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102 lines
3.3 KiB
Lua
102 lines
3.3 KiB
Lua
-- WALL LEVER
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-- Basically a switch that can be attached to a wall
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-- Powers the block 2 nodes behind (using a receiver)
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minetest.register_node("mesecons_walllever:wall_lever_off", {
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drawtype = "nodebox",
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tiles = {
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"jeija_wall_lever_tb.png",
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"jeija_wall_lever_bottom.png",
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"jeija_wall_lever_sides.png",
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"jeija_wall_lever_sides.png",
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"jeija_wall_lever_back.png",
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"jeija_wall_lever_off.png",
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},
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inventory_image = "jeija_wall_lever.png",
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wield_image = "jeija_wall_lever.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 },
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{ -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }},
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},
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node_box = {
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type = "fixed",
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fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base
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{ -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }} -- the lever itself.
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},
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groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1},
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is_ground_content = false,
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description="Lever",
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_doc_items_longdesc = "A lever is a redstone component which can be flipped on and off. It supplies redstone power to the blocks behind while it is in the “on” state.",
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_doc_items_usagehelp = "Right-click the lever to flip it on or off.",
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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rules = mesecon.rules.buttonlike_get,
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state = mesecon.state.off
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mesecons_walllever:wall_lever_on", {
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drawtype = "nodebox",
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tiles = {
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"jeija_wall_lever_top.png",
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"jeija_wall_lever_tb.png",
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"jeija_wall_lever_sides.png",
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"jeija_wall_lever_sides.png",
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"jeija_wall_lever_back.png",
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"jeija_wall_lever_on.png",
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},
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inventory_image = "jeija_wall_lever.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 },
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{ -1/16, 0, 7/16, 1/16, 8/16, 5/16 }},
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},
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node_box = {
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type = "fixed",
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fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base
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{ -1/16, 0/16, 7/16, 1/16, 8/16, 5/16 }} -- the lever itself.
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},
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groups = {handy=1, not_in_creative_inventory = 1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1},
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is_ground_content = false,
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drop = '"mesecons_walllever:wall_lever_off" 1',
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description="Lever",
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_doc_items_create_entry = false,
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
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mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {receptor = {
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rules = mesecon.rules.buttonlike_get,
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state = mesecon.state.on
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}},
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_craft({
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output = 'mesecons_walllever:wall_lever_off',
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recipe = {
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{'mcl_core:stick'},
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{'mcl_core:cobble'},
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}
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})
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mesecons_walllever:wall_lever_off", "nodes", "mesecons_walllever:wall_lever_on")
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end
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