VoxeLibre/mods/ITEMS/mcl_core/nodes.lua
Wuzzy 7915ca8938 Don't take ladder twice when placing
Also don't take ladder when failing to place
2017-03-05 19:46:23 +01:00

1730 lines
50 KiB
Lua

-- mods/default/nodes.lua
local WATER_ALPHA = 160
local WATER_VISC = 1
local LAVA_VISC = 7
--
-- Node definitions
--
minetest.register_node("mcl_core:barrier", {
description = "Barrier",
_doc_items_longdesc = "Barriers are invisble walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.",
_doc_items_usagehelp = "When you hold a barrier in hand, you reveal all placed barriers in a short distance around you.",
drawtype = "airlike",
paramtype = "light",
inventory_image = "default_barrier.png",
wield_image = "default_barrier.png",
tiles = { "blank.png" },
stack_max = 64,
sunlight_propagates = true,
is_ground_content = false,
groups = {creative_breakable=1, not_in_creative_inventory = 1, not_solid = 1 },
on_blast = function() end,
drop = "",
_mcl_blast_resistance = 18000003,
_mcl_hardness = -1,
after_place_node = function (pos, placer, itemstack, pointed_thing)
if placer == nil then
return
end
minetest.add_particle({
pos = pos,
expirationtime = 1,
size = 8,
texture = "default_barrier.png",
playername = placer:get_player_name()
})
end,
})
-- The void below the bedrock. Void damage is handled in playerplus.
-- The void does not exist as a block in Minecraft but we register it as a
-- block here to make things easier for us.
minetest.register_node("mcl_core:void", {
description = "Void",
_doc_items_create_entry = false,
drawtype = "airlike",
paramtype = "light",
pointable = false,
walkable = false,
floodable = false,
buildable_to = false,
inventory_image = "unknown_node.png",
wield_image = "unknown_node.png",
stack_max = 64,
sunlight_propagates = true,
is_ground_content = false,
groups = { not_in_creative_inventory = 1 },
on_blast = function() end,
drop = "",
-- Infinite blast resistance; it should never be destroyed by explosions
_mcl_blast_resistance = -1,
_mcl_hardness = -1,
})
minetest.register_node("mcl_core:stone", {
description = "Stone",
tiles = {"default_stone.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, deco_block=1},
drop = 'mcl_core:cobble',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_core:stone_with_coal", {
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, building_block=1},
drop = 'mcl_core:coal_lump',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
})
minetest.register_node("mcl_core:stone_with_iron", {
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=3, building_block=1},
drop = 'mcl_core:stone_with_iron',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
})
minetest.register_node("mcl_core:stone_with_gold", {
description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
drop = "mcl_core:stone_with_gold",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
})
local redstone_timer = 68.28
local redstone_ore_activate = function(pos)
minetest.swap_node(pos, {name="mcl_core:stone_with_redstone_lit"})
local t = minetest.get_node_timer(pos)
t:start(redstone_timer)
end
minetest.register_node("mcl_core:stone_with_redstone", {
description = "Redstone Ore",
tiles = {"default_stone.png^default_mineral_redstone.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
drop = {
items = {
max_items = 1,
{
items = {"mesecons:redstone 4"},
rarity = 2,
},
{
items = {"mesecons:redstone 5"},
},
}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
on_punch = redstone_ore_activate,
on_walk_over = redstone_ore_activate, -- Uses walkover mod
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
})
local redstone_ore_reactivate = function(pos)
local t = minetest.get_node_timer(pos)
t:start(redstone_timer)
end
-- Light the redstone ore up when it has been touched
minetest.register_node("mcl_core:stone_with_redstone_lit", {
description = "Lit Redstone Ore",
_doc_items_create_entry = false,
tiles = {"default_stone.png^default_mineral_redstone.png"},
paramtype = "light",
light_source = 9,
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, not_in_creative_inventory=1},
drop = {
items = {
max_items = 1,
{
items = {"mesecons:redstone 4"},
rarity = 2,
},
{
items = {"mesecons:redstone 5"},
},
}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
-- Reset timer after re-punching or stepping on
on_punch = redstone_ore_reactivate,
on_walk_over = redstone_ore_reactivate, -- Uses walkover mod
-- Turn back to normal node after some time has passed
on_timer = function(pos, elapsed)
minetest.swap_node(pos, {name="mcl_core:stone_with_redstone"})
end,
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
})
minetest.register_node("mcl_core:stone_with_lapis", {
description = "Lapis Lazuli Ore",
tiles = {"default_stone.png^default_mineral_lapis.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=3, building_block=1},
drop = {
max_items = 1,
items = {
{items = {'mcl_dye:blue 8'},rarity = 5},
{items = {'mcl_dye:blue 7'},rarity = 5},
{items = {'mcl_dye:blue 6'},rarity = 5},
{items = {'mcl_dye:blue 5'},rarity = 5},
{items = {'mcl_dye:blue 4'}},
}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
})
minetest.register_node("mcl_core:stone_with_emerald", {
description = "Emerald Ore",
tiles = {"default_stone.png^default_mineral_emerald.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
drop = "mcl_core:emerald",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
})
minetest.register_node("mcl_core:stone_with_diamond", {
description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
drop = "mcl_core:diamond",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
})
minetest.register_node("mcl_core:stonebrick", {
description = "Stone Bricks",
tiles = {"default_stone_brick.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_core:stonebrickcarved", {
description = "Chiseled Stone Bricks",
tiles = {"default_stonebrick_carved.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_core:stonebrickcracked", {
description = "Cracked Stone Bricks",
tiles = {"default_stonebrick_cracked.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_core:stonebrickmossy", {
description = "Mossy Stone Bricks",
tiles = {"default_stonebrick_mossy.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_core:granite", {
description = "Granite",
tiles = {"default_granite.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_core:granite_smooth", {
description = "Polished Granite",
tiles = {"default_granite_smooth.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_core:andesite", {
description = "Andesite",
tiles = {"default_andesite.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_core:andesite_smooth", {
description = "Polished Andesite",
tiles = {"default_andesite_smooth.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_core:diorite", {
description = "Diorite",
tiles = {"default_diorite.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_core:diorite_smooth", {
description = "Polished Diorite",
tiles = {"default_diorite_smooth.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_core:dirt_with_grass", {
description = "Grass Block",
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, building_block=1},
drop = 'mcl_core:dirt',
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
})
minetest.register_node("mcl_core:grass_path", {
tiles = {"mcl_core_grass_path_top.png", "mcl_core_grass_path_side.png"},
description = "Grass Path",
drop = "mcl_core:dirt",
is_ground_content = true,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
-- 15/16 of the normal height
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
}
},
groups = {handy=1,shovely=1, not_in_creative_inventory=1, },
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
_mcl_blast_resistance = 3.25,
_mcl_hardness = 0.6,
})
-- TODO: Add particles
minetest.register_node("mcl_core:mycelium", {
description = "Mycelium",
tiles = {"default_mycelium_top.png", "default_dirt.png", "default_mycelium_side.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, building_block=1},
drop = 'mcl_core:dirt',
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.6,
})
minetest.register_node("mcl_core:podzol", {
description = "Podzol",
tiles = {"default_dirt_podzol_top.png", "default_dirt.png", "default_dirt_podzol_side.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=3, soil=1, soil_sapling=2, soil_sugarcane=1, building_block=1},
drop = 'mcl_core:dirt',
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.6,
})
minetest.register_node("mcl_core:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, building_block=1},
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_core:coarse_dirt", {
description = "Coarse Dirt",
tiles = {"default_coarse_dirt.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, soil=1, soil_sugarcane=1, cultivatable=1, building_block=1},
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_core:gravel", {
description = "Gravel",
tiles = {"default_gravel.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, falling_node=1, building_block=1},
drop = {
max_items = 1,
items = {
{items = {'mcl_core:flint'},rarity = 10},
{items = {'mcl_core:gravel'}}
}
},
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.45},
}),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
})
-- sandstone --
minetest.register_node("mcl_core:sand", {
description = "Sand",
tiles = {"default_sand.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, building_block=1},
sounds = mcl_sounds.node_sound_sand_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_core:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=2, sandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
})
minetest.register_node("mcl_core:sandstonesmooth", {
description = "Smooth Sandstone",
tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_smooth.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, sandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
})
minetest.register_node("mcl_core:sandstonecarved", {
description = "Chiseled Sandstone",
tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_carved.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, sandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
})
-- red sandstone --
minetest.register_node("mcl_core:redsand", {
description = "Red Sand",
tiles = {"default_red_sand.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, building_block=1},
sounds = mcl_sounds.node_sound_sand_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_core:redsandstone", {
description = "Red Sandstone",
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, redsandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
})
minetest.register_node("mcl_core:redsandstonesmooth", {
description = "Smooth Red Sandstone",
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_smooth.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, redsandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
})
minetest.register_node("mcl_core:redsandstonecarved", {
description = "Chiseled Red Sandstone",
tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_carved.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, redsandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
})
---
minetest.register_node("mcl_core:clay", {
-- Original name: Clay
description = "Block of Clay",
tiles = {"default_clay.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, building_block=1},
drop = 'mcl_core:clay_lump 4',
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = "",
}),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
})
minetest.register_node("mcl_core:brick_block", {
-- Original name: “Bricks”
description = "Brick Block",
tiles = {"default_brick.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:bone_block", {
description = "Bone Block",
tiles = {"mcl_core_bone_block_top.png", "mcl_core_bone_block_top.png", "mcl_core_bone_block_side.png"},
is_ground_content = false,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {pickaxey=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
-- Oak --
minetest.register_node("mcl_core:tree", {
description = "Oak Wood",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:sapling", {
description = "Oak Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
minetest.register_node("mcl_core:leaves", {
description = "Oak Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'mcl_core:sapling'},
rarity = 20,
},
{
-- player will get apple with 1/200 chance
items = {'mcl_core:apple'},
rarity = 200,
},
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
minetest.register_node("mcl_core:wood", {
description = "Oak Wood Planks",
tiles = {"default_wood.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=2, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
-- Dark oak --
minetest.register_node("mcl_core:darktree", {
description = "Dark Oak Wood",
tiles = {"default_log_big_oak_top.png", "default_log_big_oak_top.png", "default_log_big_oak.png"},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:darksapling", {
description = "Dark Oak Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling_big_oak.png"},
inventory_image = "default_sapling_big_oak.png",
wield_image = "default_sapling_big_oak.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
minetest.register_node("mcl_core:darkleaves", {
description = "Dark Oak Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves_big_oak.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'mcl_core:darksapling'},
rarity = 20,
},
{
-- player will get apple with 1/200 chance
items = {'mcl_core:apple'},
rarity = 200,
},
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
minetest.register_node("mcl_core:darkwood", {
description = "Dark Oak Wood Planks",
tiles = {"default_planks_big_oak.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
-- Jungle tree --
minetest.register_node("mcl_core:jungletree", {
description = "Jungle Wood",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
stack_max = 64,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
-- This is a bad bad workaround which is only done because cocoas are not wallmounted (but should)
-- As long cocoas only EVER stick to jungle trees, and nothing else, this is probably a lesser sin.
after_dig_node = function(pos, oldnode, oldmetadata, digger)
-- Drop attached cocoas
local posses = {
{ x = pos.x + 1, y = pos.y, z = pos.z },
{ x = pos.x - 1, y = pos.y, z = pos.z },
{ x = pos.x, y = pos.y, z = pos.z + 1 },
{ x = pos.x, y = pos.y, z = pos.z - 1 },
}
for p=1, #posses do
local node = minetest.get_node(posses[p])
local g = minetest.get_item_group(node.name, "cocoa")
if g and g >= 1 then
minetest.remove_node(posses[p])
local drops = minetest.get_node_drops(node.name, "")
for d=1, #drops do
minetest.add_item(posses[p], drops[d])
end
end
end
end,
groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:junglewood", {
description = "Jungle Wood Planks",
tiles = {"default_junglewood.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
drop = {
max_items = 1,
items = {
{
items = {'mcl_core:junglesapling'},
rarity = 40,
},
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
minetest.register_node("mcl_core:junglesapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
-- Acacia --
minetest.register_node("mcl_core:acaciatree", {
description = "Acacia Wood",
tiles = {"default_acaciatree_top.png", "default_acaciatree_top.png", "default_acaciatree.png"},
stack_max = 64,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:acaciawood", {
description = "Acacia Wood Planks",
tiles = {"default_acaciawood.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:acacialeaves", {
description = "Acacia Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_acacialeaves.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
drop = {
max_items = 1,
items = {
{
items = {'mcl_core:acaciasapling'},
rarity = 20,
},
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
minetest.register_node("mcl_core:acaciasapling", {
description = "Acacia Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_acaciasapling.png"},
inventory_image = "default_acaciasapling.png",
wield_image = "default_acaciasapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
-- Spruce --
minetest.register_node("mcl_core:sprucetree", {
description = "Spruce Wood",
tiles = {"default_sprucetree_top.png", "default_sprucetree_top.png", "default_sprucetree.png"},
stack_max = 64,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:sprucewood", {
description = "Spruce Wood Planks",
tiles = {"default_sprucewood.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:spruceleaves", {
description = "Spruce Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_spruceleaves.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'mcl_core:sprucesapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {''},
}
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
minetest.register_node("mcl_core:sprucesapling", {
description = "Spruce Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sprucesapling.png"},
inventory_image = "default_sprucesapling.png",
wield_image = "default_sprucesapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
-- Birch
minetest.register_node("mcl_core:birchtree", {
description = "Birch Wood",
tiles = {"default_log_birch_top.png", "default_log_birch_top.png", "default_log_birch.png"},
stack_max = 64,
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:birchwood", {
description = "Birch Wood Planks",
tiles = {"default_planks_birch.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:birchleaves", {
description = "Birch Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves_birch.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'mcl_core:birchsapling'},
rarity = 20,
},
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
minetest.register_node("mcl_core:birchsapling", {
description = "Birch Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling_birch.png"},
inventory_image = "default_sapling_birch.png",
wield_image = "default_sapling_birch.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
minetest.register_node("mcl_core:cactus", {
description = "Cactus",
drawtype = "nodebox",
tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png","default_cactus_side.png","default_cactus_side.png","default_cactus_side.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1, deco_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body
{-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes
{-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes
{-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes
{7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes
},
},
selection_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16},
},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 0.4,
})
minetest.register_node("mcl_core:reeds", {
description = "Sugar Canes",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_sugar_cane.png",
wield_image = "default_sugar_cane.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body
{-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes
{-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes
{-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes
{7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes
},
},
selection_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16},
},
},
stack_max = 64,
groups = {dig_immediate=3, craftitem=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
minetest.register_node("mcl_core:bedrock", {
description = "Bedrock",
tiles = {"default_bedrock.png"},
stack_max = 64,
groups = {creative_breakable=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
on_blast = function() end,
drop = '',
_mcl_blast_resistance = 18000000,
_mcl_hardness = -1,
})
minetest.register_node("mcl_core:slimeblock", {
description = "Slime Block",
drawtype = "nodebox",
paramtype = "light",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
tiles = {"default_slimeblock.png"},
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
stack_max = 64,
-- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks
-- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment.
groups = {dig_immediate=3, bouncy=44,fall_damage_add_percent=-100,deco_block=1},
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
minetest.register_node("mcl_core:glass", {
description = "Glass",
drawtype = "glasslike",
is_ground_content = false,
tiles = {"default_glass.png"},
paramtype = "light",
sunlight_propagates = true,
stack_max = 64,
groups = {handy=1, glass=1, building_block=1},
sounds = mcl_sounds.node_sound_glass_defaults(),
drop = "",
_mcl_blast_resistance = 1.5,
_mcl_hardness = 0.3,
})
---- colored glass
mcl_core.add_glass( "Red Stained Glass", "basecolor_red", "red")
mcl_core.add_glass( "Green Stained Glass", "unicolor_dark_green", "green")
mcl_core.add_glass( "Blue Stained Glass", "basecolor_blue", "blue")
mcl_core.add_glass( "Light Blue Stained Glass", "unicolor_light_blue", "light_blue")
mcl_core.add_glass( "Black Stained Glass", "basecolor_black", "black")
mcl_core.add_glass( "White Stained Glass", "basecolor_white", "white")
mcl_core.add_glass( "Yellow Stained Glass", "basecolor_yellow", "yellow")
mcl_core.add_glass( "Brown Stained Glass", "unicolor_dark_orange", "brown")
mcl_core.add_glass( "Orange Stained Glass", "excolor_orange", "orange")
mcl_core.add_glass( "Pink Stained Glass", "unicolor_light_red", "pink")
mcl_core.add_glass( "Grey Stained Glass", "unicolor_darkgrey", "gray")
mcl_core.add_glass( "Lime Stained Glass", "basecolor_green", "lime")
mcl_core.add_glass( "Light Grey Stained Glass", "basecolor_grey", "silver")
mcl_core.add_glass( "Magenta Stained Glass", "basecolor_magenta", "magenta")
mcl_core.add_glass( "Purple Stained Glass", "excolor_violet", "purple")
mcl_core.add_glass( "Cyan Stained Glass", "basecolor_cyan", "cyan")
minetest.register_node("mcl_core:ladder", {
description = "Ladder",
drawtype = "signlike",
is_ground_content = false,
tiles = {"default_ladder.png"},
inventory_image = "default_ladder.png",
wield_image = "default_ladder.png",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
walkable = true,
climbable = true,
node_box = {
type = "wallmounted",
wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
},
selection_box = {
type = "wallmounted",
wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
},
stack_max = 64,
groups = {handy=1,axey=1, attached_node=1, deco_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
node_placement_prediction = "",
-- Restrict placement of ladders
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
local groups = def.groups
-- Don't allow to place the ladder at particular nodes
if (groups and (groups.glass or groups.leaves or groups.slab)) or
node.name == "mcl_core:ladder" or node.name == "mcl_core:ice" or node.name == "mcl_nether:glowstone" or node.name == "mcl_ocean:sea_lantern" then
return itemstack
end
-- Check special rightclick action of pointed node
if def and def.on_rightclick then
if not placer:get_player_control().sneak then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
end
local above = pointed_thing.above
-- Ladders may not be placed on ceiling or floor
if under.y ~= above.y then
return itemstack
end
local success = minetest.item_place_node(itemstack, placer, pointed_thing)
local idef = itemstack:get_definition()
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
end
return itemstack
end,
_mcl_blast_resistance = 2,
_mcl_hardness = 0.4,
})
minetest.register_node("mcl_core:vine", {
description = "Vines",
drawtype = "signlike",
tiles = {"default_vine.png"},
inventory_image = "default_vine.png",
wield_image = "default_vine.png",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
buildable_to = true,
selection_box = {
type = "wallmounted",
},
stack_max = 64,
groups = {handy=1,axey=1,shearsy=1,swordy=1, flammable=2,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
drop = "",
after_dig_node = function(pos, oldnode, oldmetadata, user)
local item = user:get_wielded_item()
if item:get_name() == "mcl_core:shears" then
user:get_inventory():add_item("main", ItemStack(oldnode.name))
end
local next_find = true
local ptr = 1
while next_find == true do
local pos2 = {x=pos.x, y=pos.y-ptr, z=pos.z}
local node = minetest.get_node(pos2)
if node.name == "mcl_core:vine" and check_attached_node(pos2, node) == false then
drop_attached_node(pos2)
core.check_for_falling(pos2)
ptr = ptr + 1
else
next_find = false
end
end
end,
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
minetest.register_node("mcl_core:water_flowing", {
description = "Flowing Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {name="default_water_flowing_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2.0}},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0}
},
},
alpha = WATER_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
freezemelt = "mcl_core:snow",
post_effect_color = {a=64, r=100, g=100, b=200},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
_mcl_blast_resistance = 500,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_core:water_source", {
description = "Still Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0},
backface_culling = false,
}
},
alpha = WATER_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
freezemelt = "mcl_core:ice",
post_effect_color = {a=64, r=100, g=100, b=200},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1},
_mcl_blast_resistance = 500,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_core:lava_flowing", {
description = "Flowing Lava",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
{
image="default_lava_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3}
},
{
image="default_lava_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3}
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
-- Real light level: 15 (but Minetest caps at 14)
light_source = 14,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
--[[ Drowning in Minecraft deals 2 damage per second.
In Minetest, drowning damage is dealt every 2 seconds so this
translates to 4 drowning damage ]]
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_core:lava_flowing",
liquid_alternative_source = "mcl_core:lava_source",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
liquid_range = 4,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = { lava=3, liquid=2, igniter=3, destroys_items=1, not_in_creative_inventory=1},
_mcl_blast_resistance = 500,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_core:lava_source", {
description = "Still Lava",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "liquid",
tiles = {
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
special_tiles = {
-- New-style lava source material (mostly unused)
{
name="default_lava_source_animated.png",
animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=3.0},
backface_culling = false,
}
},
paramtype = "light",
-- Real light level: 15 (but Minetest caps at 14)
light_source = 14,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_core:lava_flowing",
liquid_alternative_source = "mcl_core:lava_source",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
liquid_range = 4,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
stack_max = 64,
groups = { lava=3, liquid=2, igniter=3, destroys_items=1, not_in_creative_inventory=1},
_mcl_blast_resistance = 500,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_core:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, building_block=1, deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:mossycobble", {
description = "Moss Stone",
tiles = {"default_mossycobble.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 2,
})
minetest.register_node("mcl_core:coalblock", {
description = "Block of Coal",
tiles = {"default_coal_block.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=1, flammable=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
})
minetest.register_node("mcl_core:ironblock", {
description = "Block of Iron",
tiles = {"default_steel_block.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=2, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
})
minetest.register_node("mcl_core:goldblock", {
description = "Block of Gold",
tiles = {"default_gold_block.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
})
minetest.register_node("mcl_core:diamondblock", {
description = "Block of Diamond",
tiles = {"default_diamond_block.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
})
minetest.register_node("mcl_core:lapisblock", {
description = "Lapis Lazuli Block",
tiles = {"default_lapis_block.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=3, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
})
minetest.register_node("mcl_core:emeraldblock", {
description = "Block of Emerald",
tiles = {"default_emerald_block.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
})
minetest.register_node("mcl_core:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
is_ground_content = true,
sounds = mcl_sounds.node_sound_stone_defaults(),
stack_max = 64,
groups = {pickaxey=5, building_block=1},
_mcl_blast_resistance = 6000,
_mcl_hardness = 50,
})
minetest.register_node("mcl_core:deadbush", {
description = "Dead Bush",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
walkable = false,
stack_max = 64,
groups = {dig_immediate=3, flammable=3,attached_node=1,dig_by_water=1,deco_block=1},
drop = {
max_items = 1,
items = {
{
items = {"mcl_core:stick 2"},
rarity = 2,
},
{
items = {"mcl_core:stick 1"},
rarity = 2,
},
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3},
},
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
minetest.register_node("mcl_core:tallgrass", {
description = "Tall Grass",
drawtype = "plantlike",
tiles = {"default_tallgrass.png"},
inventory_image = "default_tallgrass.png",
wield_image = "default_tallgrass.png",
drop = {
max_items = 1,
items = {
{
items = {'mcl_farming:wheat_seeds'},
rarity = 8,
},
}
},
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
groups = {dig_immediate=3, flammable=3,attached_node=1,dig_by_water=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, user)
local item = user:get_wielded_item()
if item:get_name() == "mcl_core:shears" then
user:get_inventory():add_item("main", ItemStack(oldnode.name))
end
end,
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})
minetest.register_node("mcl_core:ice", {
description = "Ice",
drawtype = "glasslike",
tiles = {"default_ice.png"},
is_ground_content = true,
paramtype = "light",
use_texture_alpha = true,
stack_max = 64,
groups = {handy=1,pickaxey=1, building_block=1},
drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_core:packed_ice", {
description = "Packed Ice",
drawtype = "glasslike",
tiles = {"default_ice_packed.png"},
is_ground_content = true,
paramtype = "light",
use_texture_alpha = true,
stack_max = 64,
groups = {handy=1,pickaxey=1, building_block=1},
drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})
-- Frosted Ice (4 nodes)
for i=0,3 do
local ice = {}
ice.increase_age = function(pos, ice_near, first_melt)
-- Increase age of frosted age or turn to water source if too old
local nn = minetest.get_node(pos).name
local age = tonumber(string.sub(nn, -1))
if age == nil then return end
local nextnode
if age < 3 then
nextnode = "mcl_core:frosted_ice_"..(age+1)
else
nextnode = "mcl_core:water_source"
end
minetest.swap_node(pos, { name = nextnode })
-- Spread aging to neighbor blocks, but not recursively
if first_melt and i == 3 then
for j=1, #ice_near do
ice.increase_age(ice_near[j], false)
end
end
end
minetest.register_node("mcl_core:frosted_ice_"..i, {
description = "Frosted Ice",
_doc_items_create_entry = i == 0,
drawtype = "glasslike",
tiles = {"default_frosted_ice_"..i..".png"},
is_ground_content = false,
paramtype = "light",
use_texture_alpha = true,
stack_max = 64,
groups = {handy=1, frosted_ice=1, not_in_creative_inventory=1},
drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1.5)
end,
on_timer = function(pos, elapsed)
local ice_near = minetest.find_nodes_in_area(
{ x = pos.x - 1, y = pos.y - 1, z = pos.z - 1 },
{ x = pos.x + 1, y = pos.y + 1, z = pos.z + 1 },
{ "group:frosted_ice" }
)
-- Check condition to increase age
if (#ice_near < 4 and minetest.get_node_light(pos) > (11 - i)) or math.random(1, 3) == 1 then
ice.increase_age(pos, ice_near, true)
end
local timer = minetest.get_node_timer(pos)
timer:start(1.5)
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})
end
minetest.register_node("mcl_core:snow", {
description = "Top Snow",
tiles = {"default_snow.png"},
wield_image = "default_snow.png",
wield_scale = { x=1, y=1, z=1 },
is_ground_content = true,
paramtype = "light",
sunlight_propagates = true,
buildable_to = true,
drawtype = "nodebox",
stack_max = 64,
floodable = true,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
},
},
groups = {shovely=1, attached_node=1,deco_block=1},
sounds = mcl_sounds.node_sound_snow_defaults(),
drop = "mcl_throwing:snowball 2",
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.1,
})
minetest.register_node("mcl_core:snowblock", {
description = "Snow",
tiles = {"default_snow.png"},
is_ground_content = true,
stack_max = 64,
groups = {shovely=1, building_block=1},
sounds = mcl_sounds.node_sound_snow_defaults(),
drop = "mcl_throwing:snowball 4",
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
})
minetest.register_node("mcl_core:cobweb", {
description = "Cobweb",
drawtype = "plantlike",
paramtype2 = "degrotate",
visual_scale = 1.1,
stack_max = 64,
tiles = {"mcl_core_web.png"},
inventory_image = "mcl_core_web.png",
paramtype = "light",
sunlight_propagates = true,
liquid_viscosity = 14,
liquidtype = "source",
liquid_alternative_flowing = "mcl_core:cobweb",
liquid_alternative_source = "mcl_core:cobweb",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
groups = {swordy_cobweb=1,shearsy=1, deco_block=1},
drop = "mcl_mobitems:string",
_mcl_blast_resistance = 20,
_mcl_hardness = 4,
})