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2ad59c6df9
Stops lighting from being able to strike in locations where rain doesn't occur, but allows lightning in adjacent areas where is allowed. Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4386 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: teknomunk <teknomunk@protonmail.com> Co-committed-by: teknomunk <teknomunk@protonmail.com>
65 lines
1.7 KiB
Lua
65 lines
1.7 KiB
Lua
local get_connected_players = minetest.get_connected_players
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-- turn off lightning mod 'auto mode'
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lightning.auto = false
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mcl_weather.thunder = {
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next_strike = 0,
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min_delay = 3,
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max_delay = 12,
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init_done = false,
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}
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lightning.register_on_strike(function(pos, pos2, objects)
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if not mcl_weather.has_rain(pos) then return nil, true end
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end)
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minetest.register_globalstep(function(dtime)
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if mcl_weather.get_weather() ~= "thunder" then
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return false
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end
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mcl_weather.rain.set_particles_mode("thunder")
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mcl_weather.rain.make_weather()
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if mcl_weather.thunder.init_done == false then
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mcl_weather.skycolor.add_layer("weather-pack-thunder-sky", {
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{r=0, g=0, b=0},
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{r=40, g=40, b=40},
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{r=85, g=86, b=86},
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{r=40, g=40, b=40},
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{r=0, g=0, b=0},
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})
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mcl_weather.skycolor.active = true
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for _, player in pairs(get_connected_players()) do
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player:set_clouds({color="#3D3D3FE8"})
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end
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mcl_weather.thunder.init_done = true
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end
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if (mcl_weather.thunder.next_strike <= minetest.get_gametime()) then
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lightning.strike()
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local delay = math.random(mcl_weather.thunder.min_delay, mcl_weather.thunder.max_delay)
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mcl_weather.thunder.next_strike = minetest.get_gametime() + delay
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end
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end)
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function mcl_weather.thunder.clear()
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mcl_weather.rain.clear()
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mcl_weather.skycolor.remove_layer("weather-pack-thunder-sky")
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mcl_weather.skycolor.remove_layer("lightning")
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mcl_weather.thunder.init_done = false
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end
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-- register thunderstorm weather
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if mcl_weather.reg_weathers.thunder == nil then
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mcl_weather.reg_weathers.thunder = {
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clear = mcl_weather.thunder.clear,
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light_factor = 0.33333,
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-- 10min - 20min
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min_duration = 600,
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max_duration = 1200,
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transitions = {
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[100] = "rain",
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},
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}
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end
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