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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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96 lines
2.1 KiB
Lua
96 lines
2.1 KiB
Lua
local mod_mcl_core = minetest.get_modpath("mcl_core")
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-- Swampland
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vl_biomes.register_biome({
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name = "Swampland",
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node_top = "mcl_core:dirt_with_grass",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 3,
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node_riverbed = "mcl_core:sand",
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depth_riverbed = 2,
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y_min = 1,
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y_max = 23, -- Note: Limited in height!
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humidity_point = 90,
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heat_point = 50,
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_mcl_biome_type = "medium",
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_mcl_water_temp = "ocean",
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_mcl_grass_palette_index = 28,
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_mcl_foliage_palette_index = 5,
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_mcl_water_palette_index = 1,
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_mcl_waterfogcolor = "#617B64",
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_mcl_skycolor = "#78A7FF",
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_shore = {
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node_top = "mcl_core:dirt",
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depth_top = 1,
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y_min = -5,
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y_max = 0,
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},
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_ocean = {
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node_top = "mcl_core:sand",
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depth_top = 1,
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node_filler = "mcl_core:sand",
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depth_filler = 3,
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y_max = -6,
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vertical_blend = 1,
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},
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})
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-- Swamp oak
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mcl_mapgen_core.register_decoration({
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deco_type = "schematic",
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place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
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sidelen = 80,
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noise_params = {
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offset = 0.0055,
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scale = 0.0011,
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spread = vector.new(250, 250, 250),
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seed = 5005,
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octaves = 5,
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persist = 0.6,
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},
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biomes = {"Swampland", "Swampland_shore"},
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y_min = 0,
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y_max = vl_biomes.overworld_max,
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schematic = mod_mcl_core .. "/schematics/mcl_core_oak_swamp.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Lily pad
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local lily_schem = {
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{name = "mcl_core:water_source"},
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{name = "mcl_flowers:waterlily"},
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}
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-- Spawn them in shallow water at ocean level in Swampland.
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-- Tweak lilydepth to change the maximum water depth
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local lilydepth = 2
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for d = 1, lilydepth do
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local height = d + 2
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local y = 1 - d
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table.insert(lily_schem, 1, {name = "air", prob = 0})
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mcl_mapgen_core.register_decoration({
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deco_type = "schematic",
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schematic = {
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size = vector.new(1, height, 1),
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data = lily_schem,
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},
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place_on = "mcl_core:dirt",
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.3,
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spread = vector.new(100, 100, 100),
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seed = 503,
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octaves = 6,
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persist = 0.7,
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},
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y_min = y,
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y_max = y,
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biomes = {"Swampland_shore"},
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rotation = "random",
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})
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end
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