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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-17 08:31:08 +01:00
154 lines
4.5 KiB
Lua
154 lines
4.5 KiB
Lua
mcl_villages.schematic_houses = {}
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mcl_villages.schematic_jobs = {}
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mcl_villages.schematic_lamps = {}
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mcl_villages.schematic_bells = {}
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mcl_villages.schematic_wells = {}
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mcl_villages.on_village_placed = {}
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mcl_villages.on_villager_placed = {}
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mcl_villages.mandatory_buildings = {}
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local S = minetest.get_translator(minetest.get_current_modname())
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local function job_count(schem_lua)
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local count = 0
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for _, n in pairs(mobs_mc.jobsites) do
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if string.find(n, "^group:") then
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if n == "group:cauldron" then
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count = count + select(2, string.gsub(schem_lua, '"mcl_cauldrons:cauldron', ""))
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else
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local name = string.sub(n, 6, -1)
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local num = select(2, string.gsub(schem_lua, name, ""))
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if num then
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minetest.log("info", string.format("[mcl_villages] Guessing how to handle %s counting it as %d job sites", name, num))
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count = count + num
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else
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minetest.log("warning", string.format("[mcl_villages] Don't know how to handle group %s counting it as 1 job site", n))
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count = count + 1
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end
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end
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else
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count = count + select(2, string.gsub(schem_lua, '{name="' .. n .. '"', ""))
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end
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end
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return count
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end
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local function load_schema(name, mts)
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local schem_lua = minetest.serialize_schematic(mts, "lua", { lua_use_comments = false, lua_num_indent_spaces = 0 }) .. " return schematic"
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-- MCLA node names to VL for import
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if string.find(mts, "new_villages/") then
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for _, sub in pairs(mcl_villages.mcla_to_vl) do
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schem_lua = schem_lua:gsub(sub[1], sub[2])
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end
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end
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local schematic = loadstring(schem_lua)()
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return { name = name, size = schematic.size, schem_lua = schem_lua }
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end
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local all_optional = { "yadjust", "no_ground_turnip", "no_clearance" }
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local function set_all_optional(record, data)
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for _, field in ipairs(all_optional) do
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if record[field] then data[field] = record[field] end
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end
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end
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local function set_mandatory(record, type)
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if record['is_mandatory'] then
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if not mcl_villages.mandatory_buildings[type] then mcl_villages.mandatory_buildings[type] = {} end
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table.insert(mcl_villages.mandatory_buildings[type], record["name"])
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end
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end
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function mcl_villages.register_lamp(record)
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local data = load_schema(record["name"], record["mts"])
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set_all_optional(record, data)
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table.insert(mcl_villages.schematic_lamps, data)
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set_mandatory(record, 'lamps')
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end
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function mcl_villages.register_bell(record)
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local data = load_schema(record["name"], record["mts"])
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set_all_optional(record, data)
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table.insert(mcl_villages.schematic_bells, data)
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set_mandatory(record, 'bells')
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end
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function mcl_villages.register_well(record)
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local data = load_schema(record["name"], record["mts"])
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set_all_optional(record, data)
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table.insert(mcl_villages.schematic_wells, data)
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set_mandatory(record, 'wells')
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end
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local optional_fields = { "min_jobs", "max_jobs", "num_others", "is_mandatory" }
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function mcl_villages.register_building(record)
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local data = load_schema(record["name"], record["mts"])
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set_all_optional(record, data)
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for _, field in ipairs(optional_fields) do
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if record[field] then data[field] = record[field] end
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end
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local str = data["schem_lua"]
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local num_beds = select(2, string.gsub(str, '"mcl_beds:bed_[^"]+_bottom"', ""))
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if num_beds > 0 then data["num_beds"] = num_beds end
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local job_count = job_count(data["schem_lua"])
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if job_count > 0 then
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data["num_jobs"] = job_count
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table.insert(mcl_villages.schematic_jobs, data)
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set_mandatory(record, 'jobs')
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else
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table.insert(mcl_villages.schematic_houses, data)
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set_mandatory(record, 'houses')
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end
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end
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local crop_list = {}
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function mcl_villages.register_crop(crop_def)
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local crops = crop_list[crop_def.type] or {}
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for biome, weight in pairs(crop_def.biomes) do
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if crops[biome] == nil then crops[biome] = {} end
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crops[biome][crop_def.node] = weight
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end
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crop_list[crop_def.type] = crops
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end
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function mcl_villages.get_crop_types()
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local ret = {}
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for k, _ in pairs(crop_list) do
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table.insert(ret, k)
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end
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return ret
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end
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function mcl_villages.get_weighted_crop(biome, crop_type, pr)
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local crops = crop_list[crop_type]
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if not crops then return end -- unknown crop
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local crops = crops[biome] or crops["plains"]
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local total = 0
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for _, weight in pairs(crops) do total = total + weight end
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local rand = pr:next(0, 1e7) * 1e-7 * total
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for node, weight in pairs(crops) do
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if rand <= weight then
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return node
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end
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rand = rand - weight
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end
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return
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end
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function mcl_villages.register_on_village_placed(func)
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table.insert(mcl_villages.on_village_placed, func)
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end
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function mcl_villages.register_on_villager_spawned(func)
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table.insert(mcl_villages.on_villager_placed, func)
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end
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