VoxeLibre/mods/ITEMS/mcl_fire/init.lua
2020-03-24 19:53:08 +01:00

425 lines
12 KiB
Lua

-- Global namespace for functions
mcl_fire = {}
local S = minetest.get_translator("mcl_fire")
local N = function(s) return s end
--
-- Items
--
-- Flame nodes
-- Fire settings
-- When enabled, fire destroys other blocks.
local fire_enabled = minetest.settings:get_bool("enable_fire", true)
-- Enable sound
local flame_sound = minetest.settings:get_bool("flame_sound", true)
-- Help texts
local fire_help, eternal_fire_help
if fire_enabled then
fire_help = S("Fire is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear when there is nothing to burn left. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
else
fire_help = S("Fire is a damaging but non-destructive short-lived kind of block. It will disappear when there is no flammable block around. Fire does not destroy blocks, at least not in this world. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
end
if fire_enabled then
eternal_fire_help = S("Eternal fire is a damaging block that might create more fire. It will create fire around it when flammable blocks are nearby. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
else
eternal_fire_help = S("Eternal fire is a damaging block. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
end
local fire_death_messages = {
N("@1 has been cooked crisp."),
N("@1 felt the burn."),
N("@1 died in the flames."),
N("@1 died in a fire."),
}
minetest.register_node("mcl_fire:fire", {
description = S("Fire"),
_doc_items_longdesc = fire_help,
drawtype = "firelike",
tiles = {
{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = minetest.LIGHT_MAX,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 1,
_mcl_node_death_message = fire_death_messages,
groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1, destroys_items=1 },
floodable = true,
on_flood = function(pos, oldnode, newnode)
if minetest.get_item_group(newnode.name, "water") ~= 0 then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
end
end,
on_timer = function(pos)
local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
if (#airs == 0) or ((not fire_enabled) and math.random(1,3) == 1) then
minetest.remove_node(pos)
return
end
if (not fire_enabled) then
-- Restart timer
minetest.get_node_timer(pos):start(math.random(3, 7))
return
end
local burned = false
if math.random(1,2) == 1 then
while #airs > 0 do
local r = math.random(1, #airs)
if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
minetest.set_node(airs[r], {name="mcl_fire:fire"})
burned = true
break
else
table.remove(airs, r)
end
end
end
if not burned then
if math.random(1,3) == 1 then
minetest.remove_node(pos)
return
end
end
-- Restart timer
minetest.get_node_timer(pos):start(math.random(3, 7))
end,
drop = "",
sounds = {},
-- Turn into eternal fire on special blocks, light Nether portal (if possible), start burning timer
on_construct = function(pos)
local bpos = {x=pos.x, y=pos.y-1, z=pos.z}
local under = minetest.get_node(bpos).name
local dim = mcl_worlds.pos_to_dimension(bpos)
if under == "mcl_nether:magma" or under == "mcl_nether:netherrack" or (under == "mcl_core:bedrock" and dim == "end") then
minetest.swap_node(pos, {name = "mcl_fire:eternal_fire"})
end
if minetest.get_modpath("mcl_portals") then
mcl_portals.light_nether_portal(pos)
end
minetest.get_node_timer(pos):start(math.random(3, 7))
end,
_mcl_blast_resistance = 0,
})
minetest.register_node("mcl_fire:eternal_fire", {
description = S("Eternal Fire"),
_doc_items_longdesc = eternal_fire_help,
drawtype = "firelike",
tiles = {
{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = minetest.LIGHT_MAX,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 1,
_mcl_node_death_message = fire_death_messages,
groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1},
floodable = true,
on_flood = function(pos, oldnode, newnode)
if minetest.get_item_group(newnode.name, "water") ~= 0 then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
end
end,
on_timer = function(pos)
if fire_enabled then
local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
while #airs > 0 do
local r = math.random(1, #airs)
if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
minetest.set_node(airs[r], {name="mcl_fire:fire"})
break
else
table.remove(airs, r)
end
end
end
-- Restart timer
minetest.get_node_timer(pos):start(math.random(3, 7))
end,
-- Start burning timer and light Nether portal (if possible)
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(3, 7))
if minetest.get_modpath("mcl_portals") then
mcl_portals.light_nether_portal(pos)
end
end,
sounds = {},
drop = "",
_mcl_blast_resistance = 0,
})
--
-- Sound
--
if flame_sound then
local handles = {}
local timer = 0
-- Parameters
local radius = 8 -- Flame node search radius around player
local cycle = 3 -- Cycle time for sound updates
-- Update sound for player
function mcl_fire.update_player_sound(player)
local player_name = player:get_player_name()
-- Search for flame nodes in radius around player
local ppos = player:get_pos()
local areamin = vector.subtract(ppos, radius)
local areamax = vector.add(ppos, radius)
local fpos, num = minetest.find_nodes_in_area(
areamin,
areamax,
{"mcl_fire:fire", "mcl_fire:eternal_fire"}
)
-- Total number of flames in radius
local flames = (num["mcl_fire:fire"] or 0) +
(num["mcl_fire:eternal_fire"] or 0)
-- Stop previous sound
if handles[player_name] then
minetest.sound_fade(handles[player_name], -0.4, 0.0)
handles[player_name] = nil
end
-- If flames
if flames > 0 then
-- Find centre of flame positions
local fposmid = fpos[1]
-- If more than 1 flame
if #fpos > 1 then
local fposmin = areamax
local fposmax = areamin
for i = 1, #fpos do
local fposi = fpos[i]
if fposi.x > fposmax.x then
fposmax.x = fposi.x
end
if fposi.y > fposmax.y then
fposmax.y = fposi.y
end
if fposi.z > fposmax.z then
fposmax.z = fposi.z
end
if fposi.x < fposmin.x then
fposmin.x = fposi.x
end
if fposi.y < fposmin.y then
fposmin.y = fposi.y
end
if fposi.z < fposmin.z then
fposmin.z = fposi.z
end
end
fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
end
-- Play sound
local handle = minetest.sound_play(
"fire_fire",
{
pos = fposmid,
to_player = player_name,
gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
max_hear_distance = 32,
loop = true, -- In case of lag
}
)
-- Store sound handle for this player
if handle then
handles[player_name] = handle
end
end
end
-- Cycle for updating players sounds
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < cycle then
return
end
timer = 0
local players = minetest.get_connected_players()
for n = 1, #players do
mcl_fire.update_player_sound(players[n])
end
end)
-- Stop sound and clear handle on player leave
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
if handles[player_name] then
minetest.sound_stop(handles[player_name])
handles[player_name] = nil
end
end)
end
--
-- ABMs
--
-- Extinguish all flames quickly with water and such
minetest.register_abm({
label = "Extinguish flame",
nodenames = {"mcl_fire:fire", "mcl_fire:eternal_fire"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 1,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.remove_node(pos)
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15})
end,
})
-- Enable the following ABMs according to 'enable fire' setting
if not fire_enabled then
-- Occasionally remove fire if fire disabled
-- NOTE: Fire is normally extinguished in timer function
minetest.register_abm({
label = "Remove disabled fire",
nodenames = {"mcl_fire:fire"},
interval = 10,
chance = 10,
catch_up = false,
action = minetest.remove_node,
})
else -- Fire enabled
-- Set fire to air nodes (inverse pyramid pattern) above lava source
minetest.register_abm({
label = "Ignite fire by lava",
nodenames = {"group:lava"},
interval = 7,
chance = 2,
catch_up = false,
action = function(pos)
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
-- Check if liquid source node
if def and def.liquidtype ~= "source" then
return
end
local function try_ignite(airs)
while #airs > 0 do
local r = math.random(1, #airs)
if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
minetest.set_node(airs[r], {name="mcl_fire:fire"})
return true
else
table.remove(airs, r)
end
end
return false
end
local airs1 = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, {"air"})
local ok = try_ignite(airs1)
if not ok then
local airs2 = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y+2, z=pos.z-2}, {x=pos.x+2, y=pos.y+2, z=pos.z+2}, {"air"})
try_ignite(airs2)
end
end,
})
-- Turn flammable nodes around fire into fire
minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"group:fire"},
neighbors = {"group:flammable"},
interval = 5,
chance = 18,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
if p then
local flammable_node = minetest.get_node(p)
local def = minetest.registered_nodes[flammable_node.name]
if def.on_burn then
def.on_burn(p)
else
minetest.set_node(p, {name="mcl_fire:fire"})
minetest.check_for_falling(p)
end
end
end,
})
end
-- Set pointed_thing on (normal) fire.
-- * pointed_thing: Pointed thing to ignite
-- * player: Player who sets fire or nil if nobody
-- * allow_on_fire: If false, can't ignite fire on fire (default: true)
mcl_fire.set_fire = function(pointed_thing, player, allow_on_fire)
local pname
if player == nil then
pname = ""
else
pname = player:get_player_name()
end
local n = minetest.get_node(pointed_thing.above)
local nu = minetest.get_node(pointed_thing.under)
if allow_on_fire == false and minetest.get_item_group(nu.name, "fire") ~= 0 then
return
end
if minetest.is_protected(pointed_thing.above, pname) then
minetest.record_protection_violation(pointed_thing.above, pname)
return
end
if n.name == "air" then
minetest.add_node(pointed_thing.above, {name="mcl_fire:fire"})
end
end
minetest.register_alias("mcl_fire:basic_flame", "mcl_fire:fire")
minetest.register_alias("fire:basic_flame", "mcl_fire:fire")
minetest.register_alias("fire:permanent_flame", "mcl_fire:eternal_flame")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/flint_and_steel.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/fire_charge.lua")