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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-09-12 08:42:10 +02:00
134 lines
4.4 KiB
Lua
134 lines
4.4 KiB
Lua
------------------
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---- Beehives ----
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------------------
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-- Variables
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local S = minetest.get_translator(minetest.get_current_modname())
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-- Function to allow harvesting honey and honeycomb from the beehive and bee nest.
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local honey_harvest = function(pos, node, player, itemstack, pointed_thing)
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local inv = player:get_inventory()
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local beehive = "mcl_beehives:beehive"
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if node.name == "mcl_beehives:beehive_5" then
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beehive = "mcl_beehives:beehive"
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elseif node.name == "mcl_beehives:bee_nest_5" then
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beehive = "mcl_beehives:bee_nest"
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end
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if player:get_wielded_item():get_name() == "mcl_potions:glass_bottle" then
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local honey = "mcl_honey:honey_bottle"
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if inv:room_for_item("main", honey) then
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node.name = beehive
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minetest.set_node(pos, node)
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inv:add_item("main", "mcl_honey:honey_bottle")
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if not minetest.is_creative_enabled(player:get_player_name()) then
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itemstack:take_item()
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end
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end
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elseif player:get_wielded_item():get_name() == "mcl_tools:shears" then
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minetest.add_item(pos, "mcl_honey:honeycomb 3")
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node.name = beehive
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minetest.set_node(pos, node)
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end
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end
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-- Beehive
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minetest.register_node("mcl_beehives:beehive", {
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description = S("Beehive"),
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_doc_items_longdesc = S("Artificial bee nest."),
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tiles = {
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"mcl_beehives_beehive_end.png", "mcl_beehives_beehive_end.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_side.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_front.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 5, material_wood = 1, beehive = 1 },
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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})
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for l = 1, 4 do
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minetest.register_node("mcl_beehives:beehive_" .. l, {
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description = S("Beehive"),
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_doc_items_longdesc = S("Artificial bee nest."),
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tiles = {
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"mcl_beehives_beehive_end.png", "mcl_beehives_beehive_end.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_side.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_front.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 5, material_wood = 1, not_in_creative_inventory = 1, beehive = 1 },
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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drops = "mcl_beehives:beehive",
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})
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end
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minetest.register_node("mcl_beehives:beehive_5", {
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description = S("Beehive"),
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_doc_items_longdesc = S("Artificial bee nest."),
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tiles = {
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"mcl_beehives_beehive_end.png", "mcl_beehives_beehive_end.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_side.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_front_honey.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 5, material_wood = 1, not_in_creative_inventory = 1, beehive = 1 },
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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on_rightclick = honey_harvest,
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})
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-- Bee Nest
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minetest.register_node("mcl_beehives:bee_nest", {
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description = S("Bee Nest"),
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_doc_items_longdesc = S("A naturally generating block that houses bees and a tasty treat...if you can get it."),
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tiles = {
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"mcl_beehives_bee_nest_top.png", "mcl_beehives_bee_nest_bottom.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_side.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_front.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 30 },
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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})
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-- Crafting
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minetest.register_craft({
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output = "mcl_beehives:beehive",
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recipe = {
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{ "group:wood", "group:wood", "group:wood" },
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{ "mcl_honey:honeycomb", "mcl_honey:honeycomb", "mcl_honey:honeycomb" },
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{ "group:wood", "group:wood", "group:wood" },
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},
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})
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-- Temporary ABM to update honey levels
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minetest.register_abm({
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label = "Update Beehive Honey Levels",
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nodenames = "group:beehive",
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interval = 500,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local beehive = "mcl_beehives:beehive"
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if node.name == beehive then
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node.name = beehive.."_1"
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minetest.set_node(pos, node)
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elseif node.name == beehive.."_1" then
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node.name = beehive.."_2"
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minetest.set_node(pos, node)
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elseif node.name == beehive.."_2" then
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node.name = beehive.."_3"
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minetest.set_node(pos, node)
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elseif node.name == beehive.."_3" then
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node.name = beehive.."_4"
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minetest.set_node(pos, node)
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elseif node.name == beehive.."_4" then
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node.name = beehive.."_5"
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minetest.set_node(pos, node)
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end
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end,
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})
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