mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-17 08:31:08 +01:00
347 lines
13 KiB
Lua
347 lines
13 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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-- Future biomes API, work in progress
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vl_biomes = {}
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vl_biomes.overworld_fogcolor = "#C0D8FF"
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vl_biomes.beach_skycolor = "#78A7FF" -- This is the case for all beach biomes except for the snowy ones! Those beaches will have their own colour instead of this one.
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vl_biomes.ocean_skycolor = "#7BA4FF" -- This is the case for all ocean biomes except for non-deep frozen oceans! Those oceans will have their own colour instead of this one.
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vl_biomes.nether_skycolor = "#6EB1FF" -- The Nether biomes seemingly don't use the sky colour, despite having this value according to the wiki. The fog colour is used for both sky and fog.
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vl_biomes.end_skycolor = "#000000"
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vl_biomes.end_fogcolor = "#A080A0" -- The End biomes seemingly don't use the fog colour, despite having this value according to the wiki. The sky colour is used for both sky and fog.
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-- Colors of underwater fog effect, defaults for temperatures
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-- Swamp and Mangrove Swamp differ
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local waterfogcolor = { warm = "#43D5EE", lukewarm = "#45ADF2", ocean = "#3F76E4", cold = "#3D57D6", frozen = "#3938C9" }
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vl_biomes.overworld_min = mcl_vars.mg_overworld_min
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vl_biomes.overworld_max = mcl_vars.mg_overworld_max
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vl_biomes.nether_min = mcl_vars.mg_nether_min
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vl_biomes.lava_nether_max = mcl_vars.mg_lava_nether_max
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vl_biomes.nether_deco_max = mcl_vars.mg_nether_deco_max
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vl_biomes.nether_max = mcl_vars.mg_nether_max
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vl_biomes.end_min = mcl_vars.mg_end_min
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vl_biomes.end_max = mcl_vars.mg_end_max
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vl_biomes.OCEAN_MIN = -15
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vl_biomes.DEEP_OCEAN_MAX = vl_biomes.OCEAN_MIN - 1
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vl_biomes.DEEP_OCEAN_MIN = -31
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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-- Biomes by water temperature, for decorations and structures
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vl_biomes.by_water_temp = {}
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-- Register a biome
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-- This API has a few extensions over minetest.register_biome:
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--
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-- - _mcl_skycolor affects sky color
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-- - _mcl_waterfogcolor affects sky color depending on weather
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-- - _mcl_biome_type = "snowy", "cold", "medium" or "hot" affects weather
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-- - _mcl_foliage_palette_index affects tree colors
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-- - _mcl_grass_palette_index affects grass color
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-- - _mcl_water_palette_index affects water color
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-- - some default values
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-- - subbiomes that inherit from defaults or their parents
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--
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-- TODO: add a "_mcl_world" parameter to set defaults for y_min, y_max, and ensure bounds?
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vl_biomes.register_biome = function(def)
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local is_overworld = (def.y_min or def.min_pos.y) >= vl_biomes.overworld_min - 5 and (def.y_max or def.max_pos.y) <= vl_biomes.overworld_max + 5
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if is_overworld then
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-- some defaults:
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if def._mcl_fogcolor == nil then def._mcl_fogcolor = vl_biomes.overworld_fogcolor end
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if def._beach and def._beach._mcl_skycolor == nil then def._beach._mcl_skycolor = vl_biomes.beach_skycolor end
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if def._ocean then
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local odef = def._ocean
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if odef._mcl_skycolor == nil then odef._mcl_skycolor = vl_biomes.ocean_skycolor end
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if odef._mcl_water_temp == nil or odef._mcl_water_temp == "default" then odef._mcl_water_temp = "ocean" end
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if odef._mcl_waterfogcolor == nil then odef._mcl_waterfogcolor = waterfogcolor[odef._mcl_water_temp] end
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if odef.y_min == nil and not odef.min_pos then odef.y_min = vl_biomes.OCEAN_MIN end
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if odef.y_max == nil and not odef.max_pos then odef.y_max = 0 end
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if odef._mcl_foliage_palette_index == nil then odef._mcl_foliage_palette_index = 0 end -- no param2 updates
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end
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-- add deep ocean automatically
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if def._deep_ocean == nil then
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-- TODO: y_min, y_max only if not min_pos, max_pos
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def._deep_ocean = {
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y_min = vl_biomes.DEEP_OCEAN_MIN,
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y_max = vl_biomes.DEEP_OCEAN_MAX,
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node_top = def._ocean.node_top or def.node_top,
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depth_top = 2,
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node_filler = def._ocean.node_filler or def.node_filler,
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depth_filler = 3,
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node_riverbed = def._ocean.node_riverbed or def.node_riverbed,
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depth_riverbed = 2,
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vertical_blend = 5,
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_mcl_foliage_palette_index = 0, -- to avoid running the foliage fix
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_mcl_skycolor = vl_biomes.ocean_skycolor,
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}
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end
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-- Underground biomes are used to identify the underground and to prevent nodes from the surface
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-- (sand, dirt) from leaking into the underground.
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if def._underground == nil then
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-- TODO: y_min, y_max only if not min_pos, max_pos
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def._underground = {
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node_top = def._ocean.node_top or def.node_top,
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depth_top = 2,
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node_filler = def._ocean.node_filler or def.node_filler,
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depth_filler = 3,
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node_riverbed = def._ocean.node_riverbed or def.node_riverbed,
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depth_riverbed = 2,
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y_min = vl_biomes.overworld_min,
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y_max = vl_biomes.DEEP_OCEAN_MIN - 1,
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}
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end
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end
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-- subbiomes
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local subbiomes = {}
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for k, sdef in pairs(def) do
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-- currently, all _tables are subbiomes
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-- TODO: more precise check, or use _subbiomes = {}?
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if k:sub(1,1) == "_" and type(sdef) == "table" then
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-- subbiome name
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if not sdef.name then sdef.name = def.name .. k end
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-- merge from parent
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for k2, v2 in pairs(def) do
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if type(v2) ~= "table" and sdef[k2] == nil then
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sdef[k2] = v2
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end
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end
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table.insert(subbiomes, sdef)
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def[k] = nil -- remove
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end
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-- build a biome map based on water temperature
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if k == "_ocean" and sdef._mcl_water_temp then
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local temp = sdef._mcl_water_temp
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if not vl_biomes.by_water_temp[temp] then vl_biomes.by_water_temp[temp] = {} end
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table.insert(vl_biomes.by_water_temp[temp], sdef.name)
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end
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end
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minetest.register_biome(def)
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-- minetest.log("action", "registering biome "..tostring(def.name))
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for _, sdef in ipairs(subbiomes) do
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-- minetest.log("action", "registering subbiome "..tostring(sdef.name))
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minetest.register_biome(sdef)
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end
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end
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-- helper for spruce decorations
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function vl_biomes.register_spruce_decoration(seed, offset, sprucename, biomes, y_min)
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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mcl_mapgen_core.register_decoration({
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deco_type = "schematic",
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place_on = {"group:grass_block", "mcl_core:dirt", "mcl_core:podzol"},
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sidelen = 16,
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noise_params = {
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offset = offset,
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scale = 0.0006,
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spread = vector.new(250, 250, 250),
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seed = seed,
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octaves = 3,
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persist = 0.66
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},
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biomes = biomes,
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y_min = y_min or 1,
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y_max = vl_biomes.overworld_max,
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schematic = mod_mcl_core .. "/schematics/" .. sprucename,
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flags = "place_center_x, place_center_z",
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})
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end
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--
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-- Detect mapgen to select functions
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--
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if mg_name == "singlenode" then
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-- nothing in singlenode
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elseif superflat then
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-- Implementation of Minecraft's Superflat mapgen, classic style:
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-- * Perfectly flat land, 1 grass biome, no decorations, no caves
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-- * 4 layers, from top to bottom: grass block, dirt, dirt, bedrock
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minetest.clear_registered_biomes()
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minetest.clear_registered_decorations()
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minetest.clear_registered_schematics()
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-- Classic Superflat: bedrock (not part of biome), 2 dirt, 1 grass block
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minetest.register_biome({
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name = "flat",
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node_top = "mcl_core:dirt_with_grass",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 3,
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node_stone = "mcl_core:dirt",
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y_min = mcl_vars.mg_overworld_min - 512,
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y_max = mcl_vars.mg_overworld_max,
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humidity_point = 50,
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heat_point = 50,
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_mcl_biome_type = "medium",
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_mcl_grass_palette_index = 0,
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_mcl_foliage_palette_index = 1,
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_mcl_water_palette_index = 0,
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_mcl_watertemp = "ocean",
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_mcl_waterfogcolor = waterfogcolor["ocean"],
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_mcl_skycolor = "#78A7FF",
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_mcl_fogcolor = vl_biomes.overworld_fogcolor
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})
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elseif mg_name ~= "v6" then
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-- OVERWORLD biomes
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--[[ These biomes try to resemble MC. This means especially the floor cover and the type of
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plants and structures (shapes might differ). The terrain itself will be of course different and
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depends on the mapgen.
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Important: MC also takes the terrain into account while MT biomes so far don't care about the
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terrain at all (except height).
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MC has many “M” and “Hills” variants, most of which only differ in terrain compared to their original
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counterpart.
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In MT, any biome can occour in any terrain, so these variants are implied and are therefore
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not explicitly implmented in MCL2. “M” variants are only included if they have another unique feature,
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such as a different land cover.
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In MCL2, the MC Overworld biomes are split in multiple more parts (stacked by height):
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* The main part, this represents the land. It begins at around sea level and usually goes all the way up
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* _ocean: For the area covered by ocean water. The y_max may vary for various beach effects.
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Has sand or dirt as floor.
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* _deep_ocean: Like _ocean, but deeper and has gravel as floor
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* _underground:
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* Other modifiers: Some complex biomes require more layers to improve the landscape.
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The following naming conventions apply:
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* The land biome name is equal to the MC biome name, as of Minecraft 1.11 (in camel case)
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* Height modifiers and sub-biomes are appended with underscores and in lowercase. Example: “_ocean”
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* Non-MC biomes are written in lowercase
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* MC dimension biomes are named after their MC dimension
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Intentionally missing biomes:
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* River (generated by valleys and v7)
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* Frozen River (generated by valleys and v7)
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* Hills biomes (shape only)
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* Plateau (shape only)
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* Plateau M (shape only)
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* Cold Taiga M (mountain only)
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* Taiga M (mountain only)
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* Roofed Forest M (mountain only)
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* Swampland M (mountain only)
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* Extreme Hills Edge (unused in MC)
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TODO:
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* Better beaches
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* Improve Extreme Hills M
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* Desert M (desert lakes - removed?)
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]]
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dofile(modpath.."/plains.lua")
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dofile(modpath.."/plains_sunflower.lua")
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dofile(modpath.."/savanna.lua")
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dofile(modpath.."/savanna_windswept.lua")
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dofile(modpath.."/desert.lua")
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-- missing: Meadow, similar to Plains?
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dofile(modpath.."/forest.lua")
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dofile(modpath.."/forest_flower.lua")
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dofile(modpath.."/birchforest.lua")
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dofile(modpath.."/birchforest_old.lua")
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dofile(modpath.."/taiga.lua")
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dofile(modpath.."/taiga_old_pine.lua")
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dofile(modpath.."/taiga_old_spruce.lua")
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dofile(modpath.."/dark_forest.lua")
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-- missing: Cherry Grove
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-- missing: Frozen Peaks -- just a matter of shape?
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-- missing: Grove, but how does it differ from snowy taiga?
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-- missing: Jagged Peaks -- just a matter of shape?
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dofile(modpath.."/snowy_taiga.lua")
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dofile(modpath.."/snowy_plains.lua")
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dofile(modpath.."/snowy_plains_spikes.lua")
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-- missing: Snowy Slopes -- just a matter of shape?
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dofile(modpath.."/badlands.lua")
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dofile(modpath.."/badlands_eroded.lua")
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dofile(modpath.."/badlands_wooded.lua")
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dofile(modpath.."/badlands_wooded_mod.lua")
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dofile(modpath.."/badlands-strata.lua") -- not a biome, but shared code that needs to be last
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dofile(modpath.."/jungle.lua")
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dofile(modpath.."/jungle_edge.lua")
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dofile(modpath.."/jungle_modified.lua")
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dofile(modpath.."/jungle_modified_edge.lua")
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dofile(modpath.."/bamboojungle.lua")
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dofile(modpath.."/bamboojungle_edge.lua")
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dofile(modpath.."/bamboojungle_modified.lua")
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dofile(modpath.."/bamboojungle_modified_edge.lua")
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dofile(modpath.."/swampland.lua")
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dofile(modpath.."/mangroveswamp.lua")
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dofile(modpath.."/mushroomisland.lua")
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dofile(modpath.."/stonebeach.lua")
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dofile(modpath.."/windswepthills.lua")
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dofile(modpath.."/windswepthills_forest.lua")
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dofile(modpath.."/windswepthills_gravelly.lua")
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-- missing: Stony Peaks -- just a matter of shape?
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-- missing: Deep Dark
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-- missing: Dripstone Caves
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-- missing: Lush Caves
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-- Additional decorations
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dofile(modpath.."/deco/bamboo.lua")
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dofile(modpath.."/deco/cacti.lua")
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dofile(modpath.."/deco/corals.lua")
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dofile(modpath.."/deco/fern.lua")
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dofile(modpath.."/deco/flowers.lua")
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dofile(modpath.."/deco/mushrooms.lua")
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dofile(modpath.."/deco/pumpkin.lua")
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dofile(modpath.."/deco/reeds.lua")
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dofile(modpath.."/deco/seagrass_kelp.lua")
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dofile(modpath.."/deco/snowy_dirt.lua")
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dofile(modpath.."/deco/sweet_berry.lua")
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dofile(modpath.."/deco/tallgrass.lua")
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end
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-- FIXME: add back some v6 support?
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-- Non-overworld in everything except singlenode
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if mg_name ~= "singlenode" then
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--[[ THE NETHER ]]
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-- the following decoration is a hack to cover exposed bedrock in netherrack - be careful
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-- not to put any ceiling decorations in a way that would apply to this
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-- (they would get generated regardless of biome)
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mcl_mapgen_core.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:bedrock"},
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sidelen = 16,
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fill_ratio = 10,
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y_min = vl_biomes.lava_nether_max,
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y_max = vl_biomes.nether_max + 15,
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height = 6,
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max_height = 10,
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decoration = "mcl_nether:netherrack",
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flags = "all_ceilings",
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param2 = 0,
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})
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mcl_mapgen_core.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:bedrock"},
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sidelen = 16,
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fill_ratio = 10,
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y_min = vl_biomes.nether_min - 10,
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y_max = vl_biomes.lava_nether_max,
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height = 7,
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max_height = 14,
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decoration = "mcl_nether:netherrack",
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flags = "all_floors,force_placement",
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param2 = 0,
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})
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-- Nether biomes
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dofile(modpath.."/nether/netherwastes.lua")
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dofile(modpath.."/nether/soulsandvalley.lua")
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dofile(modpath.."/nether/crimsonforest.lua")
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dofile(modpath.."/nether/warpedforest.lua")
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dofile(modpath.."/nether/basaltdelta.lua")
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-- Sahred ores across nether biomes
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dofile(modpath.."/nether/ores.lua")
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--[[ THE END ]]
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dofile(modpath.."/end/end.lua")
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end
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