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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-30 06:21:05 +01:00
374 lines
13 KiB
Lua
374 lines
13 KiB
Lua
-- Minetest 0.4 mod: bucket
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-- See README.txt for licensing and other information.
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minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty")
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minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water")
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minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava")
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local mod_doc = minetest.get_modpath("doc")
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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if mod_mcl_core then
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minetest.register_craft({
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output = 'mcl_buckets:bucket_empty 1',
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recipe = {
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{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
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{'', 'mcl_core:iron_ingot', ''},
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}
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})
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end
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mcl_buckets = {}
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mcl_buckets.liquids = {}
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-- Sound helper functions for placing and taking liquids
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local sound_place = function(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos})
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end
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end
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local sound_take = function(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos})
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end
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end
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local place_liquid = function(pos, itemstring)
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local fullness = minetest.registered_nodes[itemstring].liquid_range
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sound_place(itemstring, pos)
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minetest.add_node(pos, {name=itemstring, param2=fullness})
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end
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-- Register a new liquid
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-- source_place = a string or function.
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-- * string: name of the node to place
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-- * function(pos): will returns name of the node to place with pos being the placement position
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-- source_take = table of liquid source node names to take
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-- itemname = itemstring of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- name = user-visible bucket description
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-- longdesc = long explanatory description (for help)
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-- usagehelp = short usage explanation (for help)
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-- extra_check = optional function(pos) which can returns false to avoid placing the liquid
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-- groups = optional list of item groups
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--
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-- This function can be called from any mod (which depends on this one)
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function mcl_buckets.register_liquid(source_place, source_take, itemname, inventory_image, name, longdesc, usagehelp, extra_check, groups)
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for i=1, #source_take do
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mcl_buckets.liquids[source_take[i]] = {
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source_place = source_place,
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source_take = source_take[i],
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itemname = itemname,
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}
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if type(source_place) == "string" then
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mcl_buckets.liquids[source_place] = mcl_buckets.liquids[source_take[i]]
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end
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end
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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description = name,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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inventory_image = inventory_image,
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stack_max = 16,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node(pointed_thing.under)
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local place_pos = pointed_thing.under
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local nn = node.name
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-- Call on_rightclick if the pointed node defines it
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(place_pos, node, user, itemstack) or itemstack
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end
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end
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local node_place
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if type(source_place) == "function" then
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node_place = source_place(place_pos)
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else
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node_place = source_place
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end
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-- Check if pointing to a buildable node
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local item = itemstack:get_name()
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if extra_check and extra_check(place_pos) == false then
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-- Fail placement of liquid
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elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
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local pns = user:get_player_name()
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if minetest.is_protected(place_pos, pns) then
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return itemstack
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end
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place_liquid(place_pos, node_place)
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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local abovenode = minetest.get_node(pointed_thing.above)
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if minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to then
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local pn = user:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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end
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place_liquid(pointed_thing.above, node_place)
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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else
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-- do not remove the bucket with the liquid
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return
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end
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end
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-- Handle bucket item and inventory stuff
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if not minetest.settings:get_bool("creative_mode") then
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-- Add empty bucket and put it into inventory, if possible.
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-- Drop empty bucket otherwise.
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local new_bucket = ItemStack("mcl_buckets:bucket_empty")
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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minetest.add_item(user:get_pos(), new_bucket)
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end
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itemstack:take_item()
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return itemstack
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end
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else
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return
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end
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end,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local iname = stack:get_name()
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local buildable = minetest.registered_nodes[dropnode.name].buildable_to
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if extra_check and extra_check(droppos) == false then
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-- Fail placement of liquid
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elseif buildable then
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-- buildable; replace the node
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if minetest.is_protected(droppos, "") then
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return stack
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end
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local node_place
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if type(source_place) == "function" then
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node_place = source_place(droppos)
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else
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node_place = source_place
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end
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place_liquid(droppos, node_place)
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stack:set_name("mcl_buckets:bucket_empty")
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end
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return stack
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end,
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})
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end
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end
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minetest.register_craftitem("mcl_buckets:bucket_empty", {
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description = "Empty Bucket",
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_doc_items_longdesc = "A bucket can be used to collect and release liquids.",
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_doc_items_usagehelp = "Punch a liquid source to collect the liquid. With the filled bucket, you can right-click somewhere to empty the bucket which will create a liquid source at the position you've clicked at.",
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inventory_image = "bucket.png",
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stack_max = 16,
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liquids_pointable = true,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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local nn = node.name
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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-- Check if pointing to a liquid source
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local liquiddef = mcl_buckets.liquids[nn]
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local new_bucket
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source_take) then
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-- Fill bucket, but not in Creative Mode
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if not minetest.settings:get_bool("creative_mode") then
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new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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sound_take(nn, pointed_thing.under)
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if mod_doc and doc.entry_exists("nodes", nn) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn)
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end
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elseif nn == "mcl_cauldrons:cauldron_3" then
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-- Take water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.settings:get_bool("creative_mode") then
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new_bucket = ItemStack("mcl_buckets:bucket_water")
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end
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sound_take("mcl_core:water_source", pointed_thing.under)
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elseif nn == "mcl_cauldrons:cauldron_3r" then
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-- Take river water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.settings:get_bool("creative_mode") then
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new_bucket = ItemStack("mcl_buckets:bucket_river_water")
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end
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sound_take("mclx_core:river_water_source", pointed_thing.under)
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end
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-- Add liquid bucket and put it into inventory, if possible.
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-- Drop new bucket otherwise.
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if new_bucket then
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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minetest.add_item(user:get_pos(), new_bucket)
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end
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end
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end,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Fill empty bucket with liquid or drop bucket if no liquid
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local collect_liquid = false
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local liquiddef = mcl_buckets.liquids[dropnode.name]
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local new_bucket
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (dropnode.name == liquiddef.source_take) then
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-- Fill bucket
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new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(dropnode.param2)})
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sound_take(dropnode.name, droppos)
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collect_liquid = true
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end
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if collect_liquid then
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minetest.set_node(droppos, {name="air"})
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-- Fill bucket with liquid
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stack = new_bucket
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else
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-- No liquid found: Drop empty bucket
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minetest.add_item(droppos, stack)
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stack:take_item()
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end
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return stack
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end,
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})
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if mod_mcl_core then
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-- Lava bucket
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mcl_buckets.register_liquid(
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function(pos)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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return "mcl_nether:nether_lava_source"
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else
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return "mcl_core:lava_source"
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end
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end,
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{"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
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"mcl_buckets:bucket_lava",
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"bucket_lava.png",
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"Lava Bucket",
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"A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution.",
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"Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), right-click on your chosen place."
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)
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-- Water bucket
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mcl_buckets.register_liquid(
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"mcl_core:water_source",
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{"mcl_core:water_source"},
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"mcl_buckets:bucket_water",
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"bucket_water.png",
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"Water Bucket",
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"A bucket can be used to collect and release liquids. This one is filled with water.",
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"Right-click on any block to empty the bucket and put a water source on this spot.",
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function(pos)
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local nn = minetest.get_node(pos).name
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-- Pour water into cauldron
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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-- Put water into cauldron
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if nn ~= "mcl_cauldrons:cauldron_3" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
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end
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sound_place("mcl_core:water_source", pos)
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return false
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-- Evaporate water if used in Nether (except on cauldron)
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else
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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return false
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end
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end
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end,
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{ water_bucket = 1 }
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)
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end
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if mod_mclx_core then
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-- River water bucket
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mcl_buckets.register_liquid(
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"mclx_core:river_water_source",
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{"mclx_core:river_water_source"},
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"mcl_buckets:bucket_river_water",
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"bucket_river_water.png",
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"River Water Bucket",
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"A bucket can be used to collect and release liquids. This one is filled with river water.",
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"Right-click on any block to empty the bucket and put a river water source on this spot.",
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function(pos)
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local nn = minetest.get_node(pos).name
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-- Pour into cauldron
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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-- Put water into cauldron
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if nn ~= "mcl_cauldrons:cauldron_3r" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
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end
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sound_place("mcl_core:water_source", pos)
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return false
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else
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-- Evaporate water if used in Nether (except on cauldron)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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return false
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end
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end
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end,
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{ water_bucket = 1 }
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)
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end
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_buckets:bucket_lava",
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burntime = 1000,
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replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}},
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})
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