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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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229 lines
11 KiB
Lua
229 lines
11 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local BLAZE_SPAWNER_MAX_LIGHT = 11
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vl_structures.register_structure("nether_outpost",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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chunk_probability = 23,
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flags = "place_center_x, place_center_y, all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
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prepare = { tolerance = 20, padding = 4, corners = 5, foundation = true, clear = true, clear_top = 4 },
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y_min = mcl_vars.mg_lava_nether_max - 1,
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y_max = mcl_vars.mg_nether_max - 30,
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filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_outpost.mts" },
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y_offset = 0,
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after_place = function(pos,def,pr,p1,p2)
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local sp = minetest.find_nodes_in_area(p1,p2,{"mcl_mobspawners:spawner"})
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if not sp[1] then return end
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, BLAZE_SPAWNER_MAX_LIGHT, 10, 8, 0)
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end
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})
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local nbridges = {
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_1.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_2.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_3.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bridge_4.mts",
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}
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vl_structures.register_structure("nether_bridge",{
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place_on = {"mcl_nether:nether_lava_source","mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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chunk_probability = 8, -- because of the y restriction these are quite rare
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flags = "place_center_x, place_center_y, all_floors",
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prepare = { tolerance = 50, padding = -1, corners = 0, clear_bottom = 8, clear_top = 6 }, -- asymmetric padding would be nice to have
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force_placement = true,
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y_min = mcl_vars.mg_lava_nether_max,
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y_max = mcl_vars.mg_lava_nether_max + 25, -- otherwise, we may see some very long legs
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filenames = nbridges,
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y_offset = function(pr) return pr:next(-8, -5) end,
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after_place = function(pos,def,pr,p1,p2)
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vl_structures.spawn_mobs("mobs_mc:witherskeleton",{"mcl_blackstone:blackstone_chiseled_polished"},p1,p2,pr,5)
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-- p1.y is not a typo, we want to lowest level only
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local legs = minetest.find_nodes_in_area(vector.new(p1.x,p1.y,p1.z),vector.new(p2.x,p1.y,p2.z), "mcl_nether:nether_brick")
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local bricks = {}
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-- TODO: port leg generation to voxel manipulators?
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for _,leg in pairs(legs) do
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while true do
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leg = vector.offset(leg,0,-1,0)
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local nodename = minetest.get_node(leg).name
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if nodename == "ignore" then break end
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if nodename ~= "air" and nodename ~= "mcl_core:lava_source" and minetest.get_item_group(nodename, "solid") ~= 0 then break end
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table.insert(bricks,leg)
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end
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end
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minetest.bulk_set_node(bricks, {name = "mcl_nether:nether_brick", param2 = 2})
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end
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})
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vl_structures.register_structure("nether_outpost_with_bridges",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand","mcl_nether:nether_lava_source"},
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chunk_probability = 10, -- because of the y restriction, it will still be rare
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flags = "place_center_x, place_center_y, all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
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prepare = { tolerance = 20, padding = 4, corners = 5, foundation = true, clear_top = 3 },
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y_min = mcl_vars.mg_lava_nether_max - 1,
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y_max = mcl_vars.mg_lava_nether_max + 40,
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-- todo: spawn_by a lot of air?
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filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_outpost.mts" },
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emerge_padding = { vector.new(-38,-8,-38), vector.new(38,0,38) },
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daughters = {
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{
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filenames = { nbridges[1], nbridges[2] },
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pos = vector.new(0,-3,24),
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rotation= 0,
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no_level = true,
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prepare = { tolerance = -1, foundation = false, clear = true, clear_bottom = 16, clear_top = 2, padding = 1, corners = 4 },
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},
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{
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filenames = { nbridges[1], nbridges[2] },
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pos = vector.new(24,-3,0),
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rotation = 90,
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no_level = true,
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prepare = { tolerance = -1, foundation = false, clear = true, clear_bottom = 16, clear_top = 2, padding = 1, corners = 4 },
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},
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{
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filenames = { nbridges[1], nbridges[2] },
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pos = vector.new(0,-3,-25),
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rotation = 180,
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no_level = true,
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prepare = { tolerance = -1, foundation = false, clear = true, clear_bottom = 16, clear_top = 2, padding = 1, corners = 4 },
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},
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{
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filenames = { nbridges[1], nbridges[2] },
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pos = vector.new(-25,-3,0),
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rotation = 270,
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no_level = true,
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prepare = { tolerance = -1, foundation = false, clear = true, clear_bottom = 16, clear_top = 2, padding = 1, corners = 4 },
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},
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},
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after_place = function(pos,def,pr,p1,p2)
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local sp = minetest.find_nodes_in_area(p1,p2,{"mcl_mobspawners:spawner"})
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if not sp[1] then return end
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, BLAZE_SPAWNER_MAX_LIGHT, 10, 8, 0)
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-- the -3 offset needs to be carefully aligned with the bridges above
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local legs = minetest.find_nodes_in_area(vector.offset(pos,-45,-3,-45),vector.offset(pos,45,-3,45), "mcl_nether:nether_brick")
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local bricks = {}
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-- TODO: port leg generation to voxel manipulators?
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for _,leg in pairs(legs) do
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while true do
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leg = vector.offset(leg,0,-1,0)
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local nodename = minetest.get_node(leg).name
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if nodename == "ignore" then break end
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if nodename ~= "air" and nodename ~= "mcl_core:lava_source" and minetest.get_item_group(nodename, "solid") ~= 0 then break end
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table.insert(bricks,leg)
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end
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end
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minetest.bulk_set_node(bricks, {name = "mcl_nether:nether_brick", param2 = 2})
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local p1, p2 = vector.offset(pos,-45,12,-45), vector.offset(pos,45,22,45)
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vl_structures.spawn_mobs("mobs_mc:witherskeleton",{"mcl_blackstone:blackstone_chiseled_polished"},p1,p2,pr,5)
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end
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})
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vl_structures.register_structure_spawn({
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name = "mobs_mc:witherskeleton",
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y_min = mcl_vars.mg_lava_nether_max,
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y_max = mcl_vars.mg_nether_max,
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chance = 15,
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interval = 60,
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limit = 4,
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spawnon = { "mcl_blackstone:blackstone_chiseled_polished" },
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})
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vl_structures.register_structure("nether_bulwark",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
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chunk_probability = 29,
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flags = "place_center_x, place_center_y, all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest"},
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prepare = { tolerance=10, padding=4, corners=5, foundation=-5, clear_top=0 },
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y_min = mcl_vars.mg_lava_nether_max - 1,
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y_max = mcl_vars.mg_nether_max - 30,
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filenames = {
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_1.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_2.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_3.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_4.mts",
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},
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daughters = {{
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filenames = {
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_1.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_2.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_3.mts",
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modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_4.mts",
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},
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pos = vector.new(0,1,0),
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rotation = "random",
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force_placement = true,
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prepare = { tolerance = -1, foundation = false, clear = false },
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},
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},
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y_offset = 0,
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construct_nodes = {"group:wall"},
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after_place = function(pos,def,pr,p1,p2)
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vl_structures.spawn_mobs("mobs_mc:piglin",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr,5)
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vl_structures.spawn_mobs("mobs_mc:piglin_brute",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr)
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vl_structures.spawn_mobs("mobs_mc:hoglin",{"mcl_blackstone:nether_gold"},p1,p2,pr,4)
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end,
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loot = {
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["mcl_chests:chest_small" ] ={
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{
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stacks_min = 1,
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stacks_max = 2,
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items = {
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--{ itemstring = "FIXME:spectral_arrow", weight = 1, amount_min = 10, amount_max=28 },
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{ itemstring = "mcl_blackstone:blackstone_gilded", weight = 1, amount_min = 8, amount_max=12 },
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{ itemstring = "mcl_core:iron_ingot", weight = 1, amount_min = 4, amount_max=9 },
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{ itemstring = "mcl_core:gold_ingot", weight = 1, amount_min = 4, amount_max=9 },
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{ itemstring = "mcl_core:crying_obsidian", weight = 1, amount_min = 3, amount_max=8 },
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{ itemstring = "mcl_bows:crossbow", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_core:goldblock", weight = 1, },
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{ itemstring = "mcl_tools:sword_gold", weight = 1, },
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{ itemstring = "mcl_tools:axe_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:helmet_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:leggings_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:boots_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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}
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},
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{
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stacks_min = 2,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 5, amount_max=17 },
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{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 },
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{ itemstring = "mcl_core:iron_nugget", weight = 1, amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_core:gold_nugget", weight = 1, amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_mobitems:leather", weight = 1, amount_min = 1, amount_max = 3 },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_compass:lodestone" },
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{ itemstring = "mcl_armor:rib" },
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}
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}}
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},
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})
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vl_structures.register_structure_spawn({
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name = "mobs_mc:piglin",
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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chance = 10,
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interval = 60,
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limit = 9,
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spawnon = {"mcl_blackstone:blackstone_brick_polished", "mcl_stairs:slab_blackstone_polished"},
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})
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vl_structures.register_structure_spawn({
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name = "mobs_mc:piglin_brute",
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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chance = 20,
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interval = 60,
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limit = 4,
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spawnon = {"mcl_blackstone:blackstone_brick_polished", "mcl_stairs:slab_blackstone_polished"},
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})
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