VoxeLibre/mods/MAPGEN/vl_biomes/swampland.lua
2024-10-29 19:28:43 +01:00

96 lines
2.1 KiB
Lua

local mod_mcl_core = minetest.get_modpath("mcl_core")
-- Swampland
vl_biomes.register_biome({
name = "Swampland",
node_top = "mcl_core:dirt_with_grass",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = 1,
y_max = 23, -- Note: Limited in height!
humidity_point = 90,
heat_point = 50,
_mcl_biome_type = "medium",
_mcl_water_temp = "ocean",
_mcl_grass_palette_index = 28,
_mcl_foliage_palette_index = 5,
_mcl_water_palette_index = 1,
_mcl_waterfogcolor = "#617B64",
_mcl_skycolor = "#78A7FF",
_shore = {
node_top = "mcl_core:dirt",
depth_top = 1,
y_min = -5,
y_max = 0,
},
_ocean = {
node_top = "mcl_core:sand",
depth_top = 1,
node_filler = "mcl_core:sand",
depth_filler = 3,
y_max = -6,
vertical_blend = 1,
},
})
-- Swamp oak
mcl_mapgen_core.register_decoration({
deco_type = "schematic",
place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
sidelen = 80,
noise_params = {
offset = 0.0055,
scale = 0.0011,
spread = vector.new(250, 250, 250),
seed = 5005,
octaves = 5,
persist = 0.6,
},
biomes = {"Swampland", "Swampland_shore"},
y_min = 0,
y_max = vl_biomes.overworld_max,
schematic = mod_mcl_core .. "/schematics/mcl_core_oak_swamp.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Lily pad
local lily_schem = {
{name = "mcl_core:water_source"},
{name = "mcl_flowers:waterlily"},
}
-- Spawn them in shallow water at ocean level in Swampland.
-- Tweak lilydepth to change the maximum water depth
local lilydepth = 2
for d = 1, lilydepth do
local height = d + 2
local y = 1 - d
table.insert(lily_schem, 1, {name = "air", prob = 0})
mcl_mapgen_core.register_decoration({
deco_type = "schematic",
schematic = {
size = vector.new(1, height, 1),
data = lily_schem,
},
place_on = "mcl_core:dirt",
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.3,
spread = vector.new(100, 100, 100),
seed = 503,
octaves = 6,
persist = 0.7,
},
y_min = y,
y_max = y,
biomes = {"Swampland_shore"},
rotation = "random",
})
end