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commitcd47233798
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 22:02:20 2021 -0400 Fix rabbit rotation commit0f4628db09
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:48:42 2021 -0400 Bring mob spawning variable to the top of the spawning.lua file so it's easier to find commitddb33acf0d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:46:45 2021 -0400 Add in unused head code elements commite52aab45c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:23:46 2021 -0400 Implement no-op head operations for enderman commitac85230938
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:08:45 2021 -0400 Add in chicken head code with additional pitch modifier commitf57c4709ac
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:54:11 2021 -0400 Comment out code that causes mobs to glitch push players in mcl_playerplus commitb6c9a1c423
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:51:11 2021 -0400 Fix creeper head commita8152760b9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:44:15 2021 -0400 Integrate more switches into internal api elements of head code commit6a38198e97
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 18:24:10 2021 -0400 Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element commitd28e81bc9f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 17:54:14 2021 -0400 Add in mobs look pitch commit5a2773ea1a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 17:48:41 2021 -0400 Add in basics of head code yaw commit555935ff3d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 16:43:23 2021 -0400 Implement basic fall damage commit7e3b69348e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 16:11:45 2021 -0400 Add secondary existence check after main logic has been executed to prevent future crashes commitc898e1e4db
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 15:59:00 2021 -0400 Update sheep.lua commit9b5c9dc8ae
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:31:48 2021 -0400 Make farmable mobs/food mobs a lot less rare commit5e6653ff65
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:19:02 2021 -0400 Implement mob cramming commit1616cb7538
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:09:35 2021 -0400 Fix nametags commita3ff108cd4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:03:06 2021 -0400 Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes commitdf364eed28
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:45:35 2021 -0400 Implement basics of head movement and fix walking mobs flying away after floating commitbac191293b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:45:03 2021 -0400 Fix clientside guessing making floating go crazy client side commitb7c7c2627b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:44:46 2021 -0400 Fix parrots not drowning commit38c22f277d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:24:19 2021 -0400 Add pop sound when baby mob is born commitf83ccdb2ed
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:22:43 2021 -0400 Add in breeding and feeding baby mob sounds commit7733e05a12
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:14:48 2021 -0400 Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again commit0a380265c8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 00:16:54 2021 -0400 Fix dead-alive mobs and add in hurt/die sound commit8d3eff0c16
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 00:06:12 2021 -0400 Enable mob drowning commit56086bf02b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:33:46 2021 -0400 Fix villager commit079811984c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:29:56 2021 -0400 Make every mob besides spiders get slowed down by cobwebs like players commit7e8e63b0e3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:15:40 2021 -0400 If mob is in daylight and ignites_in_daylight = true, make mob burn commit49b01dca4f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:28:26 2021 -0400 Make mobs drop xp on death commit3d5cceab76
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:21:58 2021 -0400 Fix ghast strange behavior in the nether commita73e5b57c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:14:25 2021 -0400 Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking commitb401b50c04
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 21:15:42 2021 -0400 Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something commit807fb6966d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:27:37 2021 -0400 Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox commit11b5684a90
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:05:14 2021 -0400 Remove wolf-dog shift click breeding, and implement better logic commit41bfaae370
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:02:59 2021 -0400 Allow putting chest on carpeted llama by owner, enable swapping carpets commit8c855f5b09
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 19:29:37 2021 -0400 Add in llama carpets commite0185a9311
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:43:17 2021 -0400 Fix pig logic issue commitc2cb15a47f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:36:22 2021 -0400 Fix horse breeding commit39f7d0cf3c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:18:53 2021 -0400 Update api.txt commit3e9bbca914
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:06:24 2021 -0400 Fix enderman crashing commit81713a342d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:38:50 2021 -0400 Allow tamed wolves to be shift click bred commita27e6731cd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:29:30 2021 -0400 Make sheep breedable commitefce97c172
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:27:17 2021 -0400 Make llamas shift click breedable commit53c96cae2d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:26:45 2021 -0400 Make pigs shift click breedable commitdbe712bc17
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:23:33 2021 -0400 Make llama breedable commit0d4d85bac6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:19:41 2021 -0400 Fix horse literally blinding you following you commit6f2e2ab4c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:17:22 2021 -0400 Make chicken breedable commit3649e5f6f5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:17:09 2021 -0400 Make horse breedable commit2dab0773df
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:00:21 2021 -0400 Remove unused breedable api call commit0568c14a43
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 23:59:35 2021 -0400 Fix timer and make mooshroom breedable commit531253008a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 23:56:59 2021 -0400 Complete mob breeding, make cows breedable commit79cb6ddc49
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:35:35 2021 -0400 Fix lua locals in environment.lua commit6eb3eef215
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:34:40 2021 -0400 Fix typo in function commitc37a82d4a2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:03:29 2021 -0400 Add comments commited9d629b99
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 21:59:42 2021 -0400 Add in mob following for cows commitfcfd6b9d19
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 21:14:23 2021 -0400 Set up basics for breeding mechanics commit5ee6cf6c9b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 19:49:35 2021 -0400 Implement mob despawner/mob limiter commit19c8dd1dd4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:41:41 2021 -0400 Stop hostile mobs from falling through water when stunned commit31ded5e40f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:34:20 2021 -0400 Re-implement neutral mob switch commit13c321e8f2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:03:01 2021 -0400 Re-enable mob spawning commitea6912c980
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:44:49 2021 -0400 Don't do knockback effect for mobs when hurt by a rider commit8dafac50a8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:37:20 2021 -0400 Make mobs run away slightly faster commit3560bda4a5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:29:23 2021 -0400 Remove unused code and variables from mob punch commit9720986c4d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:27:08 2021 -0400 Fix punching a mob breaking it's velocity commitdc7592528c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:23:00 2021 -0400 Add red tint hurt effect commit304cbed447
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:12:02 2021 -0400 Make mobs that should be skittish, skittish commitaf4c42fea7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:10:44 2021 -0400 Add skittish behavior (runaway from punch) and fix ocelot commit8daf197fb8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:52:07 2021 -0400 Fix iron golem rotation commitc138050e0b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:45:12 2021 -0400 Make iron golem neutral and protective, fix rotation commit36d5af1d15
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:35:16 2021 -0400 Stop dead mobs from getting in the way of fighting other mobs commit73b4d3c1d2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:31:13 2021 -0400 stop projectile mobs from being completely disabled while stunned commiteb7ae5e10e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:28:30 2021 -0400 Fix random crash commitc831da2c02
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:22:34 2021 -0400 Fix mobs not making hit sound when hit by node commitd5a38fef58
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:19:37 2021 -0400 Add in new mob punched sounds commit8e7ce5a72a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:04:01 2021 -0400 Add in a visual for horse taming (hearts) commit189c0ad157
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 15:53:01 2021 -0400 Half finish horse (riding logic, etc) commitf64f8e31e3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:50:38 2021 -0400 Fix llama blaze and ghast projectile sprites commit58bee2a2dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:43:00 2021 -0400 Fix projectile tails clipping through sprite commit16cc7e37d2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:34:59 2021 -0400 Randomize projectile cooldown timer commit8eb9ba12ce
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:33:40 2021 -0400 Fix crash when mob collides with nil entity commit5d59583583
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:10:12 2021 -0400 Massive overhaul to projectile mobs with custom projectile function, make llamas spit commitf6fa90096d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:35:30 2021 -0400 Fix enderman teleport attack commit4fb9e69e41
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:27:17 2021 -0400 Make enderman become hostile when stared at, freeze when attacking when stared at commit99f13f84b5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:13:23 2021 -0400 Half-fix enderman commitdd76b15c50
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:06:57 2021 -0400 Make ghasts not insta-kill commitb6f19699e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:06:17 2021 -0400 Make enderdragon half work commit4efec1ef58
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 12:55:11 2021 -0400 Add in chicken slow falling commit0895666407
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:36:58 2021 -0400 Fix random crash with mixed mob ally data types commit408296140a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:30:32 2021 -0400 Fix and overhaul wolves commitaac1e19336
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:18:33 2021 -0400 Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs commitfa059b5df2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:59:03 2021 -0400 Fix ghast's eyeheight commit2e3e92e393
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:58:32 2021 -0400 Fix ghast's insane difficulty commit11bcf3aa34
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:51:13 2021 -0400 Add attributes to epCode commit2099be43ea
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:50:14 2021 -0400 Update to epCode's fixed version of ghast model commit5037ec3736
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:40:16 2021 -0400 Fix ghasts horrible collisionbox commit0a8fff6524
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:08:54 2021 -0400 Add in mob criticals when falling commitafdcada1fd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:46:13 2021 -0400 Fix endermite commit5d876725c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:45:00 2021 -0400 Fix bats commitef0d52a2df
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:41:54 2021 -0400 Update backup_code_api.lua commit8142f7e512
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:36:42 2021 -0400 Add in mob death commitebf27866ca
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:12:08 2021 -0400 Fix typo and error in animation.lua commit3fe8d2d3c5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:30:50 2021 -0400 Add file death_logic.lua commitb73ab976a1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:25:58 2021 -0400 Implement framework for mob death commit8530e6ee36
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:20:56 2021 -0400 Make mob punching time based commite1812b2cdb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:12:02 2021 -0400 Reset pause timer to 0 commit991bba0a1d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:10:01 2021 -0400 Add comments into ai.lua commitf9a7144b65
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:07:30 2021 -0400 Implement ability to hurt mobs commit45790c0be0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 19:12:02 2021 -0400 Re-enable mob punching (broken) commit31a791c33b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 18:20:58 2021 -0400 Undo debug.txt spam from mob spawning commitd0d128c1d8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 18:18:57 2021 -0400 Break infinite loop if unable to find any mob to spawn commitee905642c2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 17:56:38 2021 -0400 Add temporary warning debug to spawning algorithm output commit2cef9e7cca
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:39:32 2021 -0400 Optimize mob spawning even further with additional lua locals commitedb1939649
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:27:35 2021 -0400 Fix mob_counter in mob spawning limiter commit7c1adeab45
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:20:57 2021 -0400 Hyper-optimize mob spawning commitfbe3ccc5c0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:28:38 2021 -0400 Delete current state of things comment commit5e15af260b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:25:19 2021 -0400 Fix pig rotation commit6aa6364492
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:25:10 2021 -0400 Fix sheep rotation commit29305f548d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 15:08:35 2021 -0400 Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players commit08c90c34e8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 13:05:46 2021 -0400 Make parrots and squids work with tilt fly/swim commit91099c3be9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 13:01:14 2021 -0400 Fix auto-true statement for tilt fly/swim commit71c34823bc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:56:36 2021 -0400 Make tilt flying/swimming dynamic commit20886f54bb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:48:23 2021 -0400 Make shooty mobs jump commitebd995fbd2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:45:02 2021 -0400 Simplify skeleton arrow damage calculation commitc9f71d66f5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:42:34 2021 -0400 Implement skeletons/strays commit99e808296b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:17:51 2021 -0400 Add missing skeleton/stray run animation commit74094938bb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:10:29 2021 -0400 Fix crash with non-punch attack mobs in collision commit6bd279255c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:50:22 2021 -0400 Fully implement zombie pigmen commit964ce9ccf7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:42:01 2021 -0400 Temporarily disable spawn eggs from setting owner commit5062d56a5d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:00:02 2021 -0400 Implement neutral mob mechanics and partial implement of zombie pigmen commitb0b1ec9436
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:53:20 2021 -0400 Implement zombie pigmen and make them turn hostile when punched commitf1dc286442
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:23:51 2021 -0400 Dump mob_punch from backup_code_api.lua back into interaction.lua commitcc2a0ae52c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:21:11 2021 -0400 Complete charged creeper commit486959515c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:20:31 2021 -0400 Make creepers even more dangerous commit576621169b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:26:18 2021 -0400 Make creepers and zombies even harder commit2c87bd19f3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:14:53 2021 -0400 Overhaul zombie villager commit1ed3377559
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:11:18 2021 -0400 Add punch mobs knockback to players when hit commit8c9356a18c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:58:39 2021 -0400 Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes commita05ebd7cc2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:44:34 2021 -0400 Add informative text art commit60ac3058ce
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:42:51 2021 -0400 Make zombies more difficult commit751c4c2d99
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:41:13 2021 -0400 Integrate mob punching into collision detection commit6b52b94516
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:30:34 2021 -0400 Start setting up hostile punch attack type commitd371d6fdc9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:04:54 2021 -0400 Adjust creeper explosion settings commitfabd4d64e6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:35:19 2021 -0400 Slow down creeper type mobs explosion buildup commitbf367fffd0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:34:18 2021 -0400 Add in sound_handling and make explosion type mobs make their attack sound before explosion animation commit0b763f54b5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:00:36 2021 -0400 Finish creeper movement ai and move jump_check into environment commitcd6f07537f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:43:45 2021 -0400 Make creepers even more deadly commit9678b556e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:33:30 2021 -0400 Fix crashes when trying to collision detect a removed mob commitcdb840609d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:19:55 2021 -0400 Add in creeper basic prototype commit008d670ed9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 17:10:51 2021 -0400 Remove wandering from ai commit491ef6c8f8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:48:20 2021 -0400 Add in auto mob removal if something goes horribly wrong commit348df0fcec
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:46:10 2021 -0400 Rename detect_players_in_area to detect_closest_player_within_radius commitac08c6991c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:39:05 2021 -0400 Add in detect_players_in_area commit3d776138e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 14:55:22 2021 -0400 Start implementing creeper ai commit85e531bf10
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:24:31 2021 -0400 Remove unneeded mobs:protect from code commit4d589dfb2a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:22:39 2021 -0400 Remove literally unneeded mobs:capture_mob commit39985aa558
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:22:21 2021 -0400 Up fallback max xp to 3 commit1920ddf915
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:02:03 2021 -0400 Change all enemy attack info to more workable and understandable attacks commit719bb2a3c9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 18:21:33 2021 -0400 Add in prototype jump-only mobs api commitdb87b8e0a3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 17:09:57 2021 -0400 fix chicken rotation commite2987245fd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 17:00:34 2021 -0400 Balance out collision forces for mobs commit3cf263d292
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 16:23:38 2021 -0400 Add in dynamic pitch in flying/swimming mobs commit5ade34115c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:17:29 2021 -0400 Remove random state initialization in set_up.lua commitd9729fc865
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:13:45 2021 -0400 Fix parrot's rotation commit58d9670e77
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:11:39 2021 -0400 Remove collisionbox addition for y position for fly mobs commita20f272e08
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:05:53 2021 -0400 re-adjust logic gate for mobs floating in water and lava commit0794bc5437
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:04:55 2021 -0400 Make flying mobs float in water and lava commit8783912938
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:48:57 2021 -0400 Add in mobs api swimming animation commitf2e909ab8d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:41:14 2021 -0400 Add in fly logic gate commit07841c8963
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:38:48 2021 -0400 Swap name of quick_rotate_45 to quick_rotate commit240d6ea211
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:37:04 2021 -0400 Add note about quick_rotate_45 actually rotating 11.25 degrees commite8148f81ab
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:36:19 2021 -0400 Make underwater mobs try to continuously swim around with quick_rotate_45 commit061602d9d4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:28:07 2021 -0400 Overhaul separation of swimming and flying for ease of use with writing mobs api commit5365dec19a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:01:27 2021 -0400 Adjust "flying" vector checks for mobs commitdda7839d8c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 21:43:02 2021 -0400 Add in prototype swimming commitf1141aed9f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 21:08:54 2021 -0400 Make mobs flop when outside of flying node commit84ca7681fc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:47:16 2021 -0400 Make squids fly in water flowing and water source commit52c3db041e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:32:05 2021 -0400 Add in fly state prep for mobs commit6db4511dd5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:06:55 2021 -0400 Add notes commit15ea9c1c71
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:59:20 2021 -0400 Implement self walking velocity for walking state commit9d6d042ee3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:37:01 2021 -0400 Fix formatting in ai.lua commitce7f4918b0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:35:19 2021 -0400 Re-organize comments commit05d06a4c8f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:36:23 2021 -0400 Add comment to state_execution commitc761db86c7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:29:42 2021 -0400 re-arrange mob logic for random wandering commited456ecb47
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:17:51 2021 -0400 Make mobs not fear cliffs if fear_height is 0 commit8ca5f221ec
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:13:54 2021 -0400 clean up ai.lua commitcadd53c103
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 16:39:03 2021 -0400 Adjust mob jumping default to account for higher gravity commit57b293de2b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 16:37:15 2021 -0400 Make mobs gravity equal to player's commitfb9a55e562
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:55:11 2021 -0400 Make jump_check more modular and allow mobs to turn if at a wall commita6a54b3414
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:49:03 2021 -0400 Make mobs not jump if against a wall commit6c5393427f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:39:39 2021 -0400 Smooth out mob cliff check and check if falling before cliff check commit2486ffef11
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:30:44 2021 -0400 Make wandering mobs avoid cliffs commitadc683c6a7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 14:19:22 2021 -0400 Clear mob animation on activate commitd0695e7929
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 13:58:08 2021 -0400 Fix mob animation "memory leak" commit024cf46307
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:52:29 2021 -0400 Adjust spacing in animation.lua commitf38492bcb0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:50:29 2021 -0400 Re-implement animation check gate for mobs commita934a59f3b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:50:13 2021 -0400 Implement mob random walk directions commit94ca7e8b89
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:31:18 2021 -0400 Add in state switch and state execution for mobs commit626c30de6d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:30:55 2021 -0400 Create todo.txt commitc2bac87a6d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 21:46:33 2021 -0400 Update set_up.lua commit375d683d08
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 16:18:42 2021 -0400 Fix forgotten localization in collision.lua commit246bdf9707
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:55:10 2021 -0400 Implement basic mob walking animation test commitd07d0ae31c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:34:07 2021 -0400 Make mobs jump properly commit6cb6d714c9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:04:55 2021 -0400 Reorganize all mob sections into multiple files commit5155d12d05
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 14:09:54 2021 -0400 Reformat mobs_mcl to api folder for ease of use commitbbcfb3fdb1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:33:09 2021 -0400 Randomize walking or standing on spawn in commit9e4bf6e130
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:29:18 2021 -0400 Move old set_yaw and add node on set_velocity commite53a193c4f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:25:55 2021 -0400 Fix get_velocity (mobs internal) commit14207dd96a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:23:52 2021 -0400 Smooth out mob movement set_velocity more commita0ed1a0b20
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 10:05:24 2021 -0400 Add automatic rotation lock commitba46e7fa42
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 09:28:58 2021 -0400 Remove old debug of colliding with objects commit61124905f3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 09:28:22 2021 -0400 Add in mob auto rotation (implementation 1) commit8b200c7352
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 19:38:14 2021 -0400 Add in basic movement rotation testing commit67259891a8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 18:01:29 2021 -0400 Remove unneeded comments commitd063db751c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 17:26:20 2021 -0400 Disable mcl_playerplus random check that moves players randomly commitd4db27f0e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 17:25:39 2021 -0400 Update backup_code_api.lua commit755533beeb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 11:50:22 2021 -0400 Disable literally everything in mobs api commit3f6312a631
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 20:24:46 2021 -0400 Make mobs magnetic collision more jello-y commitaa4d34c10e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 20:00:38 2021 -0400 Improve mob to mob collision commit1210bc463a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:44:24 2021 -0400 prevent mob collision detection shootout commited60266713
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:17:48 2021 -0400 Gut even more elements of the api commit220d30df5f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:13:29 2021 -0400 Completely gut do_states commit9758bbf2e7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:21:04 2021 -0400 Finish gutting mob api commitf29ad4b8b7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:20:11 2021 -0400 Reorganize more settings to the top of file commit54f5bee8a3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:08:29 2021 -0400 reorganize load settings commit02515f0778
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:07:32 2021 -0400 Move a large chunk of code to backup_code_api.lua commit3fc0184182
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 07:39:57 2021 -0400 Disable entire mob ai to work on vanilla walking commit6fff719322
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:47:07 2021 -0400 Localize minetest library commitadaf74fc5c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:13:11 2021 -0400 Remove spacing and delete old collision comments commita564009e4a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:11:55 2021 -0400 Change HORNY_TIMER to BREED_TIMER commit00759da39d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 18:29:32 2021 -0400 Unlimit mob ai commit9aafc28a20
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 14:47:56 2021 -0400 Fix mobs nil check during mob_step commit67c40885ef
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 14:21:19 2021 -0400 Fix mobs collision system only running during movement - major overhaul with ai disabled commit2456e3cd1e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 12:52:31 2021 -0400 Adjust math localizations in api.lua commit725dc731dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 11:58:33 2021 -0400 Adjust mob collision detection - this breaks a lot of things and will be fixed later commite15fd2f4b6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 9 01:38:34 2021 -0400 Add lua locals into mcl_dungeons for performance commitc937b2a973
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 14:19:42 2021 -0400 test commit8c10fe4057
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 12:48:02 2021 -0400 Adjust spawning to be closer and more frequent commitbd7866d798
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 12:07:20 2021 -0400 Finish mob limiter commit9369c9cab8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 10:01:15 2021 -0400 Fix spawn timer reset debug commit28823298e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 10:00:04 2021 -0400 Fix forgotten biome check commit9d48549ec5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 09:52:50 2021 -0400 Complete prototype of biome generated mobs commit518252679f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:42:57 2021 -0400 Fix a lot of things commitbb078b0c4c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:33:50 2021 -0400 Fix silverfish typo commitadab48ff0c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:29:16 2021 -0400 Readjust mobs internal settings to not cause insane memory usage commit47c59edb51
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:13:46 2021 -0400 Fix typo commit5ca30fa8ee
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:12:43 2021 -0400 Combine air and ground type spawning into ground commitaacb8fc7b9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:09:43 2021 -0400 Add in extra_mobs information commitf900b24b53
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 07:39:18 2021 -0400 Add in all biome information to mobs commit0ad833c046
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:57:24 2021 -0400 Add bats, chicken, and blaze spawn info commitf4a6bdc6b8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:48:25 2021 -0400 Make reference list copy-pastable commitbf4bf9a0cc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:10:07 2021 -0400 Ignore default or void dimensions commit8e1e02d1fb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:04:36 2021 -0400 Add biome list commitda045c207d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 02:07:15 2021 -0400 Refactor spawning into it's own file commit6ec66ef6f6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 7 23:16:03 2021 -0400 Fix mobs colliding with other mobs/players commit6bd249547a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 7 23:07:04 2021 -0400 Fix mobs colliding with objects commitc4d030d111
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 1 23:48:00 2021 -0400 Fix item drop on laggy servers
761 lines
22 KiB
Lua
761 lines
22 KiB
Lua
-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition
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-- mobs library
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mobs = {}
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-- lua locals - can grab from this to easily plop them into the api lua files
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--localize minetest functions
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local minetest_settings = minetest.settings
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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
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local minetest_get_modpath = minetest.get_modpath
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local minetest_registered_nodes = minetest.registered_nodes
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local minetest_get_node = minetest.get_node
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local minetest_get_item_group = minetest.get_item_group
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local minetest_registered_entities = minetest.registered_entities
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local minetest_line_of_sight = minetest.line_of_sight
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local minetest_after = minetest.after
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local minetest_sound_play = minetest.sound_play
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local minetest_add_particlespawner = minetest.add_particlespawner
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local minetest_registered_items = minetest.registered_items
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local minetest_set_node = minetest.set_node
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local minetest_add_item = minetest.add_item
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local minetest_get_craft_result = minetest.get_craft_result
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local minetest_find_path = minetest.find_path
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local minetest_is_protected = minetest.is_protected
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local minetest_is_creative_enabled = minetest.is_creative_enabled
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local minetest_find_node_near = minetest.find_node_near
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local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local minetest_raycast = minetest.raycast
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local minetest_get_us_time = minetest.get_us_time
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local minetest_add_entity = minetest.add_entity
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local minetest_get_natural_light = minetest.get_natural_light
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local minetest_get_node_or_nil = minetest.get_node_or_nil
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-- localize math functions
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local math_pi = math.pi
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local math_sin = math.sin
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local math_cos = math.cos
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local math_abs = math.abs
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local math_min = math.min
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local math_max = math.max
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local math_atan = math.atan
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local math_random = math.random
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local math_floor = math.floor
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-- localize vector functions
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local vector_new = vector.new
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local vector_add = vector.add
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local vector_length = vector.length
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local vector_direction = vector.direction
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local vector_normalize = vector.normalize
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local vector_multiply = vector.multiply
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local vector_divide = vector.divide
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-- mob constants
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local BREED_TIME = 30
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local BREED_TIME_AGAIN = 300
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local CHILD_GROW_TIME = 60*20
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local DEATH_DELAY = 0.5
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local DEFAULT_FALL_SPEED = -10
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local FLOP_HEIGHT = 5.0
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local FLOP_HOR_SPEED = 1.5
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local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
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local MOB_CAP = {}
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MOB_CAP.hostile = 70
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MOB_CAP.passive = 10
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MOB_CAP.ambient = 15
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MOB_CAP.water = 15
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-- Load main settings
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local damage_enabled = minetest_settings:get_bool("enable_damage")
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local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = true
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local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
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local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
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-- pathfinding settings
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local enable_pathfinding = true
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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-- default nodes
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|
local node_ice = "mcl_core:ice"
|
|
local node_snowblock = "mcl_core:snowblock"
|
|
local node_snow = "mcl_core:snow"
|
|
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
|
|
|
local mod_weather = minetest_get_modpath("mcl_weather") ~= nil
|
|
local mod_explosions = minetest_get_modpath("mcl_explosions") ~= nil
|
|
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") ~= nil
|
|
local mod_hunger = minetest_get_modpath("mcl_hunger") ~= nil
|
|
local mod_worlds = minetest_get_modpath("mcl_worlds") ~= nil
|
|
local mod_armor = minetest_get_modpath("mcl_armor") ~= nil
|
|
local mod_experience = minetest_get_modpath("mcl_experience") ~= nil
|
|
|
|
|
|
-- random locals I found
|
|
local los_switcher = false
|
|
local height_switcher = false
|
|
|
|
-- Get translator
|
|
local S = minetest.get_translator("mcl_mobs")
|
|
|
|
-- CMI support check
|
|
local use_cmi = minetest.global_exists("cmi")
|
|
|
|
|
|
-- Invisibility mod check
|
|
mobs.invis = {}
|
|
if minetest.global_exists("invisibility") then
|
|
mobs.invis = invisibility
|
|
end
|
|
|
|
|
|
-- creative check
|
|
function mobs.is_creative(name)
|
|
return minetest_is_creative_enabled(name)
|
|
end
|
|
|
|
|
|
local atan = function(x)
|
|
if not x or x ~= x then
|
|
return 0
|
|
else
|
|
return math_atan(x)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Shows helpful debug info above each mob
|
|
local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
|
|
|
-- Peaceful mode message so players will know there are no monsters
|
|
if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
|
minetest.register_on_joinplayer(function(player)
|
|
minetest.chat_send_player(player:get_player_name(),
|
|
S("Peaceful mode active! No monsters will spawn."))
|
|
end)
|
|
end
|
|
|
|
|
|
local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
|
|
|
|
--ignite all parts of the api
|
|
dofile(api_path .. "ai.lua")
|
|
dofile(api_path .. "animation.lua")
|
|
dofile(api_path .. "collision.lua")
|
|
dofile(api_path .. "environment.lua")
|
|
dofile(api_path .. "interaction.lua")
|
|
dofile(api_path .. "movement.lua")
|
|
dofile(api_path .. "set_up.lua")
|
|
dofile(api_path .. "attack_type_instructions.lua")
|
|
dofile(api_path .. "sound_handling.lua")
|
|
dofile(api_path .. "death_logic.lua")
|
|
dofile(api_path .. "mob_effects.lua")
|
|
dofile(api_path .. "projectile_handling.lua")
|
|
dofile(api_path .. "breeding.lua")
|
|
dofile(api_path .. "head_logic.lua")
|
|
|
|
|
|
mobs.spawning_mobs = {}
|
|
|
|
|
|
|
|
|
|
-- register mob entity
|
|
function mobs:register_mob(name, def)
|
|
|
|
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
|
|
|
|
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
|
|
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
|
|
-- FIXME: Remove workaround if it's no longer needed.
|
|
|
|
if collisionbox[5] < 0.79 then
|
|
collisionbox[5] = 0.79
|
|
end
|
|
|
|
mobs.spawning_mobs[name] = true
|
|
|
|
local function scale_difficulty(value, default, min, special)
|
|
if (not value) or (value == default) or (value == special) then
|
|
return default
|
|
else
|
|
return math_max(min, value * difficulty)
|
|
end
|
|
end
|
|
|
|
minetest.register_entity(name, {
|
|
description = def.description,
|
|
use_texture_alpha = def.use_texture_alpha,
|
|
stepheight = def.stepheight or 0.6,
|
|
stepheight_backup = def.stepheight or 0.6,
|
|
name = name,
|
|
type = def.type,
|
|
attack_type = def.attack_type,
|
|
fly = def.fly,
|
|
fly_in = def.fly_in or {"air", "__airlike"},
|
|
owner = def.owner or "",
|
|
order = def.order or "",
|
|
on_die = def.on_die,
|
|
spawn_small_alternative = def.spawn_small_alternative,
|
|
do_custom = def.do_custom,
|
|
jump_height = def.jump_height or 4, -- was 6
|
|
rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
|
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
|
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
|
xp_min = def.xp_min or 1,
|
|
xp_max = def.xp_max or 5,
|
|
breath_max = def.breath_max or 6,
|
|
breathes_in_water = def.breathes_in_water or false,
|
|
physical = true,
|
|
collisionbox = collisionbox,
|
|
collide_with_objects = def.collide_with_objects or false,
|
|
selectionbox = def.selectionbox or def.collisionbox,
|
|
visual = def.visual,
|
|
visual_size = def.visual_size or {x = 1, y = 1},
|
|
mesh = def.mesh,
|
|
makes_footstep_sound = def.makes_footstep_sound or false,
|
|
view_range = def.view_range or 16,
|
|
walk_velocity = def.walk_velocity or 1,
|
|
run_velocity = def.run_velocity or 2,
|
|
damage = scale_difficulty(def.damage, 0, 0),
|
|
light_damage = def.light_damage or 0,
|
|
sunlight_damage = def.sunlight_damage or 0,
|
|
water_damage = def.water_damage or 0,
|
|
lava_damage = def.lava_damage or 8,
|
|
fire_damage = def.fire_damage or 1,
|
|
suffocation = def.suffocation or true,
|
|
fall_damage = def.fall_damage or 1,
|
|
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
|
|
drops = def.drops or {},
|
|
armor = def.armor or 100,
|
|
on_rightclick = mobs.create_mob_on_rightclick(def.on_rightclick),
|
|
arrow = def.arrow,
|
|
shoot_interval = def.shoot_interval,
|
|
sounds = def.sounds or {},
|
|
animation = def.animation,
|
|
jump = def.jump ~= false,
|
|
walk_chance = def.walk_chance or 50,
|
|
attacks_monsters = def.attacks_monsters or false,
|
|
group_attack = def.group_attack or false,
|
|
passive = def.passive or false,
|
|
knock_back = def.knock_back ~= false,
|
|
shoot_offset = def.shoot_offset or 0,
|
|
floats = def.floats or 1, -- floats in water by default
|
|
floats_on_lava = def.floats_on_lava or 0,
|
|
replace_rate = def.replace_rate,
|
|
replace_what = def.replace_what,
|
|
replace_with = def.replace_with,
|
|
replace_offset = def.replace_offset or 0,
|
|
on_replace = def.on_replace,
|
|
timer = 0,
|
|
state_timer = 0,
|
|
env_damage_timer = 0,
|
|
tamed = false,
|
|
pause_timer = 0,
|
|
gotten = false,
|
|
reach = def.reach or 3,
|
|
htimer = 0,
|
|
texture_list = def.textures,
|
|
child_texture = def.child_texture,
|
|
docile_by_day = def.docile_by_day or false,
|
|
time_of_day = 0.5,
|
|
fear_height = def.fear_height or 0,
|
|
runaway = def.runaway,
|
|
runaway_timer = 0,
|
|
pathfinding = def.pathfinding,
|
|
immune_to = def.immune_to or {},
|
|
explosion_radius = def.explosion_radius, -- LEGACY
|
|
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
|
|
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
|
|
explosion_timer = def.explosion_timer or 3,
|
|
allow_fuse_reset = def.allow_fuse_reset ~= false,
|
|
stop_to_explode = def.stop_to_explode ~= false,
|
|
custom_attack = def.custom_attack,
|
|
double_melee_attack = def.double_melee_attack,
|
|
dogshoot_switch = def.dogshoot_switch,
|
|
dogshoot_count = 0,
|
|
dogshoot_count_max = def.dogshoot_count_max or 5,
|
|
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
|
attack_animals = def.attack_animals or false,
|
|
specific_attack = def.specific_attack,
|
|
runaway_from = def.runaway_from,
|
|
owner_loyal = def.owner_loyal,
|
|
facing_fence = false,
|
|
|
|
_cmi_is_mob = true,
|
|
|
|
pushable = def.pushable or true,
|
|
|
|
--j4i stuff
|
|
yaw = 0,
|
|
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
|
automatic_face_movement_max_rotation_per_sec = 360, --degrees
|
|
backface_culling = true,
|
|
walk_timer = 0,
|
|
stand_timer = 0,
|
|
current_animation = "",
|
|
gravity = GRAVITY,
|
|
swim = def.swim,
|
|
swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source},
|
|
pitch_switch = "static",
|
|
jump_only = def.jump_only,
|
|
hostile = def.hostile,
|
|
neutral = def.neutral,
|
|
attacking = nil,
|
|
visual_size_origin = def.visual_size or {x = 1, y = 1, z = 1},
|
|
punch_timer_cooloff = def.punch_timer_cooloff or 0.5,
|
|
death_animation_timer = 0,
|
|
hostile_cooldown = def.hostile_cooldown or 15,
|
|
tilt_fly = def.tilt_fly,
|
|
tilt_swim = def.tilt_swim,
|
|
fall_slow = def.fall_slow,
|
|
projectile_cooldown_min = def.projectile_cooldown_min or 2,
|
|
projectile_cooldown_max = def.projectile_cooldown_max or 6,
|
|
skittish = def.skittish,
|
|
|
|
minimum_follow_distance = def.minimum_follow_distance or 0.5, --make mobs not freak out when underneath
|
|
|
|
memory = 0, -- memory timer if chasing/following
|
|
fly_random_while_attack = def.fly_random_while_attack,
|
|
|
|
--for spiders
|
|
always_climb = def.always_climb,
|
|
|
|
--despawn mechanic variables
|
|
lifetimer_reset = 30, --30 seconds
|
|
lifetimer = 30, --30 seconds
|
|
|
|
--breeding stuff
|
|
breed_timer = 0,
|
|
breed_lookout_timer = 0,
|
|
breed_distance = def.breed_distance or 1.5, --how far away mobs have to be to begin actual breeding
|
|
breed_lookout_timer_goal = 30, --30 seconds (this timer is for how long the mob looks for a mate)
|
|
breed_timer_cooloff = 5*60, -- 5 minutes (this timer is for how long the mob has to wait before being bred again)
|
|
bred = false,
|
|
follow = def.follow, --this item is also used for the breeding mechanism
|
|
follow_distance = def.follow_distance or 2,
|
|
baby_size = def.baby_size or 0.5,
|
|
baby = false,
|
|
grow_up_timer = 0,
|
|
grow_up_goal = 20*60, --in 20 minutes the mob grows up
|
|
special_breed_timer = 0, --this is used for the AHEM AHEM part of breeding
|
|
|
|
backup_visual_size = def.visual_size,
|
|
backup_collisionbox = collisionbox,
|
|
backup_selectionbox = def.selectionbox or def.collisionbox,
|
|
|
|
|
|
--fire timer
|
|
burn_timer = 0,
|
|
|
|
ignores_cobwebs = def.ignores_cobwebs,
|
|
breath = def.breath_max or 6,
|
|
|
|
random_sound_timer_min = 3,
|
|
random_sound_timer_max = 10,
|
|
|
|
|
|
--head code variables
|
|
--defaults are for the cow's default
|
|
--because I don't know what else to set them
|
|
--to :P
|
|
|
|
has_head = def.has_head or false,
|
|
head_bone = def.head_bone,
|
|
|
|
--you must use these to adjust the mob's head positions
|
|
|
|
--has_head is used as a logic gate (quick easy check)
|
|
has_head = def.has_head or false,
|
|
--head_bone is the actual bone in the model which the head
|
|
--is attached to for animation
|
|
head_bone = def.head_bone or "head",
|
|
|
|
--this part controls the base position of the head calculations
|
|
--localized to the mob's visual yaw when gotten (self.object:get_yaw())
|
|
--you can enable the debug in /mob_functions/head_logic.lua by uncommenting the
|
|
--particle spawner code
|
|
head_height_offset = def.head_height_offset or 1.0525,
|
|
head_direction_offset = def.head_direction_offset or 0.5,
|
|
|
|
--this part controls the visual of the head
|
|
head_bone_pos_y = def.head_bone_pos_y or 3.6,
|
|
head_bone_pos_z = def.head_bone_pos_z or -0.6,
|
|
head_pitch_modifier = def.head_pitch_modifier or 0,
|
|
|
|
--these variables are switches in case the model
|
|
--moves the wrong way
|
|
swap_y_with_x = def.swap_y_with_x or false,
|
|
reverse_head_yaw = def.reverse_head_yaw or false,
|
|
|
|
--END HEAD CODE VARIABLES
|
|
|
|
--end j4i stuff
|
|
|
|
-- MCL2 extensions
|
|
teleport = mobs.teleport,
|
|
do_teleport = def.do_teleport,
|
|
spawn_class = def.spawn_class,
|
|
ignores_nametag = def.ignores_nametag or false,
|
|
rain_damage = def.rain_damage or 0,
|
|
glow = def.glow,
|
|
--can_despawn = can_despawn,
|
|
child = def.child or false,
|
|
texture_mods = {},
|
|
shoot_arrow = def.shoot_arrow,
|
|
sounds_child = def.sounds_child,
|
|
explosion_strength = def.explosion_strength,
|
|
suffocation_timer = 0,
|
|
follow_velocity = def.follow_velocity or 2.4,
|
|
instant_death = def.instant_death or false,
|
|
fire_resistant = def.fire_resistant or false,
|
|
fire_damage_resistant = def.fire_damage_resistant or false,
|
|
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
|
eye_height = def.eye_height or 1.5,
|
|
defuse_reach = def.defuse_reach or 4,
|
|
-- End of MCL2 extensions
|
|
|
|
on_spawn = def.on_spawn,
|
|
|
|
--on_blast = def.on_blast or do_tnt,
|
|
|
|
on_step = mobs.mob_step,
|
|
|
|
--do_punch = def.do_punch,
|
|
|
|
on_punch = mobs.mob_punch,
|
|
|
|
--on_breed = def.on_breed,
|
|
|
|
--on_grown = def.on_grown,
|
|
|
|
--on_detach_child = mob_detach_child,
|
|
|
|
on_activate = function(self, staticdata, dtime)
|
|
self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
|
|
return mobs.mob_activate(self, staticdata, def, dtime)
|
|
end,
|
|
|
|
get_staticdata = function(self)
|
|
return mobs.mob_staticdata(self)
|
|
end,
|
|
|
|
--harmed_by_heal = def.harmed_by_heal,
|
|
})
|
|
|
|
if minetest_get_modpath("doc_identifier") ~= nil then
|
|
doc.sub.identifier.register_object(name, "basics", "mobs")
|
|
end
|
|
|
|
end -- END mobs:register_mob function
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- register arrow for shoot attack
|
|
function mobs:register_arrow(name, def)
|
|
|
|
-- errorcheck
|
|
if not name or not def then
|
|
print("failed to register arrow entity")
|
|
return
|
|
end
|
|
|
|
minetest.register_entity(name.."_entity", {
|
|
|
|
physical = false,
|
|
visual = def.visual,
|
|
visual_size = def.visual_size,
|
|
textures = def.textures,
|
|
velocity = def.velocity,
|
|
hit_player = def.hit_player,
|
|
hit_node = def.hit_node,
|
|
hit_mob = def.hit_mob,
|
|
hit_object = def.hit_object,
|
|
drop = def.drop or false, -- drops arrow as registered item when true
|
|
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
|
timer = 0,
|
|
switch = 0,
|
|
owner_id = def.owner_id,
|
|
rotate = def.rotate,
|
|
speed = def.speed or nil,
|
|
on_step = function(self)
|
|
|
|
local vel = self.object:get_velocity()
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
if self.timer > 150
|
|
or not mobs.within_limits(pos, 0) then
|
|
mcl_burning.extinguish(self.object)
|
|
self.object:remove();
|
|
return
|
|
end
|
|
|
|
-- does arrow have a tail (fireball)
|
|
if def.tail
|
|
and def.tail == 1
|
|
and def.tail_texture then
|
|
|
|
--do this to prevent clipping through main entity sprite
|
|
local pos_adjustment = vector_multiply(vector_normalize(vel), -1)
|
|
local divider = def.tail_distance_divider or 1
|
|
pos_adjustment = vector_divide(pos_adjustment, divider)
|
|
local new_pos = vector_add(pos, pos_adjustment)
|
|
minetest.add_particle({
|
|
pos = new_pos,
|
|
velocity = {x = 0, y = 0, z = 0},
|
|
acceleration = {x = 0, y = 0, z = 0},
|
|
expirationtime = def.expire or 0.25,
|
|
collisiondetection = false,
|
|
texture = def.tail_texture,
|
|
size = def.tail_size or 5,
|
|
glow = def.glow or 0,
|
|
})
|
|
end
|
|
|
|
if self.hit_node then
|
|
|
|
local node = minetest_get_node(pos).name
|
|
|
|
if minetest_registered_nodes[node].walkable then
|
|
|
|
self.hit_node(self, pos, node)
|
|
|
|
if self.drop == true then
|
|
|
|
pos.y = pos.y + 1
|
|
|
|
self.lastpos = (self.lastpos or pos)
|
|
|
|
minetest_add_item(self.lastpos, self.object:get_luaentity().name)
|
|
end
|
|
|
|
self.object:remove();
|
|
|
|
return
|
|
end
|
|
end
|
|
|
|
if self.hit_player or self.hit_mob or self.hit_object then
|
|
|
|
for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do
|
|
|
|
if self.hit_player
|
|
and player:is_player() then
|
|
|
|
if self.hit_player then
|
|
self.hit_player(self, player)
|
|
else
|
|
mobs.arrow_hit(self, player)
|
|
end
|
|
|
|
self.object:remove();
|
|
return
|
|
end
|
|
|
|
--[[
|
|
local entity = player:get_luaentity()
|
|
|
|
if entity
|
|
and self.hit_mob
|
|
and entity._cmi_is_mob == true
|
|
and tostring(player) ~= self.owner_id
|
|
and entity.name ~= self.object:get_luaentity().name
|
|
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
|
|
|
--self.hit_mob(self, player)
|
|
self.object:remove();
|
|
return
|
|
end
|
|
]]--
|
|
|
|
--[[
|
|
if entity
|
|
and self.hit_object
|
|
and (not entity._cmi_is_mob)
|
|
and tostring(player) ~= self.owner_id
|
|
and entity.name ~= self.object:get_luaentity().name
|
|
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
|
|
|
--self.hit_object(self, player)
|
|
self.object:remove();
|
|
return
|
|
end
|
|
]]--
|
|
end
|
|
end
|
|
|
|
self.lastpos = pos
|
|
end
|
|
})
|
|
end
|
|
|
|
-- Register spawn eggs
|
|
|
|
-- Note: This also introduces the “spawn_egg” group:
|
|
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
|
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
|
function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|
|
|
local grp = {spawn_egg = 1}
|
|
|
|
-- do NOT add this egg to creative inventory (e.g. dungeon master)
|
|
if no_creative == true then
|
|
grp.not_in_creative_inventory = 1
|
|
end
|
|
|
|
local invimg = background
|
|
|
|
if addegg == 1 then
|
|
invimg = "mobs_chicken_egg.png^(" .. invimg ..
|
|
"^[mask:mobs_chicken_egg_overlay.png)"
|
|
end
|
|
|
|
-- register old stackable mob egg
|
|
minetest.register_craftitem(mob, {
|
|
|
|
description = desc,
|
|
inventory_image = invimg,
|
|
groups = grp,
|
|
|
|
_doc_items_longdesc = S("This allows you to place a single mob."),
|
|
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
|
|
local pos = pointed_thing.above
|
|
|
|
-- am I clicking on something with existing on_rightclick function?
|
|
local under = minetest_get_node(pointed_thing.under)
|
|
local def = minetest_registered_nodes[under.name]
|
|
if def and def.on_rightclick then
|
|
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
|
end
|
|
|
|
if pos
|
|
--and within_limits(pos, 0)
|
|
and not minetest_is_protected(pos, placer:get_player_name()) then
|
|
|
|
local name = placer:get_player_name()
|
|
local privs = minetest.get_player_privs(name)
|
|
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
|
if minetest_is_protected(pointed_thing.under, name) then
|
|
minetest.record_protection_violation(pointed_thing.under, name)
|
|
return itemstack
|
|
end
|
|
if not privs.maphack then
|
|
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
|
|
return itemstack
|
|
end
|
|
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
|
|
if not mobs.is_creative(name) then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
if not minetest_registered_entities[mob] then
|
|
return itemstack
|
|
end
|
|
|
|
if minetest_settings:get_bool("only_peaceful_mobs", false)
|
|
and minetest_registered_entities[mob].type == "monster" then
|
|
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
|
return itemstack
|
|
end
|
|
|
|
local mob = minetest_add_entity(pos, mob)
|
|
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
|
local ent = mob:get_luaentity()
|
|
|
|
-- don't set owner if monster or sneak pressed
|
|
--[[
|
|
if ent.type ~= "monster"
|
|
and not placer:get_player_control().sneak then
|
|
ent.owner = placer:get_player_name()
|
|
ent.tamed = true
|
|
end
|
|
]]--
|
|
|
|
-- set nametag
|
|
local nametag = itemstack:get_meta():get_string("name")
|
|
if nametag ~= "" then
|
|
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
|
|
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
|
end
|
|
ent.nametag = nametag
|
|
update_tag(ent)
|
|
end
|
|
|
|
-- if not in creative then take item
|
|
if not mobs.is_creative(placer:get_player_name()) then
|
|
itemstack:take_item()
|
|
end
|
|
end
|
|
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
end
|
|
|
|
|