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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-17 16:41:06 +01:00
106 lines
4 KiB
Lua
106 lines
4 KiB
Lua
mcl_villages = {}
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mcl_villages.modpath = minetest.get_modpath(minetest.get_current_modname())
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local village_chance = tonumber(minetest.settings:get("mcl_villages_village_chance")) or 5
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dofile(mcl_villages.modpath.."/const.lua")
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dofile(mcl_villages.modpath.."/utils.lua")
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dofile(mcl_villages.modpath.."/foundation.lua")
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dofile(mcl_villages.modpath.."/buildings.lua")
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dofile(mcl_villages.modpath.."/paths.lua")
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local S = minetest.get_translator(minetest.get_current_modname())
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--
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-- register block for npc spawn
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--
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minetest.register_node("mcl_villages:stonebrickcarved", {
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description = S("Chiseled Stone Village Bricks"),
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_doc_items_longdesc = doc.sub.items.temp.build,
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tiles = {"mcl_core_stonebrick_carved.png"},
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drop = "mcl_core:stonebrickcarved",
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groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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_mcl_blast_resistance = 6,
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_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_villages:structblock", {drawtype="airlike",groups = {not_in_creative_inventory=1},})
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--
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-- on map generation, try to build a settlement
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--
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local function build_a_settlement(minp, maxp, blockseed)
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if mcl_villages.village_exists(blockseed) then return end
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local pr = PseudoRandom(blockseed)
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local settlement_info = mcl_villages.create_site_plan(minp, maxp, pr)
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if not settlement_info then return end
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mcl_villages.terraform(settlement_info, pr)
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mcl_villages.place_schematics(settlement_info, pr)
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mcl_villages.paths(settlement_info)
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mcl_villages.add_village(blockseed, settlement_info)
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end
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local function ecb_village(blockpos, action, calls_remaining, param)
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if calls_remaining >= 1 then return end
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local minp, maxp, blockseed = param.minp, param.maxp, param.blockseed
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build_a_settlement(minp, maxp, blockseed)
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end
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local villagegen={}
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-- Disable natural generation in singlenode.
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name ~= "singlenode" then
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mcl_mapgen_core.register_generator("villages", nil, function(minp, maxp, blockseed)
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if maxp.y < 0 or village_chance == 0 then return end
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local pr = PseudoRandom(blockseed)
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if pr:next(0, 100) > village_chance then return end
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local n=minetest.get_node_or_nil(minp)
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--if n and n.name == "mcl_villages:structblock" then return end
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if n and n.name ~= "air" then return end
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minetest.set_node(minp,{name="mcl_villages:structblock"})
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--[[minetest.emerge_area(
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minp, maxp, --vector.offset(minp, -16, -16, -16), vector.offset(maxp, 16, 16, 16),
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ecb_village,
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{ minp = vector.copy(minp), maxp = vector.copy(maxp), blockseed = blockseed }
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)]]--
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villagegen[minetest.pos_to_string(minp)]={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
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end)
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end
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minetest.register_lbm({
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name = "mcl_villages:structblock",
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run_at_every_load = true,
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nodenames = {"mcl_villages:structblock"},
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action = function(pos, node)
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minetest.set_node(pos, {name = "air"})
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if not villagegen[minetest.pos_to_string(pos)] then return end
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local minp=villagegen[minetest.pos_to_string(pos)].minp
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local maxp=villagegen[minetest.pos_to_string(pos)].maxp
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minetest.emerge_area(minp, maxp, ecb_village, villagegen[minetest.pos_to_string(minp)])
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villagegen[minetest.pos_to_string(minp)]=nil
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end
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})
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-- manually place villages
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if minetest.is_creative_enabled("") then
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minetest.register_craftitem("mcl_villages:tool", {
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description = S("mcl_villages build tool"),
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inventory_image = "default_tool_woodshovel.png",
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-- build settlement
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.under then return end
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if not minetest.check_player_privs(placer, "server") then
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minetest.chat_send_player(placer:get_player_name(), S("Placement denied. You need the “server” privilege to place villages."))
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return
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end
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local minp = vector.subtract(pointed_thing.under, half_map_chunk_size)
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local maxp = vector.add(pointed_thing.under, half_map_chunk_size)
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build_a_settlement(minp, maxp, math.random(0,32767))
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end
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})
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mcl_wip.register_experimental_item("mcl_villages:tool")
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end
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