mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-03 16:01:17 +01:00
424 lines
14 KiB
Lua
424 lines
14 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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vl_redstone = {}
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local mod = vl_redstone
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-- Imports
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local mcl_util_force_get_node = mcl_util.force_get_node
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local mcl_util_call_safe = mcl_util.call_safe
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local minetest_get_item_group = minetest.get_item_group
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local minetest_get_meta = minetest.get_meta
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local minetest_hash_node_pos = minetest.hash_node_position
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local minetest_get_position_from_hash = minetest.get_position_from_hash
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local minetest_serialize = minetest.serialize
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local minetest_deserialize = minetest.deserialize
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local minetest_swap_node = minetest.swap_node
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local vector_add = vector.add
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local vector_to_string = vector.to_string
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local vector_from_string = vector.from_string
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local math_floor = math.floor
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-- Constants
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local REDSTONE_POWER_META = modname .. ".power"
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local REDSTONE_POWER_META_SOURCE = REDSTONE_POWER_META.."."
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local multipower_cache = {}
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local function hash_from_direction(dir)
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return 9 * (dir.x + 1) + 3 * (dir.y + 1) + dir.z + 1
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end
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local function direction_from_hash(dir_hash)
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local x = math_floor(dir_hash / 9) - 1
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local y = math_floor((dir_hash % 9) / 3 ) - 1
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local z = dir_hash % 3 - 1
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return vector.new(x,y,z)
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end
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local HASH_REVERSES = {}
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for i=0,27 do
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local dir = direction_from_hash(i)
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local dir_rev = vector.subtract(vector.zero(), dir)
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local dir_rev_hash = hash_from_direction(dir_rev)
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HASH_REVERSES[dir_rev_hash] = i
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--print("hash["..tostring(i).."] = "..vector_to_string(direction_from_hash(i))..", rev="..tostring(dir_rev_hash))
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end
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local DIR_HASH_ZERO = hash_from_direction(vector.zero())
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print("DIR_HASH_ZERO="..tostring(DIR_HASH_ZERO))
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local function get_input_rules_hash(mesecons, input_rules)
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-- Skip build if already built
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local redstone = mesecons._vl_redtone or {}
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mesecons._vl_redstone = redstone
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if redstone.input_rules_hash then return redstone.input_rules_hash end
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-- Build the rules
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local input_rules_hash = {}
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redstone.input_rules_hash = input_rules_hash
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for i=1,#input_rules do
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input_rules_hash[hash_from_direction(input_rules[i])] = true
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end
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return input_rules_hash
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end
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local function get_node_multipower_data(pos, no_create)
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local hash = minetest_hash_node_pos(pos)
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local node_multipower = multipower_cache[hash]
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if not node_multipower and not no_create then
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local meta = minetest_get_meta(pos)
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node_multipower = minetest_deserialize(meta:get_string("vl_redstone.multipower"))
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if not node_multipower or node_multipower.version ~= 1 then
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node_multipower = {
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version = 1,
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sources={}
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}
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end
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multipower_cache[hash] = node_multipower
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end
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return node_multipower
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end
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local function calculate_driven_strength(pos, input_rules_hash)
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local dir_hash = dir and hash_from_direction(dir)
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local node_multipower = get_node_multipower_data(pos)
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local strength = 0
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local strongest_direction_hash = nil
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local sources = node_multipower.sources
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input_rules_hash = input_rules_hash or {}
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--print("in update_node(pos="..vector_to_string(pos)..") node_multipower("..tostring(node_multipower)..")="..dump(node_multipower))
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for pos_hash,data in pairs(sources) do
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local source_strength = data[1]
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local dirs = data[2]
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--print("data="..dump(data))
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--print("\t"..vector_to_string(pos)..".source["..vector_to_string(minetest_get_position_from_hash(pos_hash)).."] = "..tostring(strength))
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-- Filter by specified direction
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local match = false
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if not dir_hash then
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match = true
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else
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for i=1,#dirs do
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match = match or input_rules_hash[dirs[i]]
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end
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end
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--print("match="..tostring(match)..",source_strength="..tostring(source_strength))
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-- Update strength and track which direction the strongest power is coming from
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if match and source_strength >= strength then
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strength = source_strength
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if #dirs ~= 0 then
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strongest_direction_hash = dirs[1]
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end
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end
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end
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return strength,HASH_REVERSES[strongest_direction_hash]
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end
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local function update_node(pos)
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local node = mcl_util_force_get_node(pos)
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local nodedef = minetest.registered_nodes[node.name]
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-- Only do this processing of signal sinks and conductors
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local nodedef_mesecons = nodedef.mesecons
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if not nodedef_mesecons then return end
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--print("Running update_node(pos="..vector_to_string(pos)..", node.name="..node.name..")")
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-- Get input rules
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local input_rules = nil
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if nodedef_mesecons.conductor then
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input_rules = nodedef_mesecons.conductor.rules
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elseif nodedef_mesecons.effector then
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input_rules = nodedef_mesecons.effector.rules
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else
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-- No input rules, can't act
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--print("Unable to find input rules for "..node.name..": mesecons="..dump(nodedef_mesecons))
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return
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end
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if type(input_rules) == "function" then
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input_rules = input_rules(node)
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end
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-- Calculate the maximum power feeding into this node
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local input_rules_hash = get_input_rules_hash(nodedef_mesecons, input_rules)
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--print("input_rules_hash="..dump(input_rules_hash)..", input_rules="..dump(input_rules))
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local strength,dir_hash = calculate_driven_strength(pos, input_rules_hash)
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--print("strength="..tostring(strength)..",dir_hash="..tostring(dir_hash))
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-- Don't do any processing inf the actual strength at this node has changed
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local node_multipower = get_node_multipower_data(pos)
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local last_strength = node_multipower.strength or 0
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--print("At "..vector_to_string(pos).."("..node.name..") strength="..tostring(strength)..",last_strength="..tostring(last_strength))
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if last_strength == strength then
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--print("No strength change")
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return
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end
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-- Determine the input rule that the strength is coming from (for mesecons compatibility; there are mods that depend on it)
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local rule = nil
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--print("input_rules="..dump(input_rules))
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--print("input_rules_hash="..dump(input_rules_hash))
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--print("dir_hash="..tostring(dir_hash))
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for i = 1,#input_rules do
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local input_rule = input_rules[i]
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local input_rule_hash = hash_from_direction(input_rule)
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if dir_hash == input_rule_hash then
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rule = input_rule
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break
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end
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end
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if not rule then
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--print("No rule found")
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return
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end
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-- Update the state
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node_multipower.strength = strength
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local sink = nodedef_mesecons.effector
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if sink then
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local new_node_name = nil
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--print("Updating "..node.name.." at "..vector_to_string(pos).."("..tostring(last_strength).."->"..tostring(strength)..")")
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-- Inform the node of changes
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if strength ~= 0 and last_strength == 0 then
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-- Handle activation
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local hook = sink.action_on
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if hook then
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mcl_util_call_safe(nil, hook, {pos, node, rule, strength})
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end
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if sink.onstate then
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new_node_name = sink.onstate
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end
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elseif strength == 0 and last_strength ~= 0 then
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-- Handle deactivation
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local hook = sink.action_off
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if hook then
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mcl_util_call_safe(nil, hook, {pos, node, rule, strength})
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end
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if sink.offstate then
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new_node_name = sink.offstate
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end
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end
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-- handle signal level change notification
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local hook = sink.action_change
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if hook then
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mcl_util_call_safe(nil, hook, {pos, node, rule, strength})
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end
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if sink.strength_state then
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new_node_name = sink.strength_state[strength]
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end
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-- Update the node
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if new_node_name and new_node_name ~= node.name then
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node.name = new_node_name
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minetest_swap_node(pos, node)
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end
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return
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end
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local conductor = nodedef_mesecons.conductor
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if conductor then
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-- Figure out if the node name changes based on the new state
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local new_node_name = nil
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if conductor.strength_state then
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new_node_name = conductor.strength_state[strength]
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elseif strength > 0 and conductor.onstate then
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new_node_name = conductor.onstate
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elseif strength == 0 and conductor.offstate then
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new_node_name = conductor.offstate
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end
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-- Update the node
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if new_node_name and new_node_name ~= node.name then
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--[[
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print("Changing "..vector_to_string(pos).." from "..node.name.." to "..new_node_name..
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", strength="..tostring(strength)..",last_strength="..tostring(last_strength))
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print("node.name="..node.name..
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",conductor.onstate="..tostring(conductor.onstate)..
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",conductor.offstate="..tostring(conductor.offstate)
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)
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--]]
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node.param2 = strength
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node.name = new_node_name
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minetest_swap_node(pos, node)
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end
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end
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end
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local POWERED_BLOCK_RULES = {
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vector.new( 1, 0, 0),
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vector.new(-1, 0, 0),
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vector.new( 0, 1, 0),
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vector.new( 0,-1, 0),
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vector.new( 0, 0, 1),
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vector.new( 0, 0,-1),
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}
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local function get_positions_from_node_rules(pos, rules_type, list, powered)
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list = list or {}
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local node = mcl_util_force_get_node(pos)
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local nodedef = minetest.registered_nodes[node.name]
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local rules
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if nodedef.mesecons then
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-- Get mesecons rules
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if not nodedef.mesecons[rules_type] then
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minetest.log("info","Node "..node.name.." has no mesecons."..rules_type.." rules")
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return list
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end
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rules = nodedef.mesecons[rules_type].rules
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if type(rules) == "function" then rules = rules(node) end
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else
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-- The only blocks that don't support mesecon that propagate power are solid blocks that
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-- are powered by another device. Mesecons calls this 'spread'
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if not powered[minetest_hash_node_pos(pos)] then return list end
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if minetest_get_item_group(node.name,"solid") == 0 then return list end
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rules = POWERED_BLOCK_RULES
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end
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--print("rules="..dump(rules))
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-- Convert to absolute positions
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for i=1,#rules do
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local rule = rules[i]
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local next_pos = vector_add(pos, rule)
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local next_pos_hash = minetest_hash_node_pos(next_pos)
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--print("\tnext: "..next_pos_str..", prev="..tostring(list[next_pos_str]))
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local dirs = list[next_pos_hash] or {}
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list[next_pos_hash] = dirs
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dirs[hash_from_direction(rule)] = true
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-- Power solid blocks
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if rules[i].spread then
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powered[next_pos_hash] = true
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--print("powering "..vector_to_string(next_pos)
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end
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end
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return list
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end
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vl_scheduler.register_function("vl_redstone:flow_power",function(task, source_pos, source_strength, distance)
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print("Flowing lv"..tostring(source_strength).." power from "..vector_to_string(source_pos).." for "..tostring(distance).." blocks")
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local processed = {}
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local powered = {}
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local source_pos_hash = minetest_hash_node_pos(source_pos)
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processed[source_pos_hash] = true
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-- Update the source node's redstone power
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local node_multipower = get_node_multipower_data(source_pos)
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node_multipower.strength = source_strength
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node_multipower.drive_strength = source_strength
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-- Get rules
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local list = {}
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get_positions_from_node_rules(source_pos, "receptor", list, powered)
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--print("initial list="..dump(list))
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for i=1,distance do
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local next_list = {}
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local strength = source_strength - (i - 1)
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if strength < 0 then strength = 0 end
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for pos_hash,dir_list in pairs(list) do
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--print("Processing "..pos_str)
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if not processed[pos_hash] then
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processed[pos_hash] = true
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local pos = minetest_get_position_from_hash(pos_hash)
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-- Update node power directly
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local node_multipower = get_node_multipower_data(pos)
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--local old_data = node_multipower.sources[source_pos_hash]
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--local old_strength = old_data and old_data[1] or 0
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--print("Changing "..vector.to_string(pos)..".source["..vector_to_string(source_pos).."] from "..tostring(old_strength).." to "..tostring(strength))
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--print("\tBefore node_multipower("..tostring(node_multipower)..")="..dump(node_multipower))
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--print("\tdir_list="..dump(dir_list))
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local dirs = {}
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for k,_ in pairs(dir_list) do
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dirs[#dirs+1] = k
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end
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node_multipower.sources[source_pos_hash] = {strength,dirs}
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--print("\tAfter node_multipower("..tostring(node_multipower)..")="..dump(node_multipower))
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-- handle spread
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get_positions_from_node_rules(pos, "conductor", next_list, powered)
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-- Update the position
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update_node(pos)
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end
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end
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-- Continue onto the next set of nodes to process
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list = next_list
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end
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end)
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function vl_redstone.set_power(pos, strength, delay)
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-- Get existing multipower data, but don't create the data if the strength is zero
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local no_create
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if strength == 0 then no_create = true end
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local node_multipower = get_node_multipower_data(pos, no_create)
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if not node_multipower then return end
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-- Determine how far we need to trace conductors
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local distance = node_multipower.drive_strength or 0
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-- Don't perform an update if the power level is the same as before
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if distance == strength then return end
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--print("previous="..tostring(distance)..", new="..tostring(strength))
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-- Make the update distance the maximum of the new strength and the old strength
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if distance < strength then
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distance = strength
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end
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-- Schedule an update
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vl_scheduler.add_task(delay or 0, "vl_redstone:flow_power", 2, {pos, strength, distance + 1})
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end
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function vl_redstone.get_power(pos)
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local node_multipower = get_node_multipower_data(pos)
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return node_multipower.strength or 0
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end
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function vl_redstone.on_placenode(pos, node)
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local nodedef = minetest.registered_nodes[node.name]
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if not nodedef then return end
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if not nodedef.mesecons then return end
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local receptor = nodedef.mesecons.receptor
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if not receptor then return end
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if receptor.state == mesecon.state.on then
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vl_redstone.set_power(pos, 15)
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else
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vl_redstone.set_power(pos, 0)
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end
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end
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function vl_redstone.on_dignode(pos, node)
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print("Dug node at "..vector.to_string(pos))
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-- Node was dug, can't power anything
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-- This doesn't work because the node is gone and we don't know what we were powering
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-- TODO: get the rules here and use that for the first step
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vl_redstone.set_power(pos, 0)
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end
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-- Persist multipower data
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minetest.register_on_shutdown(function()
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for pos_hash,node_multipower in pairs(multipower_cache) do
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local pos = minetest_get_position_from_hash(pos_hash)
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local meta = minetest_get_meta(pos)
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meta:set_string("vl_redstone.multipower", minetest_serialize(node_multipower))
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end
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end)
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minetest.register_on_placenode(vl_redstone.on_placenode)
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minetest.register_on_dignode(vl_redstone.on_dignode)
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