mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 08:29:34 +01:00
0408f9c3d8
- Notably, smooth sandstone (and red) is much more durable than other sandstone variants - Ender chest isn't actually more explosion resistant than obsidian, hmm
300 lines
8 KiB
Lua
300 lines
8 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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mcl_sculk = {}
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local mt_sound_play = minetest.sound_play
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local spread_to = {"mcl_core:stone","mcl_core:dirt","mcl_core:sand","mcl_core:dirt_with_grass","group:grass_block","mcl_core:andesite","mcl_core:diorite","mcl_core:granite","mcl_core:mycelium","group:dirt","mcl_end:end_stone","mcl_nether:netherrack","mcl_blackstone:basalt","mcl_nether:soul_sand","mcl_blackstone:soul_soil","mcl_crimson:warped_nylium","mcl_crimson:crimson_nylium","mcl_core:gravel"}
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local sounds = {
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footstep = {name = "mcl_sculk_block", },
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dug = {name = "mcl_sculk_block", },
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}
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local SPREAD_RANGE = 8
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local SENSOR_RANGE = 8
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local SENSOR_DELAY = 0.5
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local SHRIEKER_COOLDOWN = 10
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local adjacents = {
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(0,1,0),
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vector.new(0,-1,0),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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}
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--[[
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local function sensor_action(p,tp)
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local s = minetest.find_node_near(p,SPREAD_RANGE,{"mcl_sculk:shrieker"})
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local n = minetest.get_node(s)
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if s and n.param2 ~= 1 then
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minetest.sound_play("mcl_sculk_shrieker", {pos=s, gain=1.5, max_hear_distance = 16}, true)
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n.param2 = 1
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minetest.set_node(s,n)
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minetest.after(SHRIEKER_COOLDOWN,function(s)
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minetest.set_node(s,{name = "mcl_sculk:shrieker",param2=0})
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end,s)
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end
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--local p1 = vector.offset(p,-SENSOR_RANGE,-SENSOR_RANGE,-SENSOR_RANGE)
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--local p2 = vector.offset(p,SENSOR_RANGE,SENSOR_RANGE,SENSOR_RANGE)
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--darken_area(p1,p2)
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end
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function minetest.sound_play(spec, parameters, ephemeral)
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local rt = mt_sound_play(spec, parameters, ephemeral)
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if parameters.pos then
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pos = parameters.pos
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elseif parameters.to_player then
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pos = minetest.get_player_by_name(parameters.to_player):get_pos()
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end
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if not pos then return rt end
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local s = minetest.find_node_near(pos,SPREAD_RANGE,{"mcl_sculk:sensor"})
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if s then
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--minetest.after(SENSOR_DELAY,sensor_action,s,pos)
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end
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return rt
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end
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walkover.register_global(function(pos, node, player)
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local s = minetest.find_node_near(pos,SPREAD_RANGE,{"mcl_sculk:sensor"})
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if not s then return end
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local v = player:get_velocity()
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if v.x == 0 and v.y == 0 and v.z == 0 then return end
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if player:get_player_control().sneak then return end
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local def = minetest.registered_nodes[node.name]
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if def and def.sounds then
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minetest.log("walkover "..node.name)
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minetest.after(SENSOR_DELAY,sensor_action,s,pos)
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end
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end)
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--]]
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local function get_node_xp(pos)
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local meta = minetest.get_meta(pos)
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return meta:get_int("xp")
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end
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local function set_node_xp(pos,xp)
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local meta = minetest.get_meta(pos)
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return meta:set_int("xp",xp)
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end
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local function sculk_on_destruct(pos)
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local xp = get_node_xp(pos)
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local n = minetest.get_node(pos)
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if n.param2 == 1 then
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xp = 1
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end
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local obs = mcl_experience.throw_xp(pos,xp)
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for _,v in pairs(obs) do
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local l = v:get_luaentity()
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l._sculkdrop = true
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end
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end
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local function has_air(pos)
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for _,v in pairs(adjacents) do
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if minetest.get_item_group(minetest.get_node(vector.add(pos,v)).name,"solid") <= 0 then return true end
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end
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end
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local function has_nonsculk(pos)
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for _,v in pairs(adjacents) do
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local p = vector.add(pos,v)
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if minetest.get_item_group(minetest.get_node(p).name,"sculk") <= 0 and minetest.get_item_group(minetest.get_node(p).name,"solid") > 0 then return p end
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end
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end
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local function retrieve_close_spreadable_nodes (p)
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local nnn = minetest.find_nodes_in_area(vector.offset(p,-SPREAD_RANGE,-SPREAD_RANGE,-SPREAD_RANGE),vector.offset(p,SPREAD_RANGE,SPREAD_RANGE,SPREAD_RANGE),spread_to)
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local nn={}
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for _,v in pairs(nnn) do
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if has_air(v) then
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table.insert(nn,v)
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end
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end
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table.sort(nn,function(a, b)
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return vector.distance(p, a) < vector.distance(p, b)
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end)
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return nn
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end
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local function spread_sculk (p, xp_amount)
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local c = minetest.find_node_near(p,SPREAD_RANGE,{"mcl_sculk:catalyst"})
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if c then
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local nn = retrieve_close_spreadable_nodes (p)
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if nn and #nn > 0 then
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if xp_amount > 0 then
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local d = math.random(100)
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--[[ --enable to generate shriekers and sensors
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if d <= 1 then
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minetest.set_node(nn[1],{name = "mcl_sculk:shrieker"})
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set_node_xp(nn[1],math.min(1,self._xp - 10))
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self.object:remove()
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return ret
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elseif d <= 9 then
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minetest.set_node(nn[1],{name = "mcl_sculk:sensor"})
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set_node_xp(nn[1],math.min(1,self._xp - 5))
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self.object:remove()
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return ret
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else --]]
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local r = math.min(math.random(#nn), xp_amount)
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--minetest.log("r: ".. r)
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for i=1,r do
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minetest.set_node(nn[i],{name = "mcl_sculk:sculk" })
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set_node_xp(nn[i],math.floor(xp_amount / r))
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end
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for i=1,r do
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local p = has_nonsculk(nn[i])
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if p and has_air(p) then
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minetest.set_node(vector.offset(p,0,1,0),{name = "mcl_sculk:vein", param2 = 1})
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end
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end
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set_node_xp(nn[1],get_node_xp(nn[1]) + xp_amount % r)
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return true
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--self.object:remove()
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--end
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end
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end
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end
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end
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function mcl_sculk.handle_death(pos, xp_amount)
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if not pos or not xp_amount then return end
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--local nu = minetest.get_node(vector.offset(p,0,-1,0))
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return spread_sculk (pos, xp_amount)
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end
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minetest.register_on_dieplayer(function(player)
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if mcl_sculk.handle_death(player:get_pos(), 5) then
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--minetest.log("Player is dead. Sculk")
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else
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--minetest.log("Player is dead. not Sculk")
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end
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end)
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minetest.register_node("mcl_sculk:sculk", {
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description = S("Sculk"),
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tiles = {
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{ name = "mcl_sculk_sculk.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0,
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}, },
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},
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drop = "",
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groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 1,
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sounds = sounds,
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is_ground_content = false,
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on_destruct = sculk_on_destruct,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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_mcl_silk_touch_drop = true,
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})
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minetest.register_node("mcl_sculk:vein", {
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description = S("Sculk Vein"),
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_doc_items_longdesc = S("Sculk vein."),
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drawtype = "signlike",
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tiles = {"mcl_sculk_vein.png"},
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inventory_image = "mcl_sculk_vein.png",
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wield_image = "mcl_sculk_vein.png",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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buildable_to = true,
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selection_box = {
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type = "wallmounted",
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},
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groups = {
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handy = 1,
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axey = 1,
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shearsy = 1,
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swordy = 1,
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deco_block = 1,
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dig_by_piston = 1,
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destroy_by_lava_flow = 1,
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sculk = 1,
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dig_by_water = 1,
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ladder = 1
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},
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after_destruct = function(pos, old)
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mcl_core.update_trapdoor(pos, "destruct")
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end,
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after_place_node = function(pos)
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mcl_core.update_trapdoor(pos, "place")
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end,
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sounds = sounds,
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drop = "",
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_mcl_shears_drop = true,
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node_placement_prediction = "",
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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on_rotate = false,
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})
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minetest.register_node("mcl_sculk:catalyst", {
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description = S("Sculk Catalyst"),
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tiles = {
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"mcl_sculk_catalyst_top.png",
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"mcl_sculk_catalyst_bottom.png",
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"mcl_sculk_catalyst_side.png"
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},
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drop = "",
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sounds = sounds,
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groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 1,
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is_ground_content = false,
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on_destruct = sculk_on_destruct,
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_mcl_blast_resistance = 3,
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light_source = 6,
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_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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})
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--[[
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minetest.register_node("mcl_sculk:sensor", {
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description = S("Sculk Sensor"),
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tiles = {
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"mcl_sculk_sensor_top.png",
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"mcl_sculk_sensor_bottom.png",
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"mcl_sculk_sensor_side.png"
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},
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drop = "",
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sounds = sounds,
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groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 1,
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is_ground_content = false,
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on_destruct = sculk_on_destruct,
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_mcl_blast_resistance = 3,
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light_source = 6,
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_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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})
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minetest.register_node("mcl_sculk:shrieker", {
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description = S("Sculk Shrieker"),
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tiles = {
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"mcl_sculk_shrieker_top.png",
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"mcl_sculk_shrieker_bottom.png",
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"mcl_sculk_shrieker_side.png"
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},
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drop = "",
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sounds = sounds,
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groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 0,
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is_ground_content = false,
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on_destruct = sculk_on_destruct,
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_mcl_blast_resistance = 3,
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light_source = 6,
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_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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})
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--]]
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