node = minetest.get_node(pointed_thing.under)
local pos = pointed_thing.under
if DEBUG then
minetest.log("mcl_bamboo::Node placement data:")
minetest.log(dump(pointed_thing))
minetest.log(dump(node))
end
if DEBUG then
minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
end
local pname = placer:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
if DEBUG then
minetest.log("mcl_bamboo::placement of bamboo is not protected.")
end
-- Use pointed node's on_rightclick function first, if present
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
if DEBUG then
minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.")
end
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
if node.name ~= "mcl_bamboo:bamboo" then
if node.name ~= "mcl_flowerpots:flower_pot" then
if minetest.get_item_group(node.name, "dirt") == 0 then
return itemstack
end
end
end
if DEBUG then
minetest.log("mcl_bamboo::placing bamboo directly.")
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_destruct = function(pos)
-- Node destructor; called before removing node.
local new_pos = vector.offset(pos, 0, 1, 0)
local node_above = minetest.get_node(new_pos)
if node_above and node_above.name == "mcl_bamboo:bamboo" then
if node_above and node_above.name == "mcl_bamboo:bamboo" then
local sound_params = {
pos = new_pos,
gain = 1.0, -- default
max_hear_distance = 10, -- default, uses a Euclidean metric
}
minetest.remove_node(new_pos)
minetest.sound_play(node_sound.dug, sound_params, true)
local istack = ItemStack("mcl_bamboo:bamboo")
minetest.add_item(new_pos, istack)
end
end
end,
}
minetest.register_node("mcl_bamboo:bamboo", bamboo_def)
local bamboo_top = table.copy(bamboo_def)
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
bamboo_top.on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local node = minetest.get_node(pointed_thing.under)
local pos = pointed_thing.under
if DEBUG then
minetest.log("mcl_bamboo::Node placement data:")
minetest.log(dump(pointed_thing))
minetest.log(dump(node))
end
if DEBUG then
minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
end
local pname = placer:get_player_name()
if pname then
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
--not for player use.
if minetest.is_creative_enabled(pname) == false then
itemstack:set_count(0)
return itemstack
end
end
if DEBUG then
minetest.log("mcl_bamboo::placement of bamboo is not protected.")
end
if node.name ~= "mcl_bamboo:bamboo" then
return itemstack
end
if DEBUG then
minetest.log("mcl_bamboo::placing bamboo directly.")
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
minetest.register_node("mcl_bamboo:bamboo_top", bamboo_top)
local bamboo_block_def = {
description = "Bamboo Block",
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5},
sounds = node_sound,
paramtype2 = "facedir",
drops = "mcl_bamboo:bamboo_block",
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local pname = placer:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
}
-- basic bamboo nodes.
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
local bamboo_stripped_block = table.copy(bamboo_block_def)
bamboo_stripped_block.on_rightclick = nil
bamboo_stripped_block.description = S("Stripped Bamboo Block")
bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"}
minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
minetest.register_node("mcl_bamboo:bamboo_plank", {
description = S("Bamboo Plank"),
_doc_items_longdesc = S("Bamboo Plank"),
_doc_items_hidden = false,
tiles = {"mcl_bamboo_bamboo_plank.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
})
-- specific bamboo nodes...
if minetest.get_modpath("mcl_flowerpots") then
if DEBUG then
minetest.log("mcl_bamboo::FlowerPot Section Entrance. Modpath exists.")
end
if mcl_flowerpots ~= nil then
-- Flower-potted Bamboo...
local flwr_name = "mcl_bamboo:bamboo"
local flwr_def = {name = "bamboo_plant",
desc = S("Bamboo"),
image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
}
mcl_flowerpots.register_potted_cube(flwr_name, flwr_def)
-- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
end
end
if minetest.get_modpath("mcl_doors") then
if mcl_doors then
local top_door_tiles = {}
local bot_door_tiles = {}
if BROKEN_DOORS then
top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
else
top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
end
local name = "mcl_bamboo:bamboo_door"
local def = {
description = S("Bamboo Door."),
inventory_image = "mcl_bamboo_door_wield.png",
wield_image = "mcl_bamboo_door_wield.png",
groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = bot_door_tiles,
tiles_top = top_door_tiles,
sounds = mcl_sounds.node_sound_wood_defaults(),
}
--[[ Registers a door
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
-- only_redstone_can_open: if true, the door can only be opened by redstone,
-- not by rightclicking it
--]]
mcl_doors:register_door(name, def)
name = "mcl_bamboo:bamboo_trapdoor"
local trap_def = {
description = S("Bamboo Trapdoor."),
inventory_image = "mcl_bamboo_door_complete.png",
groups = {},
tile_front = "mcl_bamboo_trapdoor_top.png",
tile_side = "mcl_bamboo_trapdoor_side.png",
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
wield_image = "mcl_bamboo_trapdoor_wield.png",
inventory_image = "mcl_bamboo_trapdoor_wield.png",
groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
}
mcl_doors:register_trapdoor(name, trap_def)
minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
end
end
if MAKE_STAIRS then
if minetest.get_modpath("mcl_stairs") then
if mcl_stairs ~= nil then
mcl_stairs.register_stair_and_slab_simple(
"bamboo_block",
"mcl_bamboo:bamboo_block",
S("Bamboo Stair"),
S("Bamboo Slab"),
S("Double Bamboo Slab")
)
mcl_stairs.register_stair_and_slab_simple(
"bamboo_stripped",
"mcl_bamboo:bamboo_block_stripped",
S("Stripped Bamboo Stair"),
S("Stripped Bamboo Slab"),
S("Double Stripped Bamboo Slab")
)
mcl_stairs.register_stair_and_slab_simple(
"bamboo_plank",
"mcl_bamboo:bamboo_plank",
S("Bamboo Plank Stair"),
S("Bamboo Plank Slab"),
S("Double Bamboo Plank Slab")
)
-- let's add plank slabs to the wood_slab group.
local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
local node_def_plank_slab_def = minetest.registered_nodes[bamboo_plank_slab]
node_def_plank_slab_def.groups = {
wood_slab = 1,
building_block = 1,
slab = 1,
axey = 1,
handy = 1,
stair = 1
}
if DEBUG then
minetest.log("Plank_Slab definition: \n" .. dump(node_def_plank_slab_def))
end
-- A necessary evil, to add a single group to an already registered node. (And yes, I did try override_item())
minetest.unregister_item(node_def_plank_slab_def.name)
minetest.register_node(":"..node_def_plank_slab_def.name, node_def_plank_slab_def)
end
end
end
if minetest.get_modpath("mesecons_pressureplates") then
if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
-- make sure that pressure plates are installed.
-- Bamboo Pressure Plate...
-- Register a Pressure Plate (api command doc.)
-- basename: base name of the pressure plate
-- description: description displayed in the player's inventory
-- textures_off:textures of the pressure plate when inactive
-- textures_on: textures of the pressure plate when active
-- image_w: wield image of the pressure plate
-- image_i: inventory image of the pressure plate
-- recipe: crafting recipe of the pressure plate
-- sounds: sound table (like in minetest.register_node)
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
-- Possible table fields:
-- * player=true: Player
-- * mob=true: Mob
-- By default, is triggered by all entities
-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
mesecon.register_pressure_plate(
"mcl_bamboo:pressure_plate_bamboo_wood",
S("Bamboo Pressure Plate"),
{"mcl_bamboo_bamboo_plank.png"},
{"mcl_bamboo_bamboo_plank.png"},
"mcl_bamboo_bamboo_plank.png",
nil,
{{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}},
mcl_sounds.node_sound_wood_defaults(),
{axey = 1, material_wood = 1},
nil,
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
minetest.register_craft({
type = "fuel",
recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
burntime = 15
})
minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
end
end
if minetest.get_modpath("mcl_signs") then
if DEBUG then
minetest.log("mcl_bamboo::Signs Section Entrance. Modpath exists.")
end
if mcl_signs ~= nil then
-- Bamboo Signs...
mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png",
"#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png",
"Bamboo Sign")
mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo")
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
end
end
if minetest.get_modpath("mcl_fences") then
if DEBUG then
minetest.log("mcl_bamboo::Fences Section Entrance. Modpath exists.")
end
local id = "bamboo_fence"
local id_gate = "bamboo_fence_gate"
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
local wood_connect = {"group:fence_wood"}
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
2, 15, wood_connect, node_sound)
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
if DEBUG then
minetest.log(dump(fence_id))
minetest.log(dump(gate_id))
end
local craft_wood = "mcl_bamboo:bamboo_plank"
minetest.register_craft({
output = "mcl_bamboo:" .. id .. " 3",
recipe = {
{craft_wood, "mcl_core:stick", craft_wood},
{craft_wood, "mcl_core:stick", craft_wood},
}
})
minetest.register_craft({
output = "mcl_bamboo:" .. id_gate,
recipe = {
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
}
})
-- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
minetest.register_alias("bamboo_fence", "mcl_fences:" .. id)
minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate)
end
if minetest.get_modpath("mesecons_button") then
if mesecon ~= nil then
mesecon.register_button(
"bamboo",
S("Bamboo Button"),
"mcl_bamboo_bamboo_plank.png",
"mcl_bamboo:bamboo_plank",
node_sound,
{material_wood = 1, handy = 1, pickaxey = 1},
1,
false,
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
"mesecons_button_push")
end
end
minetest.register_node("mcl_bamboo:scaffolding", {
description = S("Scaffolding"),
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
doc_items_hidden = false,
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
drawtype = "nodebox",
paramtype = "light",
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
buildable_to = false,
is_ground_content = false,
walkable = false,
climbable = true,
physical = true,
node_placement_prediction = "",
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
on_place = function(itemstack, placer, ptd)
if SIDE_SCAFFOLDING then
-- count param2 up when placing to the sides. Fall when > 6
local ctrl = placer:get_player_control()
if ctrl and ctrl.sneak then
local pp2 = minetest.get_node(ptd.under).param2
local np2 = pp2 + 1
if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2})
itemstack:take_item(1)
end
if np2 > 6 then
minetest.check_single_for_falling(ptd.above)
end
return itemstack
end
end
--place on solid nodes
local node = minetest.get_node(ptd.under)
if itemstack:get_name() ~= node.name then
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding", param2 = 0})
itemstack:take_item(1)
return itemstack
end
--build up when placing on existing scaffold
local h = 0
local pos = ptd.under
repeat
pos.y = pos.y + 1
h = h + 1
local cn = minetest.get_node(pos)
if cn.name == "air" then
minetest.set_node(pos, node)
itemstack:take_item(1)
placer:set_wielded_item(itemstack)
return itemstack
end
until cn.name ~= node.name or h >= 32
end,
on_destruct = function(pos)
-- Node destructor; called before removing node.
local new_pos = vector.offset(pos, 0, 1, 0)
local node_above = minetest.get_node(new_pos)
if node_above and node_above.name == "mcl_bamboo:scaffolding" then
if node_above and node_above.name == "mcl_bamboo:scaffolding" then
local sound_params = {
pos = new_pos,
gain = 1.0, -- default
max_hear_distance = 10, -- default, uses a Euclidean metric
}
minetest.remove_node(new_pos)
minetest.sound_play(node_sound.dug, sound_params, true)
local istack = ItemStack("mcl_bamboo:scaffolding")
minetest.add_item(new_pos, istack)
end
end
end,
})
if SIDE_SCAFFOLDING then
--currently, disabled.
minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
description = S("Scaffolding (horizontal)"),
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
doc_items_hidden = false,
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
drawtype = "nodebox",
paramtype = "light",
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
_mcl_after_falling = function(pos)
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then
minetest.remove_node(pos)
minetest.add_item(pos, "mcl_bamboo:scaffolding")
else
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"})
end
end
end
})
end
end
local function register_craftings()
-- Craftings
minetest.register_craft({
output = bamboo .. "_block",
recipe = {
{bamboo, bamboo, bamboo},
{bamboo, bamboo, bamboo},
{bamboo, bamboo, bamboo},
}
})
minetest.register_craft({
output = bamboo .. "_plank 2",
recipe = {
{bamboo .. "_block"},
}
})
minetest.register_craft({
output = bamboo .. "_plank 2",
recipe = {
{bamboo .. "_block_stripped"},
}
})
minetest.register_craft({
output = "mcl_core:stick",
recipe = {
{bamboo},
{bamboo},
}
})
-- Barrel and composter recipes
if minetest.get_modpath("mcl_stairs") and 1 == 2 then
-- currently disabled.
if mcl_stairs ~= nil then
minetest.register_craft({
output = "mcl_barrels:barrel_closed",
recipe = {
{"group:wood", "group:wood_slab", "group:wood"},
{"group:wood", "", "group:wood"},
{"group:wood", "group:wood_slab", "group:wood"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_barrels:barrel_closed",
burntime = 15,
})
end
end
minetest.register_craft({
output = "mcl_bamboo:scaffolding 6",
recipe = {{bamboo, "mcl_mobitems:string", bamboo},
{bamboo, "", bamboo},
{bamboo, "", bamboo}}
})
minetest.register_craft({
output = "mcl_bamboo:bamboo_door 3",
recipe = {
{bamboo .. "_plank", bamboo .. "_plank"},
{bamboo .. "_plank", bamboo .. "_plank"},
{bamboo .. "_plank", bamboo .. "_plank"}
}
})
minetest.register_craft({
output = "mcl_bamboo:bamboo_trapdoor 2",
recipe = {
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
}
})
-- Fuels
minetest.register_craft({
type = "fuel",
recipe = "mcl_bamboo:bamboo_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_bamboo:bamboo_trapdoor",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = bamboo,
burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3
})
minetest.register_craft({
type = "fuel",
recipe = bamboo .. "_block",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = bamboo .. "_block_stripped",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = bamboo .. "_plank",
burntime = 7.5,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_bamboo:scaffolding",
burntime = 20
})
end
create_nodes()
register_craftings()
-- MAPGEN
dofile(minetest.get_modpath(modname) .. "/mapgen.lua")
--ABMs
minetest.register_abm({
nodenames = {"mcl_bamboo:bamboo"},
interval = 40,
chance = 40,
action = function(pos, node)
local soil_pos = nil
if minetest.get_node_light(pos) < 8 then
return
end
local found_soil = false
for py = -1, -16, -1 do
local chk_pos = vector.offset(pos, 0, py, 0)
local name = minetest.get_node(chk_pos).name
if minetest.get_item_group(name, "soil") ~= 0 then
found_soil = true
soil_pos = chk_pos
break
elseif name ~= "mcl_bamboo:bamboo" then
break
end
end
if not found_soil then
return
end
for py = 1, 14 do
local npos = vector.offset(pos, 0, py, 0)
local name = minetest.get_node(npos).name
if vector.distance(soil_pos, npos) >= 15 then
-- stop growing check.
if USE_END_CAPS then
if name == "air" then
minetest.set_node(npos, {name = "mcl_bamboo:bamboo_top"})
end
end
break
end
if name == "air" then
minetest.set_node(npos, {name = "mcl_bamboo:bamboo"})
break
elseif name ~= "mcl_bamboo:bamboo" then
break
end
end
end,
})
-- Base Aliases.
minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
minetest.register_alias("bamboo", "mcl_bamboo:bamboo")
minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank")
minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block")
minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo")
--[[
todo -- make scaffolds do side scaffold blocks, so that they jut out.
todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
todo -- add in alternative bamboo styles to simulate random placement. (see commented out nde box definitions.
todo -- make endcap node for bamboo, so that they can be 12-16 nodes high and stop growing.
todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place.
todo -- Raft
todo -- Raft with Chest.
todo -- Add in Extras.
todo: Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo Mosaic
It can be crafted with 1x2 Bamboo Slabs in a vertical strip
You can craft Stair and Slab variants of Bamboo Mosaic
Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be
used as fuel.
--]]